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Old 01-08-2013, 04:46 PM   #10
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
Here's an update to that first post:

DIVISIONAL PLAY When we added 20 teams, we went to a divisional schedule that's balanced. Now we have two leagues of two divisions each with five teams. Gives teams a shot at getting to the playoffs by just beating 4 other clubs. We still have a 3rd spot for the wild card team in each league too.

EXPANDED PLAYOFFS? SOMETIMES.. One of the side effects of divisional play, is sometimes one division has a weak champ and qualifies for the post-season despite not being one of the best teams in their league. We fixed that problem in SLOP by expanded the playoffs ONLY in the years where a division champ finishes 4th or 5th best in their league. When it happens, we allow 5 teams per league. Makes it more fun for all, but top seeds still get a bye all the way to the LCS.

Cap space trading: We continue to turn unused cap space into an asset through the ability to deal cap space for the current season. It helps those teams at mid-season thinking they'll go for it, as well as others who want to make a run at the start of a year.

Long story short, as we head into 2013 and our 30th season, SLOP is alive and kicking. Interested in fast-sim? Hit me up.
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