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Old 01-24-2022, 10:54 AM   #19
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Our adventurers are all successful in some sort or fashion.

The search (1) outside of the house showed no signs of the children, but Sir Gareth, the Professor, Tsavani, Syntax, Lyric, Wolfrik, Zilmora, and Astrid each found a gold coin under a loose floorboard of the porch.

The search (2) turned to inside the cabin...where we found the door was locked and the windows boarded up. Some of our adventurers went the extra mile to peek through the cracks but the house appeared empty. Still, they all attempted to pick the lock (3) to gain entry. This required a D20 roll, dexterity modified, as well as the potential to use the Locksmith ability. Azmyra, the Professor, Tsavani, Syntax, Thudak, Faris, Wolfrik, Zilmora, and Astrid all were able to pick (maybe Thudak just smashed it) the lock and get inside. No children, but they each managed to find another gold coin for their trouble.

Searching (4) the well, we find the children's footprints...but we don't find anything suggesting they left the well. Shouting down the well but the only response is your echo. Each of them toss a rock down that lands with a thud...there's no water down there. The Professor, Tsavani, Syntax, Mori'an, Faris, Zilmora, and Astrid each found a gold coin as they bent down to pick up that rock.

Azmrya, Sir Gareth, Mori'an, Thudak, Lyric all gained 1 gold today.
Faris, and Wolfrik each gained 2 gold..
The Professor, Tsavani, Syntax, Zilmore, and Astrid all gained 3 gold.
Zilmora was the only one successful on all four of the rolls. Astrid benefitted greatly from the Lucky ability, which allowed her to reroll on her failed attempt to search the outside of the cabin.


Investigator ability: +2 to any roll to search or investigate.
Locksmith: +2 to any roll to pick a lock.

Azmyra the Reckless, Half-Demon Swashbuckler, 17 gold, 0 Virtue
Info of note: -1 Intellect, +2 Dexterity, Locksmith

1) 9-1 = 8, no sign of children.
2) 14-1 = 13, Door is locked, but peek inside and don't see children.
3) 12+2+2 = 16, Unlock the house. No children, but find 1 gold.
4) 4-1 = 3, Footprints, but no children.


Sir Gareth Stalworth, Human Cleric, 9 gold, +1 Virtue
Info of note: -1 Intellect, 0 Dexterity

1) 17-1 = 16, no sign of children, but find 1 gold under the porch.
2) 20-1 = 19, Door is locked, but peek inside and don't see children.
3) 2-0 = 2, Lock doesn't budge.
4) 8-1 = 7, Footprints, but no children.


Professor Tyrnnicus Wyvern, Draakon Elementalist, 16 gold, +1 Virtue
Info of note: +2 Intellect, -1 Dexterity, Investigator

1) 13+2+2 = 17, no sign of children, but find 1 gold under the porch.
2) 3+2+2 = 7, Door is locked.
3) 18-1 = 17, Unlock the house. No children, but find 1 gold.
4) 19+2+2 = 23, Footprints, but no children. Find 1 gold when tossing a stone into well.


Tsavani Moonchaser, Feline Monk, 20 gold, +1 Virtue
Info of note: -2 Intellect, +3 Dexterity

1) 17-2 = 15, no sign of children, but find 1 gold under the porch.
2) 5-2 = 3, Door is locked.
3) 11+3 = 14, Unlock the house. No children, but find 1 gold.
4) 17-2 = 15, Footprints, but no children. Find 1 gold when tossing a stone into well.


Syntax 12B047-2, Machine Artificer, 23 gold, +1 Virtue
Info of note: +2 Intellect, +1 Dexterity, Investigator, Locksmith

1) 16+2+2 = 20, no sign of children, but find 1 gold under the porch.
2) 6+2+2 = 10, Door is locked.
3) 17+1+2 = 20, Unlock the house. No children, but find 1 gold.
4) 14+2+2 = 18, Footprints, but no children. Find 1 gold when tossing a stone into well.


Mori'an Corvus, Avian Necromancer, 10 gold, -1 Virtue
Info of note: +2 Intellect, +1 Dexterity

1) 3+2 = 5, no sign of children.
2) 19+2 = 21, Door is locked, but peek inside and don't see children.
3) 4+1 = 5, Lock doesn't budge.
4) 14+2 = 16, Footprints, but no children. Find 1 gold when tossing a stone into well.


Thudak the Merciless, Half-Orc Barbarian, 15 gold, -1 Virtue
Info of note: -2 Intellect, +2 Dexterity

1) 1-2 = (-1), no sign of children. Thudak doesn't care.
2) 12-2 = 10, Door is locked. Thudak doesn't care.
3) 9+2 = 11, Unlock the house. No children, but find 1 gold. I'm amazed Thudak figured this out.
4) 4-2 = 2, Footprints, but no children.


Lyric Stringwood, Human Bard, 15 gold, +1 Virtue
Info of note: 0 Intellect, +2 Dexterity

1) 20-0 = 20, no sign of children, but find 1 gold under the porch.
2) 7-0 = 7, Door is locked.
3) 6+2 = 8, Lock doesn't budge.
4) 8-0 = 8, Footprints, but no children.


Faris Leafwind, Half-Elf Druid, 13 gold, +1 Virtue
Info of note: -2 Intellect, +2 Dexterity

1) 7-2 = 5, no sign of children.
2) 1-2 = (-1), Door is locked.
3) 19+2 = 21, Unlock the house. No children, but find 1 gold.
4) 15-2 = 13, Footprints, but no children. Find 1 gold when tossing a stone into well.


Wolfrik Grayhand, Human Paladin, 12 gold, +1 Virtue
Info of note: -1 Intellect, +1 Dexterity

1) 16-1 = 15, no sign of children, but find 1 gold under the porch.
2) 6-1 = 5, Door is locked.
3) 16+1 = 17, Unlock the house. No children, but find 1 gold.
4) 1-1 = 0, Footprints, but no children.


Zilmora the Wise, Elf Sorceress, 15 gold, +1 Virtue
Info of note: +2 Intellect, 0 Dexterity, Investigator

1) 8+2+2 = 12, no sign of children, but find 1 gold under the porch.
2) 11+2+2 = 15, Door is locked, but peek inside and don't see children.
3) 16+0 = 16, Unlock the house. No children, but find 1 gold.
4) 8+2+2 = 12, Footprints, but no children. Find 1 gold when tossing a stone into well.


Astrid Swiftblade, Gnome Thief, 14 gold, +1 Virtue
Info of note: 0 Intellect, +3 Dexterity, Lucky ability, once per page on a roll of 1 on D20, reroll.

1) 1, rerolled due to Lucky ability to 17-0 = 17, no sign of children, but find 1 gold under the porch.
2) 14-0 = 14, Door is locked, but peek inside and don't see children.
3) 14+3 = 17, Unlock the house. No children, but find 1 gold.
4) 12-0 = 12, Footprints, but no children. Find 1 gold when tossing a stone into well.
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Last edited by Poli : 01-24-2022 at 12:52 PM.
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