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Old 08-19-2013, 02:19 PM   #59
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar arrives at the place where the snaking river busts out of the valley and continues, but instead, he heads for a section of tunnel. There are a few days of woods between here and there though, and he’s heard stories about how dangerous this area can be.

As he continues a group of seven men move onto the path he is traveling and five raise crossbows. They call out to him to stop and give them money in order to pass. He agrees, and stops the horse. Slowly he takes off his armor, and they wonder what he s doing. “You want my armor too, right?” “Umm…sure!”

He then bends down to pick up some sand and casts Sleep. Five of the seven drop asleep. Both of the two still awake are hold crossbows at range. They both fire and Alzar takes 3 damage from a bolt. Then his staff is down and he charges them with it whirling about him. He fights as a Mage. He takes 11 damage from one’s scimitar before finishing him. The other has fled and is too far away to chase. Alzar takes a blade and kills the sleeping bandits save for one, who he ties up and smacks awake.

Unfortunately, Alzar has lost the ability to use ESP once a week that he gained while at Castle d’Amberville. But he is still pretty good at intimidation and torture. He tells Alzar where their hide-out is. It has about seven people still here, and the other one ran towards it. It’s miles away, so Alzar decides to bed down for the night with the bandit tied up and in Alzar’s bedroll by the campfire while Alzar is perched above, keeping watch in case someone shows up.
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