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Old 08-18-2013, 08:28 PM   #51
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
After fifty feet, there is a clear pool, and the rest of the mine has collapsed past it. Alzar suspects the pool as the home of a lacedon, or a water based ghoul. He approaches it carefully. He lobs the continual light pebble onto the beach to light things up, and detects movement. In a few seconds, a lacedon begins to emerge from the water, looking hungry and angry at being disturbed. Alzar feels that familiar sensation, but he cannot control this creature.

A knife misses it, and melee range is reached. These things are nasty. They have three attacks – two claws and a bite. Any of them can paralyze their target, and Alzar has no immunity. It needs a 17 to crack Alzar’s armor though. If it does, Alzar needs an 11 or higher to keep himself un-paralyzed and free. On the other hand, Alzar needs just a 5 to connect with the ghoul, will dole out 1d8 hp if he does, and he gets 3 attacks every 2 rounds with his axe of dervish death.

The ghoul wins init. It rolls a 6. 3 and 17. Connection. It bites Alzar’s left hand for 1 damage, but that scratch is enough to force a save. Alzar rolls a 17 back and saves. Alzar rolls a 3 and misses. He wins init and attacks with the axe. He rolls a 9 and an 11. He carves it twice for 19 damage and it dies.
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