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Old 08-20-2013, 09:00 AM   #62
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar camps at the bandit camp and the next day sets out. In a few hours, his route passes by a lovely sylvan setting, which is unusual in a place reeling from a death curse by a witch. His interest piqued, Alzar gallops over to take a look. There is a small lake here, and everything is very quiet. There are beautiful flowers and trees that spark the interest and attention. A dead dear lays right by the lake, and looks fresh. Suspecting poison, Alzar steps down and uses his poison use proficiency. No, not poison. And the deer is not dead.

Just in a deep sleep. It is barely breathing, but it is there. That’s odd. His spellcraft proficiency suggest it has been put to Sleep as per the spell. He spends a round waking the deer up and it groggily rises, and then moves back out. Odd. Then Alzar notes other things asleep by the lake, such as insects and a spider. He grabs a flask of water and empties it and, without touching the lake, fills the flask with lake-water.

A bit south Alzar notices a pavilion and heads toward it. It’s a simple square structure with curtains and two doors, one in the water of the lake. Alzar chooses the other door, the front. He knocks, and there is no answer. He checks and it is unlocked. Curiosity engaged, he moves in.
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