07-28-2017, 01:43 PM | #1 | ||
n00b
Join Date: Feb 2017
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Wide receivers?
I have run many "histories" to see how the game performs in the future, and in each and every case I found the WRs to be completely underwhelming. Here's the top WR for each of the last 5 seasons (in a history between 2016 and 2020):
2016- Mike Evans, 1204 yds 2017- Julian Edelman, 1098 yds 2018- Mike Evans, 1253 yds 2019- some drafted player, 1113 yds 2020- Odell Beckham, 1477 yds Not to mention that there there were only a handful of players passing the 1000+ yard mark every year... Also, before anyone says that this is one sample size, I've run at least 10 similar histories and the results were pretty much the same in all of them: the WRs simply suck. I am too busy to pull up the numbers of the WR yardage leaders IRL, but anyone following the NFL can see that these numbers from FOF8 are absurdly low. In fact, the yardage numbers were right on point in FOF7, but somehow they got screwed up in this version. Also, the stats seem to be fine for RBs and QBs and other defensive players, and it's just the WRs that post such ridiculously low statlines. Does anyone know why this is happening? And will there be a fix in the future? It honestly makes the game unplayable for me, since it takes away from the realism. I am sorry if this topic was brought up before, but I couldn't find anything about it in a search. Last edited by this is a sign : 07-28-2017 at 02:57 PM. |
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07-28-2017, 03:08 PM | #2 |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Maybe the TEs are taking away catches and receiving yardage, perhaps?
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
07-28-2017, 03:17 PM | #3 |
n00b
Join Date: Apr 2016
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In the NFL in 2016 there were 25 receivers with 1000 yards or more. In IHOF this year (2066), there were 15. I've noticed the lower yardage totals in FOF8 myself. Not really "bothered" by it, but I could see where a slight adjustment could be made. However, I do like that TE's are actually a little more valuable in the passing game in this version. 3 of the 15 in IHOF were TE's and I believe 3 of the 25 in the NFL last year were TE's.
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07-28-2017, 04:01 PM | #4 | ||
n00b
Join Date: Feb 2017
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Quote:
Sorry, I should have clarified: It's not only the wide receivers that are posting low yardage numbers; it's the same for tight ends as well. Quote:
So, that's 60% of the actual number of players Yeah, a "slight" adjustment definitely needs to be made methinks. |
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07-28-2017, 06:16 PM | #5 |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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I think this is almost entirely an endurance based problem. TE/WR's ought to have higher endurance or be affected less by it IMO.
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Recklessly enthused, stubbornly amused. FUCK EA
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07-29-2017, 07:34 AM | #6 |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Using aforementioned IHOF MP league as an example, here are some numbers.
Pass attempts (league total) Last 5 FOF7: 17037, 17795, 17834, 17692, 16723 First 5 FOF8: 18230, 18402, 18102, 18296, 18148 Average increase of 819, which is 25.6 per team and 1.6 per team per game Completion percentage (league average) Last 5 FOF7: 64.6, 63.3, 61.4, 62.4, 63.1 First 5 FOF8: 60.9, 60.7, 62.1, 60.6, 61.8 Average decrease of 1.7 percent Passing yards (league total) Last 5 FOF7: 125298, 127737, 124921, 123860, 121183 First 5 FOF8: 119957, 123237, 121998, 123069, 123588 Average decrease of 2230, which is 69.7 per team and 4.4 per team per game Yards per catch (league average) Last 5 FOF7: 11.39, 11.35, 11.41, 11.22, 11.48 First 5 FOF8: 10.80, 11.04, 10.85, 11.11, 11.02 Average decrease of 0.4 yards per catch So in general teams throw more, complete less of those passes and when they are caught the receiver gains less yards. I think throwing more could be a side effect of the less effective passing game.
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
07-29-2017, 01:32 PM | #7 |
n00b
Join Date: Feb 2017
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Thank you for the analysis MIJB#19!
I wonder if this'll get fixed in patch. It irritates me so much that I switched back to playing FOF7 *gasp* What an inconvenience, right! |
07-30-2017, 02:19 AM | #8 |
College Prospect
Join Date: Sep 2005
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I hear FOF8 has increased talent levels. Until those talent levels manifest themselves in a league offensive production is likely to be down some.
Lower talent levels has always decreased offensive production for whatever reason. If it still looks like this in 20 seasons forget this post. |
07-30-2017, 06:20 AM | #9 |
n00b
Join Date: Jul 2015
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Did IHOF convert from FOF7 or start fresh with FOF8? Just wondering if there would be players left over from the previous version.
Last edited by hrd12 : 07-30-2017 at 06:36 AM. |
07-30-2017, 08:36 AM | #10 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Forget the conversion. This sort of thing can never be "tested" properly in MP, because of human game plans. Even in a pure-FOF8 league, human game plans could easily inflate or deflate all of the numbers. The CCFL had 26 receivers with over 1,000 yards last year, and three others with 985+. But that's no because of talent. It's because humans over there are targeting their WRs more than the AI does, and (probably) because humans put their top WRs in more formations than the AI does.
Yes, this is definitely an issue, but don't use MP numbers when you report it to Solecismic Support. That's silly. It's not an engine issue. It's because AI teams don't target their top receivers enough. (And maybe because the AI switches them out in formations more than is necessary.) . :: Front Office Football Eight General Discussions
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07-30-2017, 10:17 AM | #11 | |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Quote:
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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07-30-2017, 03:55 PM | #12 | ||
n00b
Join Date: Feb 2017
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Quote:
Hah, I am the guy who made that post. Quote:
I wasn't comparing them to MP numbers, since I don't play MP anyway. But I think you are definitely right about it being due to AI not targeting its top receivers. I am sure this wouldn't be the case in an MP game where a human player will target its WR1 more often than the others. Too bad I don't play MP, however. |
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07-31-2017, 07:57 AM | #13 | ||
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
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I agree with Julio and Ben here. It's not JUST human owners targeting their studs more, which is certainly a thing, but also because Rex is conservative when it comes to endurance and formations. If your stud WR has <50 endurance he'll be slotted into little more than half the formations and possibly not even the most important formation of 113. I think endurance needs a slight revamp to Rex because I'm putting my stud into all formations, endurance be damned. |
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08-02-2017, 08:48 PM | #14 |
n00b
Join Date: Feb 2017
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Well, I certainly hope this gets fixed in the next patch -if there's one coming out in the first place! Does anyone know if there's a patch in the works?
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08-02-2017, 08:58 PM | #15 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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I doubt it.
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08-03-2017, 01:50 AM | #16 |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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If there is a patch it will likely happen after final cuts, here in about a month.
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Recklessly enthused, stubbornly amused. FUCK EA
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08-03-2017, 02:00 AM | #17 |
High School JV
Join Date: Mar 2015
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08-03-2017, 02:38 AM | #18 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
08-04-2017, 02:00 PM | #19 |
n00b
Join Date: Apr 2016
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09-04-2017, 01:36 AM | #20 |
n00b
Join Date: Feb 2017
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So, does anyone know if this receiver problem will be fixed with the next patch? FOF is my favorite game ever, and FOF8 has some amazing new features, so it just sucks that the underwhelming performances of WRs/TEs are ruining such a great game.
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09-04-2017, 04:54 AM | #21 | |
n00b
Join Date: Feb 2015
Location: UK
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Quote:
I'm not sure there is a bug. I have seen GM's successfully get the ball to the top WR's and TE's and produce over 1500 and sometimes 2000 yard seasons in FOF8 |
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09-04-2017, 06:19 AM | #22 |
n00b
Join Date: Feb 2017
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Yes, but that's in multiplayer games/single player games against the AI right? I managed to achieve similar stat lines, but the rest of the league still had 1100 yard receivers at maximum.
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09-04-2017, 02:21 PM | #23 | |
High School Varsity
Join Date: Jul 2012
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Quote:
I don't think it's a bug either, look at this stats after 11 games, a lot off WRs on pace for 1200+ yards, you only have to know how to use your weapons. http://www.fof-cfl.com/leaguehtml/2050statistics.html Also makes sense that if a WR is reaching 1000 yards, the rest of the WRs in the team can sum up less than that. |
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09-04-2017, 02:25 PM | #24 | |||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-04-2017 at 02:25 PM. |
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09-05-2017, 02:09 AM | #25 |
n00b
Join Date: Feb 2015
Location: UK
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No. I didn't read the thread
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