Quote:
Originally Posted by Abe Sargent
Brainstorm example:
You get 10 XP for each HP you heal with spells or abilities
You get 100 XP/level for a spell cast to defeat an enemy or further goals
You get 250 XP for disarming trap, picking lock
You get 200 XP for detecting something with an ability - such as Paladin
You get Gold Value/10 for auto-IDing something with Bard or Artificer ability
Etc.
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Like the idea, just would want to make sure that the balance is good with other benefits - someone like lay healer could go wild with this.