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Old 06-25-2012, 11:27 PM   #1121
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
A Speak with Dead spell is cast on another dead person who died near the beginning. This teen informs Alzar that he was riding a donkey through town to the merchants in a nearby street when he got dizzy and fell from the donkey. Then he looked down and saw the infection in his body and was taken to the first of the hospices setup and he died 5 days later. He knows nothing else.

Alzar memorized more today and casts it twice more, but does not get any information that can connect the disease with anything. The next track he tries is to see what may have happened in the city prior to the disease’s arrival. His quest is going nowhere, until he is approached after noon by a thief who represents the local thieves guild. He tells Alzar that the guildmaster request his presence and he is led there. The guildmaster offers Alzar to ESP him and he does. He then tells Alzar what happened:


About three weeks ago, a strange casket arrived in the central park of the city, with a variety of mystic runes and the symbol of Arentia on it. It has a value of at last 30,000 gold, so one of his thieves tried to take it, and as he touched it, it opened and out came a giant creature to force the thief away and returned to the casket. The thief died the next day after wasting away, shriveled. It was sa if he had aged decades in a day, gone weeks without hunger, gone days without water and been horribly diseased all at the same time. It scared a lot of the thieves. No one else approached the casket.

Since Alzar appears to be interested in taking out the plague, the guildmaster believes the casket and the disease are connected and offers to have Alzar escorted to it and he agrees. Alzar arrives at the park 45 minutes later. The casket is beautiful, and very magical. The Gem of Seeing hurts Alzar when he sees it through the gem and he is forced to put it down. The sheer amount of magic radiating from it palpitates the air.
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