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Old 11-15-2006, 12:32 PM   #101
SunDevil
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Originally Posted by Icy View Post
Fixed:


This is probably a stupid question, but why is the LDE purple, while the DT and RDE are yellow? Thanks again for all your work Icy.
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Old 11-15-2006, 01:30 PM   #102
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Refresh your screen, SunDevil...
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Old 11-15-2006, 01:33 PM   #103
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son of a .......


Thanks Jeeber. Disregard by previous post.
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Old 11-15-2006, 05:19 PM   #104
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I followed this and it worked. However the depth chart (bars window) does not appear for individual players (pre 6.0). Is this some how erasing the 6.0 patch? Also everytime I open the game I get a security box asking if I want to Run this. Any idea?

Because that .exe is pre-patch that is when i released it, i'm going to remove the link to avoid confussion.
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Old 11-16-2006, 04:04 AM   #105
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The exe in the first thread has been updated to 6.0b now.
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Old 11-16-2006, 07:03 AM   #106
Icy
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Added the moddified experience icons in the players card to show now both position and % of experience in steps of 10%. As there are only 10 different icon colors, i used steps of 10% but for example a player with experience displayed as 50, will have any number between 41 and 50, a player with experience displayed as 100, will have any number between 91 and 100% etc. Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.

The top of this image are the originals and the bottom my modded ones.



Here is the resource 330 bmp:


I have updated the first post of this thread with this and also updated the modded exe to 6.0b with all my mods.
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Old 11-16-2006, 07:06 AM   #107
wade moore
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I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?
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Old 11-16-2006, 07:07 AM   #108
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Thanks, thanks, and thanks again!!!!
THANKS!!!!
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Old 11-16-2006, 07:10 AM   #109
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Originally Posted by wade moore View Post
I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?

Second that, makes more sense to me to have the rankings or stages of development, than 'guessing' the percentages that we'll never know are true...

But great work Icy, they look great whatever
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Old 11-16-2006, 07:11 AM   #110
Icy
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I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?

I thought on it too, but then it could be mixed with experience years, you never know how we humans can confuse things. Also i doubt there are a lot of differences between a guy developed 42% and 49%, if you think on it this is like scouting error margin too.

I have edited my post before to explain that are ranges to avoid people confused about it.
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Old 11-16-2006, 07:16 AM   #111
wade moore
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I thought on it too, but then it could be mixed with experience years, you never know how we humans can confuse things. Also i doubt there are a lot of differences between a guy developed 42% and 49%, if you think on it this is like scouting error margin too.

I have edited my post before to explain that are ranges to avoid people confused about it.

Quote:
Originally Posted by Icy
Added the moddified experience icons in the players card to show now both position and % of experience in steps of 10%. As there are only 10 different icon colors, i used steps of 10% but for example a player with experience displayed as 50, will have any number between 41 and 50, a player with experienc displayed as 100, will have any number between 91 and 100% etc.

I'm not sure you're getting my point still...

A player with 50 having somewhere between 41-50... we don't know that. You're making a conjecture about how the colors work.

I'm hoping someone sees this before loading the patch, because I remember it being that some colors were "thicker" so that say purple represents 0-5, dark blue 5-10, and light blue 10-30...

I'm not SURE about this though.
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Old 11-16-2006, 07:22 AM   #112
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Ok, edited it now with this:

Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.
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Old 11-16-2006, 07:31 AM   #113
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Thumbs up

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Awesome!
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Old 11-16-2006, 07:40 AM   #114
wade moore
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Ok, edited it now with this:

Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.

Cool. I know I'm being overly anal about this, I just worry about implications down the line when things don't act the way people expect them to.
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Old 11-16-2006, 07:43 AM   #115
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Awesome!

Agreed. Great work, Icy...
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Old 11-16-2006, 09:21 AM   #116
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Man, and I just updated the ResourcePatcher right before this ;-)
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Old 11-16-2006, 11:14 AM   #117
Icy
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Man, and I just updated the ResourcePatcher right before this ;-)


Hehe, wait a minute, more changes now:

As some members are not too sold on the 10% steps, i have created other 2 versions of the experience icons in the player card:

One with letters that are more abstract than numbers, J is the lowest value and A is the higher.



And another with numbers that represent just the 10 levels of experience, 1 being the lowest and 10 being the highest.

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Old 11-16-2006, 12:27 PM   #118
Icy
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I just remember i did this as a joke, but it's already useful when i'm playing with the notebook while watching TV without my wife telling me that i'm playing the whole day. I took an excel file screenshoot and used it as game background.

Does it look like a game?




The game background is the resource 328 in reshacker, you can use this as the excel background:

http://www.prodeportes.com/fof2k7/bi.../1033excel.bmp

If instead, you want a full black background, use this:

http://www.prodeportes.com/fof2k7/bi.../1033black.bmp

The black one is what i use as the default office one distracts me fom the game, i prefer all black background.
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Old 11-16-2006, 01:38 PM   #119
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Icy, you are a graphical genius. Thanks again.
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Old 11-16-2006, 02:25 PM   #120
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Given I can read "Greta's House of Football" from here , you may still have probs. Icy.
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Old 11-16-2006, 03:00 PM   #121
Gil Thorp
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Originally Posted by Icy View Post
Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.

For those of us that are a color blind, a number, even if inexact, is better than nothing. Any chart based on colors is useless to me. Thanks for your work.
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Old 11-16-2006, 03:01 PM   #122
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Do I already have to have my game updated to 6.0b before I use this, or can I just update?
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Old 11-16-2006, 03:20 PM   #123
Icy
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Do I already have to have my game updated to 6.0b before I use this, or can I just update?

Not sure, better update first to the official 6.0b
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Old 11-16-2006, 04:15 PM   #124
Gallifrey
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Icy, that Excel background just blew my mind.
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Old 11-16-2006, 07:29 PM   #125
yabanci
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Icy, just a suggestion on the 1-10 ratings. If you move the position and number a hair toward the center and add a bit of white to the edge of the colors, it breaks up the ratings so they don't run together and makes it much easier to read. For example:

with space (see between FL and SE):



as is:

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Old 11-16-2006, 07:44 PM   #126
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A general comment for me: most of these are pretty good, but to be great you need to check the contrast between the text and backgrounds. Black does not read well against some of the darker colors. See my earlier example on the position edits (black QB text on dark red hard to read), and it's similar on these experience charts. I know you don't have a lot of options with the way the bitmap is put together, but maybe lighten up the darker purple and red backgrounds?
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Old 11-16-2006, 07:56 PM   #127
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Thanks for making the positional tags with numbers 1-10. It means I no longer have to decipher the colors to determine if a light blue player is more developed than a light purple player, I can just see that 3 is bigger than 1.

Thanks again!
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Old 11-16-2006, 08:11 PM   #128
yabanci
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Quote:
Originally Posted by gstelmack View Post
A general comment for me: most of these are pretty good, but to be great you need to check the contrast between the text and backgrounds. Black does not read well against some of the darker colors. See my earlier example on the position edits (black QB text on dark red hard to read), and it's similar on these experience charts. I know you don't have a lot of options with the way the bitmap is put together, but maybe lighten up the darker purple and red backgrounds?

simple to do. Here's a very quick example:



I could do these easily enough, but I don't want to step on Icy's turf and will leave it to him. He does a great job with all of this.
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Old 11-16-2006, 08:13 PM   #129
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I was starting to work on throwback logos, but I don't have the time to really get into it (or the skill to make them actually look very good!)

I did find a great site for throwback logos though...

http://www.logoshak.com/
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Old 11-16-2006, 09:08 PM   #130
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In honor of the new patch (or at least a step toward the new patch), here is Greta ver. 6.0a. Save image as greta.bmp in pictures folder.




I'd film her before a live studio audience of my balls.
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Old 11-16-2006, 09:59 PM   #131
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icy, the position colors look great. my only nitpicky thing is the yellow between d-lineman and lbs are very hard to differentiate, to my eyes.

other than that, fantastic
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Old 11-17-2006, 10:38 AM   #132
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Icy - any chance of blazing up a team logo for Los Angeles? (Looking for the helmet/logo combo from Icy Set 1, if possible.)

Thanks bro...
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Old 11-17-2006, 11:18 AM   #133
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Icy - any chance of blazing up a team logo for Los Angeles? (Looking for the helmet/logo combo from Icy Set 1, if possible.)

Thanks bro...
Irish

I guess you mean for a fictional team in Los Angeles right?

I'm thinking on releasing a pack of all fictional teams/logos but now i want to play a bit the game as have been doing mods since it was released. I'll give it a shoot after the weekend.

Btw, are you the IrishHand who created the real rosters for TPB? if so, i like them a lot.
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Old 11-17-2006, 02:19 PM   #134
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Icy - a big thank you! With the lettered experience indicators, I can now distinguish between them - top work
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Old 11-17-2006, 05:39 PM   #135
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I guess you mean for a fictional team in Los Angeles right?

Sure...I generally take some hapless franchise and after the locals refuse to fully fund my $700M stadium, move the show to my beloved Los Angeles...but I'm not a big fan of the bleak, uninteresting "Los Angeles" that defaults in...

So, a fictional one, an LA Raiders or Rams one, I don't really care - whatever suits your fancy. I just want some sort of upgrade.

Quote:
Btw, are you the IrishHand who created the real rosters for TPB? if so, i like them a lot.

Yup...that would be me - and glad you enjoyed them.
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Old 11-17-2006, 07:29 PM   #136
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simple to do. Here's a very quick example:



I could do these easily enough, but I don't want to step on Icy's turf and will leave it to him. He does a great job with all of this.

I would love for a finished product like this and I don't think Icy would care.
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Old 11-17-2006, 09:48 PM   #137
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Thanks so much, both Icy and Yabanci!!
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Old 11-18-2006, 03:15 AM   #138
Icy
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Sure i don't care Yabanci, i don't have the exclusivity on doing mods
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Old 11-18-2006, 09:20 AM   #139
MizzouRah
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Sure i don't care Yabanci, i don't have the exclusivity on doing mods

Shhh... EA might hear you.
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Old 11-22-2006, 03:23 AM   #140
Vinatieri for Prez
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This is Greta ver. 6.0b. For advanced users only. Save image as greta.bmp in pictures folder.







(apologies to Icy's thread)

I can't get this to work. When I right click to save, it wants to save it as a greta5.png file. I rename it to greta.bmp and save it over in the pictures file. However, when pulling up Greta in-game, I get a blank. Pray tell what to do?

Is it this .png business?
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Old 11-22-2006, 04:16 AM   #141
yabanci
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I can't get this to work. When I right click to save, it wants to save it as a greta5.png file. I rename it to greta.bmp and save it over in the pictures file. However, when pulling up Greta in-game, I get a blank. Pray tell what to do?

Is it this .png business?

Not sure. I'll send them to SkyDog to host with the other FOF stuff.
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Old 11-22-2006, 05:39 AM   #142
Vinatieri for Prez
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Thanks.
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Old 11-22-2006, 07:19 AM   #143
Vinatieri for Prez
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Perhaps it's the wrong size? It shows as 364 x 316. I deleted the original Greta picture so I can't check if the size matches. Does anybody know?

Yab, perhaps you can post it on imageshack as an original .bmp file? I'm just totally guessing here.

Last edited by Vinatieri for Prez : 11-22-2006 at 07:25 AM.
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Old 11-22-2006, 07:30 AM   #144
wade moore
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.png is a completely different file format. I'm pretty sure that imageshack will convert an uploaded .bmp file (not internet friendly) and convert it to a .png.
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Old 11-22-2006, 07:36 AM   #145
yabanci
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Originally Posted by Vinatieri for Prez View Post
Perhaps it's the wrong size? It shows as 364 x 316. I deleted the original Greta picture so I can't check if the size matches. Does anybody know?

Yab, perhaps you can post it on imageshack as an original .bmp file? I'm just totally guessing here.

yeah, as wade moore said, imageshack converts bmp to png for some reason. The file is up on the FOF download page now. Greta2 is the one you want.

http://www.younglifenorthdekalb.com/fof2k7downloads/
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Old 11-22-2006, 07:50 AM   #146
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I'm going to guess they convert it to save space.
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Old 11-22-2006, 07:58 AM   #147
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yeah, as wade moore said, imageshack converts bmp to png for some reason. The file is up on the FOF download page now. Greta2 is the one you want.

http://www.younglifenorthdekalb.com/fof2k7downloads/
It'll be on the spreadsheet in a few, too.
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Old 11-22-2006, 08:33 AM   #148
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It'll be on the spreadsheet in a few, too.
Done.
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Old 11-22-2006, 03:58 PM   #149
Vinatieri for Prez
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Yep, that did it. Thanks guys. I'd use the original Greta if it weren't for that darn Michigan jersey.
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Old 11-24-2006, 04:05 AM   #150
Nugget699
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Decided to throw in my own designs for the Team Logos. Using the E2G Logo Template from a forum member in Sortitoutsi.net "enzoli", so full credit goes to him.

Glossy Logos





>>Download
Here<<

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