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Old 08-04-2009, 08:32 PM   #66
jdavidbakr
High School Varsity
 
Join Date: Feb 2008
Location: Oklahoma
Quote:
Originally Posted by Dandelion View Post
Or did You mean with "stats driven" that the players stats - skills, ablilities, whatever to call them.. - are put up against each other and then the decision is made with a - more or less lucky - roll of the dice? If so, then it doesn't matter, if FOF is a 0d or 3d Sim - even Madden10 is decided by those player stats (not the player on the Joystick.. at least not for 100%..) and some dice rolls..

That's more or less what I mean, the game appears to be designed with the end result of accurate stats being the primary goal rather than simulating what happens on each play. So, you're more or less correct in that it combines all the skills of various key players and comes up with a dice roll result. It differs from madden because madden takes into account the position on the field of the player where FOF doesn't. How far a player runs after making a catch, for example, is a factor of his big play receiving and probably the speed of the covering CB and S, but not where they might have been as the play unfolds. It yields fairly good results, but if you think about how the simulation is actually run it may sway some of the details of how you play it.

And no, I've never done the SP where you call the plays
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