"Without the Spawn Overlord, the Spawn were doomed to die out and thus Spawn Planet has been made safe," the famous scientist had explained. He hadn't been all that famous at first, but as he was offering a theory that those in power in power wanted to hear, the fame soon came. Especially when two future mining missions result in plenty of Crystlium and no sign of the Spawn. The debate shifted to whether a permanent colony should be established and soon enough the answer to that became yes.
There were some initial struggles, but when aren't there when a new colony is established? The initial band of colonists was soon replaced by a slightly larger group. The plan had stated that in another 6 months the 22 present would be supplemented by another 150. Only those 150 will never come now.
Schmidty had always claimed he'd created a device which would tell if there were any Spawn in a 50 km radius. Useless on the individual level, but perhaps useful on the macro level. Of course with no Spawn around it was impossible to know whether it worked or not, but the green glow of the device was reassuring. So it was understandable when a few became weary when the friendly green glow suddenly turned to an ominous red. Still the decision was made to forge ahead. When the first body turned up, that was far more of a concern. Still things had been so good for long enough that people were reluctant to leave. Leaving became the only option after the second body.
The re-emergence of the Spawn had always been considered. It was why so many of those present and who had been mined had also been cross trained in other areas. Now the decision had been made by Captain Jag and Second Officer Girl to make one of the few pure Miners, Abe Sergant into the trainer.
Flexibility has to be the key in these conditions after all. The buildings the colonists called home now had been converted out of parts of the colonization ship. And with some effort they could become a ship again. Those efforts would now have to be made.
Locations
Building A:
Warehouse 1 7 cycles required for conversion
Inaccessible
Warehouse 2 7 cycles required for conversion
Inaccessible
Warehouse 3 7 cycles required for conversion
Inaccessible
Warehouse 4 7 cycles required for conversion
0 / 40 units filled
Warehouse 5 7 cycles required for conversion
0 / 40 units filled
Water Supply – 0 units (Enough reserves for 0 days at current consumption)
Crystilium Supply – 0 units (at least 20 required for lift-off)
Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present
Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 5 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up
Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day
Building C:
Security HQ Fully Operational 2 cycles required for conversion
Armory Fully Operational 4 cycles required for conversion
19 phasers accounted for
Brig Fully Operational 4 cycles required for conversion
No crew being held
Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion
Medical Facilities Fully Operational 4 cycles required for conversion
Scientists’ Lab Fully Operational 2 cycles required for conversion
Officers’ Offices Fully Operational 7 cycles required for conversion
Peremiter Fence
Fully Operational
Ship
Nothing yet converted
The Crew
Command Staff
Captain - JAG
First Officer - Autumn
Second Officer - Lonestargirl
Security Chief - Packerfantic
Ensign - Zinto
Chief Engineer - hoopsguy
Engineers
Crimson
Darth
Simbo
Medical Staff
Doctor - saldana
Security Staff
Sergeant at Arms - Danny
Slavemaster - Chubby
Security Crewman - Chief Rum
Security Crewman - dubb
Scientists
Schmidty
britrock
Miners
Shiggles
Julio
mauboy
Abe Sargent
Slaves
20 slaves accounted for
Day 1 has begun
|