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Old 08-31-2013, 12:27 AM   #185
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Indeed, after fifteen minutes he finds a small latch which opens the door. This appears to be a modest wizard workroom, with a door on the left side. Alzar smiles widely. The furniture in here is quite well made, and of stone, except for some wooden cabinets in the right wall. The equipment in here tends to be broken, missing, not of high quality or serviceable at best. Alzar believes that can salvage about 500 gp of value from this room. The cabinets open to reveal 40 small earthen jars, stoppered with wax seals, and with no identifying marks on any of them. They could be anything from potions to poisons to lab components. Alzar remembers a page on items in the lab from the library. They were just components for research, like sand or blood. He can grab them later.

500 gp – Lab Components

He heads to the door and opens it. This room is a magical enchantment chamber and an extension of the workroom he was just in. Some of the objects in here are weird, a coffin, a torture rack, and several tables with a stopped flask on it. Alzar cannot tell if the flask is or is not magical, so he adds it to the magic pile for later. There is a fireplace in here as well, as some vats and casks and such –all empty. Nothing of value in here.

He heads back out to the corridor. Left there is a door to a triangular room. Alzar opens it and in here are a bunch of barrels and storage. Also in here are a quartet of very surprised looking orcs that were trying to decide what to eat. He casts Sleep and drops them all and slays them

100 XP

12 gp
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