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Old 12-27-2014, 06:13 PM   #177
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We are on a map with ferrocrete, some rubble, a few small buildings, all heavily reinforced, and a level 1 wall. But no elevation or trees.

Turn 1 – I lose initi. We are on the south side, and they on the north. I created an attacking wedge of our Atlas, Blood Asp, and Highlander in front, with major units, like our Vulture and Lao Hu and Bushwacker flanked around. The range and scout mechs are on the sides, and they have distance, and some building to move in and around. We can’t see two of their squads, the other three are guarding their rear. They move down to the wall on the north side, and use it for partial cover (no damage to the legs when we hit them, and +1 to be hit). We target a mech a few hexes back of the wall, and a little bit further away, their Night Gyr.

Our Atlas gets things started by cracking the Night Gyr with all of its long range weapons – Gauss, ER Large laser, and 20 missiles from the LRM 20.
More weapons converge on their Night Gyr, and blast away armor in a variety of places exposing it in three areas.
Their Loki carves into our Sha Yu, and opens it up.
A Fire Falcon’s er medium laser hits the Sha Yu’s RT and destroys I – dead mech (XL shutdown)
Our Ha Otoku’s LRMs cascade into their Night Gyr and hit the gyro once and shoulder of the LA.

Their Night Gyr falls after taking 120+ damage, and the gyro hit as well.


Turn 2 – We win init. We begin driving up the center and….wait….our Atlas gets hit by mines? They’ve heavily mined the area! Our Atlas took around 15 damage to its legs. That’s a clear violation of zellbrigen, the clans rules of honor. Magnus, on the sidelines, protests, calling this a surat, bush league tactic that shows no honor! But the response of the commanding officer on the field is that mercenaries like ourselves deserve no honor. Battle continues. Now expecting mines, we takes things more cautiously. Our Wolfhound runs across the area, triggering multiple minefields, and losing its LL in doing so, but opening up a path for our heavier units in the middle. We continue forward. They move their units to the wall, and their Night Gyr fails to stand, twice, and the pilot blacks out on the third fall. Just a couple of their lighter mechs are not against the wall this turn.

A gauss slug from our Uller smashes the RA of their Fire Falcon A and destroys it.
LRM5 shots from the Bushwacker tear off the RT of the FFA as well.
Our Starslayer opens up their Dragonfly Prime RT and LL. Then our Lao Hu’s LB20X smashes it for 12 pellets, and they hit the hip and lower leg actuators on the leg and the machine gun ammo in the RT – boom!
They carve a lot of armor from the damaged and fallen Wolfhound. It loses three parts, and then their Vulture B’s LRM20 missiles destroy the Wolfhound’s CT.
They hit the Atlas with some weapons fire.

The Atlas took 60+ damage (including mines) and is still standing. Their Dragonfly falls and hits it’s LA. It stupidly has SRM4 ammo there, and that it hit, and once again, the explosion blows off the limb, and the double explosion feedback is nasty, and it actually kills the mechwarrior – not blacked out. (MW took damage from the fall, and was hit in the head once already by LB20X shot). The Fire Falcon A also tumbles.

Turn 3 – We win init. Their Night Gyr is still out. We push forward even more. We’ve lost a Wolfhound and Sha Yu to their savaged Fire Falcon and Dragonfly, so it’s basically even by that count (one light and medium each). And we have the Night Gyr down for now as well. They pop their two elementals, hiding behind local buildings, right by our Phoenix Hawk IIc on the east flank. After falling once, the Fire Falcon stands and moves away.

Their Elementals just pepper the PXH IIc with their SRMs and lasers, twice. It took a lot of damage, but not that much in one place. They even hit its head twice for four damage.
Steel’s Blood Asp just pulverizes the LA of their Vulture B.
Our Ha Otoko nails the Vulture’s H with missile fire once, and then peppers the LT, hitting the LRM 20 there and it breaks.
Our PXH IIc fires ultra AC10s at their elementals, and kills two troopers.
Our Shadow Cat nails the LL of their Fire Falcon Prime, and follows with an ER Medium laser, and hits a foot actuator there.
More weapons fire into the Atlas, which is not open on its RL and LA.


Our Phoenix Hawk IIc is fine, and their Fire Falcon and Vulture remain standing. Our Atlas took 80+ and is fine.


Turn 4 – We lose init. I hope away the PXH IIC from their Elementals. They pull them back behind the wall. Our Bushwacker runs into some more mines on the west flank. It falls from the damage. I move our Lao Hu up to protect it in case anyone wants to come over and play. Their Black Lanner does. Their Fire Falcon Prime pulls back and moves away from the battle. We pull back in the center, and a few mechs push past the wall to keep the pressure on. I run the Starslayer next to their Black Lanner. They concentrate a lot of fire on the Bushwacker and us on their wounded Vulture and somewhat exposed Black Lanner.

Our Atlas smashes the RA of their Vulture and destroys it.
Their Black Lanner destroys the RL of tour downed Bushwacker
The Starslayer sets their Black Lanner reeling after an alpha strike with all of its weapons
Then the Lao Hu hits it with its LB20x for….20 shots. Doom! That thing is peppered through next Sunday, and its RL is destroyed, and it’s LL gets its hip, foot, lower leg, and upper leg actuators all hit, and that means it’s immobile (just as if both legs were destroyed) and that’s just rare. I don’t know if we have ever immobilized a mech that way before.
Mad Cat Prime weapons destroy the RA and LA of our Bushwacker.
Finally their Loki manages to destroy the RT and it shuts down (XL engine)
Meanwhile our Phoenix Hawk IIc knifes Ultra AC10 love into their Vulture for two hits, and one nails the CT and hits its engine twice and gyro once.

Their Vulture falls along with the Black Lanner who destroys its RA in the fall. Dagger’s Starslayer kicks the Black Lanner and destroy its LA. All of its weapons are gone, and it can’t move either. Their Night Gyr still has woken up.


Turn 5 – We win initiative again. They push forward with everything, seeking a blaze of glory, and Elementals expose themselves by jumping over the wall. The damaged Fire Falcons move in. Their Vulture tries to stand, fails twice, hits its engine a third time, and shuts down. We move some folks back from the Elementals, but our Atlas can’t retreat much. It’s too exposed. We use the Turkina as a target of force this turn.

Expecting it to die this turn, I alpha strike with the Atlas on the Turkina to open things up, and hit with everything, but just 9 LRM missiles.
Their Turkina returns fire and drops the Atlas’s RL.
We get a limb blown off crit on their Turkina’s RL as well, with our Uller.
Our Ha Otoko goes overheat to embrace their Fire Falcon Prime in the warmth of LRM missiles, and we destroy its RL and hit the engine once.
Steel’s Blood Asp has destroys the RA of their Turkina
Mad Cat anger eviscerates our Atlas’s RA.
Our Lao Hu hits the Fire Falcon A and destroys its CT.
Elementals hit the Atlas multiple times, and find the LRM 20 ammo in the LT and it explodes (CASE, no XL Engine so it’s still fine).
Our PXH IIc and Starslayer finish off the wounded Elemental squad.


Our Atlas just hits the dirt hard, and our pilot blacks out in the fall. Their Turkina and Fire Falcon Prime, newly denuded of legs, also fall. Their FF Prime destroys its LT and shuts down (enginex3).

Angered by our name-calling and that they are losing to mercs, they aren’t in any sort of a mood to accept hegira and we are not offering either. We are finishing this thing.

They have – damaged Turkina, Mad Cat, Loki, Ryoken. 4 stars of elementals.

Turn 6 – We lose init. I order forces to move in and protect the blacked out and fallen Atlas. That includes out Highlander Blood Asp, and Lao Hu. They don’t come in – smart. They only push with the Elementals. We focus fire this turn on that Mad Cat. I want it out of the equation. LRMs are on the downed Turkina to finish it, and we have some weapons at a nearby Elemental squad.

The Ha Otoko nails the Turkina with an LRM salvo, (just fired one LRM20 for heat reasons) and just for 12 missiles, but still manages to find the gyro twice on the mech and it is now fully immobile.
Mad Cat damage destroys the LL of the Atlas.
Elementals aim their lasers at the Atlas’s H, but miss and hit elsewhere. SRM missiles peppers it badly, and hit the head once more, and then destroys its LA and nails the gyro once.
Concentrated short range weapons on the Elementals finishes off a squad, by the Lao Hu’s LB20x.
Their Mad Cat dodges a lot of weapons fire coming its way, and only took 40+ damage this turn.

Turn 7 – We win init, our Atlas pilot awakens, and we eject it after waiting a bit for the Elementals to base it. Then I move in some Elemental killers. They move forward, and get ready for the end. We base a bunch of their mechs to get kick shots on them. Their Ryoken is based by four of our guys. They focus fire on the PXH IIc.

Ultra AC10s kill three Elementals from our PXH IIc.
Our Highlander’s gauss and LRMs tear into their Mad Cat and get a limb blown off on its RA.
Their Elementals carve out some damage on the PXH IIc. They go internal on the RA and hit a shoulder.
Their Mad Cat follows and destroys the RA.
The Blood Asp’s long range weapons (gauss, 2x LRm20) smash the Mad Cat some more, while the short range weapons (4x medium pulses) finish off the wounded Elemental unit.
Twin gausses from the Uller and Shadow Cat smashes their Mad Cat’s LL and destroys it


Our Pixie falls. Their Mad Cat falls. We kick the Ryoken with the Highlander and destroy its LL, and our Lao Hu kicks its LL, but it‘s not there, damage transfers to LT, and we destroy the LT as well. Our Starslayer missed a kick and falls. Our Blood Asp kicks and kills an Elemental.

Turn 8 – We keep init. I move everything forward, and I stand the PXH easily. We have based all of their remaining units – the downed Ryoken and Mad Cat, and the unwounded Loki, and the two Elemental squads.


Here’s what they do to us.

They stab fire into our PXH IIc with everything they can muster. They don’t have a lot left. They do 40+ damage to it, and hit a pair of leg actuators and it falls again.

We drop the unwounded Loki A after focusing 120+ damage onto it. The Blood Asp destroys its LA but then hits the machine gun ammo in its…center torso and it explodes. Who puts ammo there?

The Starslayer stood, based their Mad Cat, and fired everything into it, and hit its engine 4x in the LT, RT, and CT. Our PXH IIc, which was becoming a nice Elemental killer, took out two more soldiers. Longshot’s Vulture Prime finished them off.

We kicked the downed Ryoken and destroy its CT with our Uller.

We kick their Elementals and kill two people in the squad that is left.


Turn 9 – We kill the remaining squad of Elementals without taking any major damage. The kill goes to the Shadow Cat’s gauss slug.

We have destroyed all of their units, and captured one pilot.
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