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Old 08-20-2013, 05:04 PM   #70
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
In an hour Alzar has arrived at the tunnel that penetrates the mountain. There is a large trail that leads up to them. He has arrived at the Horns of the Dragon, and can see horse prints and many other prints in the entrance. (He doesn’t know tracking so outside of the obvious, he cannot tell how many, what race, etc)

Alzar pulls out the stone he enchanted a few days ago and uses it as a light source.

The main tunnel is wide enough for a pair of wagons side by side at first. But it gently narrows. After almost a mile, a side tunnel to the south (and right) heads off. Bolo’s map shows a cavern here. Alzar decides to check it out. It’s an old dusty cavern, which looks quite weak. Old supports were added to brace it, but they look rickety, so he returns to the main tunnel and moves on.

After another three quarters of a mile the tunnel has bent to the right and then back to the front, and another tunnel passes that heads right/south. This cavern has an old collapsed ceiling. There are six dwarven skeletons here with small items, like hammers showing. Alzar’s necrology proficiency reveals that these are already animated skeletons that are just dormant. They will activate when someone tries to take any of the items or disturbs their bones. He skips the room and heads back.
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