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Old 05-24-2011, 03:16 PM   #110
stretch
n00b
 
Join Date: May 2007
All,

Sorry I haven't had more time to work on this. Life's gotten fairly busy.

Simple version:

Code:
Solecis.40Yard Bench Agility BrdJump PosDrill QB 44 4.52 15 7.18 114 89 28 4.84 10 7.8 102 67 RB 33 4.46 20 7.08 126 32 18 4.65 15 7.35 114 17 FB 33 4.68 27 7.25 113 42 19 4.78 20 7.6 102 22 TE 36 4.59 31 7.41 118 48 21 4.78 18 7.75 102 30 WR 35 4.38 15 6.91 62 17 4.51 11 7.2 41 C 5.06 34 7.74 102 5.31 20 8 88 G 5.08 37 7.64 102 5.27 23 7.9 88 T 5.08 37 7.54 106 5.27 22 7.8 90 P 38 4.83 16 21 5.07 10 K 40 4.96 16 114 22 5.12 9 102 DE 37 4.68 34 7.2 116 17 4.85 20 7.6 106 DT 34 4.95 37 7.46 112 14 5.07 25 7.08 98 ILB 41 4.7 29 7.32 118 41 19 4.86 16 7.6 99 27 OLB 39 4.55 24 7.14 122 42 17 4.71 12 7.4 108 27 CB 36 4.42 16 6.92 52 14 4.52 9 7.2 37 S 42 4.45 22 7.06 51 19 4.59 12 7.35 37

Okay, the above is a variant on the original idea. For each position and each measureable there are two values.

The top value is the "good value." Any value above that Solecismic, Bench, Broad Jump, or Position Drill indicates that value is a 575, 600, or 625 level skill. Any value below the top value for 40 Yard and Agility represents the same.

The reverse is true for the bottom value. Any value below the bottom value for Solecismic, Bench, Broad Jump, or Position Drill indicates that value is a 375, 400, 425, or 450 value player.

This is a quick, simplistic, and dirty way to find outliers.

But we've always known this.... What about the difficult way?

That will be coming in posts as I have time to put them up.
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