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Old 04-28-2012, 06:27 PM   #9
CrimsonFox
Head Coach
 
Join Date: Dec 2009
Aperture Science Tester Rules and Instructions

Rules will be listed at regular intervals here on your terminals.
1. You must wake up.

2. You must sign in to participate. If you sign in before you wake up, it does not count.
3. In case of accidental dismemberment, incineration, hypothermia, charbroiling, drowning, or spontaneous decapitation, scrub bots will be dispatched to ensure no one slips on any part of you. At this time everything about you will be completely known and revealed to the world. (Including morality, affiliation, special abilities, and the parts that no one wanted to know...)
4. You are a tester. Your job is to test. You will be told what you are testing at the beginning of each test.
5. Any relation of the Aperture Science Official Test Chamber Rules, Instructions, and Tasks to a game of Werewolf is purely coincidental. Although coincidentally those that have participated in Werewolf will see that all the basic rules of said game apply (MAYBE!). Coincidentally the Aperture Science Astrotechnolawyers will brief you of any coincidence and how any and all of those rules are really the property of Aperture Science.
6. There is one test per day. You have a deadline by which you must complete each test. This is discussed further in the next section.
7. Have some cake. It is good for you.
8. The most important thing to remember is *FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFT*

9. To vote for someone, simply type their name after the word "VOTE" and put it all in boldface. Like this: VOTE MARY
10. You may unvote for someone you voted for like this:
UNVOTE MARY

A complete copy of the Aperture Science Test Subject Rules is located in the next test chamber.

>*BLEEPZ*<


Last edited by CrimsonFox : 05-08-2012 at 01:52 AM.
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