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Old 08-18-2013, 08:51 PM   #52
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The pool is clear enough that Alzar can see the items at the bottom. He jumps into the warm water after stripping off his armor and gathers them up – the water is about 9 feet deep. There is a rusted scabbard that fell apart when Alzar grabbed it, but an untouched and beautiful pesh-kabz (Kyber Knife). It has a beautifully polished agate handle and acts as a dagger in battle save it is 1d4/1d4 instead of 1d4/1d3. (the second number is damage against large creature, like giants). The pesh-kabz is giving off clear signals of being magical, with the untouched blade. There are also various coins here, probably worth about 100 gp total.

He returns past the steam mephit, tosses the head of the ghoul at it and it dodges and chuckles. Alzar leaves the mine and heads back to the path. This detour basically cost him a day, so he sets up camp at the end of the hill. He has memorized Detect Magic today, and as expected, the knife glows. He’ll memorize Identify tomorrow to discover what it is.

Again, no major disturbances hinder his sleep. In the morning he memorizes Identify, then casts it. He has acquired a +1 Pesh-kabz. He has Sleep and Locate Object for the day as his other spells. (He can’t memorize Sleep twice a day on Hamedh)
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