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Full List and Description of NBA 2K15 Badges

Chris "LD2K" Manning and the NBA 2K15 developer team just sent us the full list and description of the NBA 2K15 badges.

(All of the following applies only to Xbox One, PS4 and PC):

This year we combined Personality Badges and Signature Skills into one “Badge” list.  Badges uniquely identify players in two ways:  Personality and Skill.  They affect how players react to various emotional situations, as well as how they perform in specific in-game scenarios.

  • We have a total of 77 badges in 2K15
  • Personality:  28 of the badges are categorized as “Personality Badges”
  • Personality badges have just one tier
  • They affect hot/cold streaks, ambient animations, facial expressions
  • Skill:  The rest of the badges are categorized as “Skill Badges”
  • Skill badges have three tiers -> Bronze, Silver and Gold
  • They’re categorized as Outside Scoring, Inside Scoring, Athleticism, Playmaking, Rebounding and Defense badges
  • NBA players can now have up to 70 badges and the skill badges they have are not limited to just one tier (in 2K14, NBA players would have just the top tier of the Signature Skill).  This means James Harden can be a GOLD Transition Finisher, while Harrison Barnes can be a BRONZE
  • NBA players cannot have all 77 badges because some badges conflict (i.e. a player cannot have both Alpha Dog and Beta Dog)
  • LeBron currently has the most in the NBA with 47 total badges. 
  • Badges are earned in MyCareer based on how you play, how you respond to situations in scenes, and how good your regular attributes are. Once you earn the bronze version, you can then purchase with VC the silver and gold versions(note that the personality badges just have one tier to them).

BADGE LIST

Personality

Alpha Dog - Steps his game up when his teammates are performing poorly

Beta Dog - Steps his game up when an Alpha Dog teammate is out or is playing poorly

Road Dog – Elevates his play when playing in road games

Prime Time - Elevates his play in games of great significance

Cool and Collected - A player who remains fairly consistent throughout the course of the game

Closer - Steps his game up in the 4th quarter and overtime when the game is close

Fierce Competitor - Elevates his game when being outplayed or instigated

Spark Plug - Energizes teammates with big plays

Swagger - Gets himself going by making big plays

Mind Games - Gets his opponent out of rhythm by getting into his head while guarding him

Enforcer - Wreaks havoc on the floor with physical and tough play

Mentor - Gets younger players focused in on the game when they commit mistakes

Heart and Soul - Rallies team when things are getting out of hand. Helps team stay focused

Floor General - Makes his team better offensively just by being on the floor

Hardened - Plays through fatigue and injury without experiencing full negative consequences

Defensive Anchor - Makes his team better defensively just by being on the floor

On Court Coach - MyCareer specific.  A player with this badge can get the ball, call plays and tell teammates to shoot whenever he wants

The following have no gameplay affect.  These badges simply help drive the emotional reactions to various in-game situations:

o Friendly - An outgoing and typically well-liked player

o Reserved - A quiet player that generally keeps to himself

o High Work Ethic - Works harder than the typical NBA player

o Legendary Work Ethic - First one to the gym, last one to leave and the hardest worker at all times

o All-Time Great - Strives to be known as an all-time great

o Low Ego - Values team success more than anything

o Keep it Real - Responds best to tough love

o Pat My Back - Responds best when coddled

o Expressive - Has no problem expressing his feelings

o Unpredictable - Can be erratic in his behavior

o Laid Back - Generally pretty chill at all times

The Rest

Volume Shooter – Heats up with every shot, make or miss.  However, lack of shots can make him cold

Microwave - Only needs a limited amount of made shots to get hot

Unfazed - Timeouts as well as quarter breaks do not cool this player down offensively

Corner Specialist - Known for his ability to knock down threes from the corner

Screen Outlet - Excels as the screener in the pick & roll game

Deadeye - Not bothered as much by defenders when it comes to making contested shots

Limitless Range - Known for knocking down three pointers well beyond the three point line

Bank Is Open - Excels at banking in jumpers

Fade Ace - Excels at making fadeaway jumpers

Shot Creator - Known for making tough shots off the dribble after creating space to shoot

Lob City Finisher - Finishes alley-oops at a high rate

Sprite (R) Posterizer - Known for attempting to dunk on opposing players whenever possible

Spin Lay-in - Excels at making spin layups

Hop-stepper - Excels at making hop-step layups

King of Euros - Shines in his ability to make euro step layups

Acrobat - Can change his shot in air and attempt difficult shots with few consequences

Tear Dropper - Excels at making floaters and runners

Post Spin Technician - Dominates the post with his ability to beat his defender spin and drive moves

Drop-stepper - Adept at beating his defender in the post with dropsteps

Post Hoperator - Excels at making hop-shots out of the post

Post Stepback Pro - Shines in his ability to use the post stepback move to score in the post

Dreamlike Up and Under - Uses an array of up-fakes in the post to fool his defender into jumping

Killer Crossover - A ball-handler who excels at breaking his defender down with crossovers

Spin Kingpin - A ball-handler known for breaking his defender down with spin moves

Stepback Freeze - A ball-handler adept at freezing his defender with stepback moves

Behind the Back Pro - A ball-handler who catches his defender off guard with behind the back moves

Hesitation Stunner - A ball-handler adept at freezing his defender with hesitation moves

Master of In and Out - A ball-handler known for breaking his defender down with in and out moves

Pet Move Sizeup - A ball-handler who uses elite size-up moves to break his defender down

One Man Fastbreak - Excels at taking the ball coast to coast on a fastbreak

Transition Finisher - Adept at running the fastbreak and finishing at a high rate

Flashy Passer - Known for throwing accurate flashy passes

Break Starter - Starts fastbreaks with accurate outlet passes

Pick & Roll Maestro - Known for orchestrating the pick & roll game as the ball-handler

Lob City Passer - Throws accurate alley-oop passes

Dimer - An elite passer known for hitting teammates in the correct position to score, giving them a boost on their shot %

Hustle Points - Known for immediately scoring following an offensive rebound near the basket

Scrapper - A hustle player who wins loose ball battles

Tenacious Rebounder - Relentless in going for rebounds

Perimeter Lock-down Defender - A defender that automatically counters the perimeter offensive badges of opponents

Post Lock-down Defender - A defender that automatically counters the interior scoring badges of opponents

Charge Card - Adept at placing himself in position to win charge calls

Pick Dodger - Doesn't get caught up on screens very easily

Interceptor - Adept at stealing passes

Pick Pocket - Known for his ability to strip the ball from a ball-handler

Eraser - Amazing shot blocker who counters inside-scoring badges of opponents

Chase Down Artist - Chases players down on fastbreaks and effectively swats their shots from behind

Bruiser - The physical nature of this player drains energy from his match-up

Brick Wall - Sets extremely effective screens


NBA 2K15 Videos
Member Comments
# 121 ronyell @ 09/21/14 06:07 PM
will some of these badges take the place of the corresponding ratings/tendencies & create less but more variable editing?
 
# 122 cdk10 @ 09/21/14 07:10 PM
Quote:
Originally Posted by ronyell
will some of these badges take the place of the corresponding ratings/tendencies & create less but more variable editing?
I'm beginning to think so. I mean look at the dribble badges. What would be the point of having those if there were tendencies as well? Hope it works out.
 
# 123 stillfeelme @ 09/21/14 07:47 PM
Quote:
Originally Posted by cdk10
I'm beginning to think so. I mean look at the dribble badges. What would be the point of having those if there were tendencies as well? Hope it works out.
I was going to ask the same thing giving the full list without the details of how it works doesn't do them justice. This is something that should have had a small developer diary from Beds, and any other devs involved in the badges describing how it works in game a little more details are needed.

I actually thought there still would be tendencies and ratings for each. I thought it would work like once your skill reaches a certain level for the rating you are bronze level then silver and gold. For example does every guard get some level of euro step bronze level? I mean anyone can complete a euro step. Especially thinking from a myplayer mode point of view. I thought they needed tendencies to decide how often the CPU to attempt to do certain things especially dribbling.

I thought if they still need tendencies to decide how the cpu behaves they might as well have tendencies for all the skills. l need the CPU to do things based off tendencies which are not always strengths but real player tendencies.
 
# 124 RyanFitzmagic @ 09/22/14 04:10 AM
l need the CPU to do things based off tendencies which are not always strengths but real player tendencies.

Perfectly put.

I really hope the tendencies that mysteriously disappeared last year return, and we don't have any MORE tendencies disappear as well.

People who play the CPU are people too. :-( We need those layup/dribble/etc. tendencies.
 
# 125 ronyell @ 09/22/14 10:12 AM
if things work properly, i am honestly ok with with thses badges replacing tendencies because most of those tendencies in theory would be rated as to how well they do them using the rating & if they have the ability to do so will be dictated by if they have a badge or not... hopefully.

simplified editing will be preferred for me... new way of thinking for a new gen but of course it would have to work in that way. if a player doesnt have that particular skill badge for that particular tendency.... they shouldnt do it & vice versa.

all layup & dribble move badges for example dictate if "they can/will" & the layup & ball handling / shoot off dribble rating will dictate "how well" & if the gameplay & situation logic has been improved as they say then all will be great.

i always like have all of the editing ability at my finger tips but i never necessarily felt that having a tendency that dictated "how often" should be used to dictate "when" moves are used. i believe they are truly moving in the right direction if things work as i have mentioned. it would be much more fluid & gameplay logic fixes are more welcome for me than 1000 tendencies all with a 1-100 range for me to edit to my obsessive compulsive liking.
 
# 126 jaybrook07 @ 09/22/14 10:27 AM
Fierce Competitor - Elevates his game when being outplayed or instigated

is there a button to talk trash?
 
# 127 stillfeelme @ 09/22/14 01:42 PM
Quote:
Originally Posted by ronyell
if things work properly, i am honestly ok with with thses badges replacing tendencies because most of those tendencies in theory would be rated as to how well they do them using the rating & if they have the ability to do so will be dictated by if they have a badge or not... hopefully.

simplified editing will be preferred for me... new way of thinking for a new gen but of course it would have to work in that way. if a player doesnt have that particular skill badge for that particular tendency.... they shouldnt do it & vice versa.

all layup & dribble move badges for example dictate if "they can/will" & the layup & ball handling / shoot off dribble rating will dictate "how well" & if the gameplay & situation logic has been improved as they say then all will be great.

i always like have all of the editing ability at my finger tips but i never necessarily felt that having a tendency that dictated "how often" should be used to dictate "when" moves are used. i believe they are truly moving in the right direction if things work as i have mentioned. it would be much more fluid & gameplay logic fixes are more welcome for me than 1000 tendencies all with a 1-100 range for me to edit to my obsessive compulsive liking.

I see your point I just want the players to still play like themselves regardless if they have a skill/badge. Say for example corner three specialist does he stop spotting up for threes if he loses his skill badge even if his tendency to do so has not really changed (Think Battier of last year 3pt% dropped). IMO the tendency should be there the success should drop.

I see tendency as what the player does. Sometimes they do things that are not in their strengths a la Josh Smith chucking mid range jumpers and threes despite not being good there. So I still see the tendency needs to be there to get them to play good or bad. Especially since their are no negative badges.
 
# 128 syncinatti @ 09/22/14 02:13 PM
Quote:
Originally Posted by gamingsinceatari
I see what you mean about him being more of a floater type of guard but I have seen him on occasion pull off a drop step/acrobatic type of finish bUT not often that's why I gave him those skills in bronze. As far as the tenacious rebounding goes, Curry has games where he gets 6-10 rebounds then some games he will get 0-3. In 2k14 the tenacious rebounder dig skill always gave me those kind of results when I played with curry. Sometimes he would have quite a few rebounds and sometimes he wouldn't have any. I got better results going that route than giving him high rebounding ratings.

As far as post step backs, many guards actually use this shot, they may not back the defender down beforehand like big men do but trust me they do (d will, curry, klay, joe j, just to name a few). And as far as the step back for K love goes.... he uses the stepback a lot, it's how he gets open for a lot of those late game 3's he hit last year.
I believe the badges are to enhance skills that players are already good at. So if a player does a certain move just a few times that shouldn't mean he should have a badge.
 
# 129 JayAtkHar @ 10/17/14 08:39 PM
I wish there was a site where I can see HOW to earn these badges
 


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