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Old 06-12-2010, 01:43 PM   #675
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They head north and find a shelf and nw sea. They find some floating eyes who flee from them. They go west and arrive at a shelf-grotto with 14 lacedons, who Alzar controls. They have :

5000 cp
Gems – 5 – average 100 each

The lacedons move forward and are Alzar’s flank. They pass a shelf and the north sea and into the NW one. There is a submerged shelf here – the lair of Koalinth, which Carum controls and sends away with his Wave. They head south and reveal a hidden grotto with a lair of Varrdig grues.

There are 5 in here. They can water jet around. Alzar sends in the lacedons and they kill the grues after losing half of the lacedons. They search and find:

2,000 gp
Gem for the Orb

Alzar and company are teleported to a room they have not seen before. He begins to attach the Gems to the Orb.

Alzar now can:

Travel to, and survive comfortably in each of the four elemental planes.
Can Wind Walk, Earthquake, Flame Strike and Wall of Ice once per week each
Can Conjure 8 hd elemental with max HP (64) once each week per type.
Summon and control a demon Type I, II, III and Babau three times per day per type, but not more than once total per hour.

That’s in addition to Know Alignment, Detect Lie and Poison automatically.

They arrive in a new room with the 7 lacedons, 4 gargoyles, troll, Darley, and the fighters, Megala, Dryshik and Alzar.

This huge echoing hall is constructed of polished black stone and casting odd reflections of light. Alzar grabs Wave suddenly before it can protest and Carum is okay. He returns it to the Bag.

Alzar uses the Orb to return to the Earth world and finds the family of Stone Giants. He has them grab their things, and then teleports them back to where he was with the Orb.
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