11-23-2016, 07:34 PM | #101 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Okay, major bug. Agholor caught 6 passes in my first game...
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11-23-2016, 07:35 PM | #102 |
FOFC's Elected Representative
Join Date: Oct 2000
Location: The stars at night; are big and bright
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__________________
"i have seen chris simms play 4-5 times in the pros and he's very clearly got it. he won't make a pro bowl this year, but it'll come. if you don't like me saying that, so be it, but its true. we'll just have to wait until then" imettrentgreen "looking at only ten games, and oddly using a median only, leaves me unmoved generally" - Quiksand |
11-23-2016, 07:37 PM | #103 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Don't like that the simulation window stays on the week that you left it on if you close and go back into it. Was reviewing the results from the previous week. Then went to check on my injuries and make adjustments to the game plan and opened the window and instead of it being on the current week it was still on the week I was looking at before previously closing it.
Definitely not a deal breaker just one of those minor quibbles. |
11-23-2016, 07:38 PM | #104 |
Pro Starter
Join Date: Jun 2001
Location: The State of Rutgers
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Not the same old pair of socks. Just screwing around in preseason of year 1, and I find myself questioning a lot of the things I know.
Doing rex for a lot of stuff and I find guys playing positions that I find strange, like my best S (Landon Collins) being at FS in base defense. |
11-23-2016, 07:39 PM | #105 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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So the log files have all players on the field for every snap....with a +++ or a --- after the name. Didn't know what that means...
...but at the end of the log file, it shows the totals for each player! Very interesting development there. |
11-23-2016, 07:44 PM | #106 |
College Benchwarmer
Join Date: Jun 2002
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Hmm so for Training Camp what the heck can I do and how do I set the traning camp schedule? I know stuck at the first step.
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11-23-2016, 07:48 PM | #107 |
High School Varsity
Join Date: Apr 2005
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11-23-2016, 07:49 PM | #108 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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My first move was to trade Sammie Coats for Tyler Eifert. Need to get a TE threat in Pitt.
__________________
He's just like if Snow White was competitive, horny, and capable of beating the shit out of anyone that called her Pops. Like Steam? Join the FOFC Steam group here: http://steamcommunity.com/groups/FOFConSteam |
11-23-2016, 07:52 PM | #109 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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11-23-2016, 07:53 PM | #110 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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No renegotiations once the season starts except for cap outs? Woah....
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11-23-2016, 07:56 PM | #111 | |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
Yeah, that was in one of his blog posts. He basically did that to fix a bug and make the game more in line with how the NFL handles extensions. |
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11-23-2016, 08:06 PM | #112 | |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Quote:
I think that's just some old text that needs to be changed. You set your playbooks for the training camp stage now. The scheduling thing isn't in there anymore.
__________________
Recklessly enthused, stubbornly amused. FUCK EA
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11-23-2016, 08:25 PM | #113 |
Mascot
Join Date: May 2008
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half way through first season with packers. everything going ok but i am pretty much rex'ing playbook this first year. rb lacy is getting 2nd most looks in passing game, like 10 a game. can't find an easy way to reduce his route running vs pass blocking without designing a new playbook. also there is no run direction percentages, which i am fine with as long as the games ai chooses wisely to run behind my best olineman.
__________________
FOF2007 - FLFL - Las vegas Gamblers - AFC President FOF2007 - VNFL - Indianapolis Colts FOF2007 - VNFLHIST - Nashville Kats Last edited by zullojer : 11-23-2016 at 08:28 PM. |
11-23-2016, 08:26 PM | #114 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Oh okay. Probably was removed for being too "gamey".
*** The Playoff Probabilities is really cool as the season nears the end. |
11-23-2016, 08:36 PM | #115 |
Mascot
Join Date: Mar 2012
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I'm having an issue opening the game. Meaning...it won't open. I can't even open Steam to get to it from there. I downloaded the game earlier at work. Opened it to take a look at it, but had to leave work. Packed up my laptop and came home hoping to jump in and play. Sadly, I can't.
Any ideas? I'm going to try and restart my laptop again and see if it works. I WANT TO PLAY!!!!!! |
11-23-2016, 08:38 PM | #116 | |
Mascot
Join Date: Jan 2014
Location: Melbourne, Australia
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Quote:
C:\Users\< That seems to be what it leaves behind when this happens (happened to me as well). |
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11-23-2016, 08:45 PM | #117 |
Mascot
Join Date: Jan 2014
Location: Melbourne, Australia
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OK, Yeah. This. This seems a lot clearer than past versions, explaining in good detail the decisions he's made about the sim, and what the formations, roles, plans, etc. are for. I expect I'll be re-reading this stuff several times. Highly recommended (to be clear: the Offensive and then Defensive Philosophy articles, in that order). |
11-23-2016, 08:54 PM | #118 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Finished my first season. It takes a little getting used to it overall it doesn't seem traumatic from a UI perspective so that's good.
Definitely a major overhaul to game planning. It seems complicated but a whole lot more interesting. I'm thoroughly intrigued by the changes. So that seems good! |
11-23-2016, 09:00 PM | #119 | |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
In Steam right click on the game and go to Properties. Click the Local Files tab. Click on Verify Integrity of Game Cache. |
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11-23-2016, 09:03 PM | #120 | |
Mascot
Join Date: Mar 2012
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Quote:
After restarting my laptop, I was able to open the game. Haven't tried to open Steam yet. Too busy getting familiar with the game. Chemistry question. I see conflicts and affinities, but on the player cards I don't see where their attributes (leadership and so on) are listed. Am I missing them? |
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11-23-2016, 09:16 PM | #121 |
n00b
Join Date: Sep 2010
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11-23-2016, 09:17 PM | #122 | |
High School Varsity
Join Date: Apr 2005
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Quote:
In the middle column under personality, click view report. Last edited by SlyBelle1 : 11-23-2016 at 09:17 PM. |
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11-23-2016, 09:18 PM | #123 | |
College Prospect
Join Date: Nov 2014
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Quote:
Arizona just dropped 55 on me. David Johnson caught 5 TDs.... |
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11-23-2016, 09:32 PM | #124 |
Mascot
Join Date: Mar 2012
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11-23-2016, 09:36 PM | #125 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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First game calling plays and I can't see a way to run a hurry up. I didn't need it in a 33-0 shutout of the Browns but it is something that could be important.
Also, I noticed in the 4th quarter that the plays didn't seem to be the same ones I was calling. Tried calling runs for Barner and Matthews as I didn't want Sproles to get too many carries but even though I called the play for them it still ended up being a running play to Sproles. He was even catching passes when I was calling them for my backup receivers and tight ends. |
11-23-2016, 09:44 PM | #126 |
High School Varsity
Join Date: Apr 2005
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I am feeling rusty with this game for sure....How do you setup backups? I know there are the personnel packages but not all player positions included. If you have 3 QB on your team, how do you tell which is the backup? If you have multiple backup linemen, how do you tell which are the backups?
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11-23-2016, 09:55 PM | #127 | ||
College Prospect
Join Date: Sep 2010
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Quote:
Oh, I think it sounds great for the game, and at one time I would've probably lived for the in-depth coaching stuff. As I've grown lazier and lazier about it, I almost just want the game to play itself and then comment on the scores, ha! I mean, I do think there's always been this sort of macro/micro, Coaching vs GMing friction. And I've been on different sides of that spectrum as well. Quote:
It should be standing. You'll need to be online only to receive updates to your Steam games, or to download them. At least that's how it works for other games. |
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11-23-2016, 10:04 PM | #128 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I actually think the UI is much improved now that I've had a half hour with the game.
One thing I've always loved about FOF is I can do as little or as much as I want. I prefer more of a GM style.. but I do love being able to adjust stuff if I deem necessary. Congratulations on the release Jim! |
11-23-2016, 10:05 PM | #129 |
High School JV
Join Date: Oct 2000
Location: Kennewick WA
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I really like what I see so far. I just wish I could figure out a way to make the email window open. I can play without I suppose but it feels wrong.
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11-23-2016, 10:11 PM | #130 |
High School Varsity
Join Date: Aug 2003
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Does anyone have a link to the NFL logos? The links in the reference thread are broken.
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11-23-2016, 11:52 PM | #131 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Here are various logos I've collected and some I've made over the years. Remember to rename the Rams to ban86. Simple File Sharing and Storage. |
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11-23-2016, 11:52 PM | #132 |
High School Varsity
Join Date: Oct 2000
Location: Manitowoc, Wisconsin
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First thoughts:
Interesting that the player's award history, personality, injuries, and transaction history are are now one extra click away. I did like having all that information so readily available. Personally, my first impression is that those are more useful than the combines. I like to take a "journalist" approach to the game where I look at a player's history while writing about them... this will make that one click away. Step back for me. Happy the "Player Attributes" screen is now clickable from the main roster screen. Jay Cutler came out with higher attributes than Aaron Rodgers on my first game. Unplayable. Started training camp, game stopped working correctly and had to close. Maybe because I accidentally clicked the button to advance through TC before I had created a playbook. For some reason I thought it would be the button that had me set the training camp settings... I see that's no longer a part of the game. That's fine. That game wasn't saved, I can't open it, but now I can't use the same game name on my second startup. Annoying that "Close Window" on the Roster Screen doesn't have a keyboard shortcut and can't be done with "escape"... but I guess you don't have to close that screen anymore so it doesn't totally matter. Wow... no keyboard shortcut for "Previous" and "Next" when looking at a player card? This is absolutely going to make going through players more time-consuming. Both on my roster and the free agents but especially the free agents. Just got to the first offseason... wow it makes going through rookies too. Why was this keyboard shortcut taken away? This is the most frustrating part for me so far. Game planning now seems tedious. Was much faster just to tweak percentages from game to game. Playcalling, however, is simpler and more fun I guess. I might tool around with that since I never have before. I really preferred the old option of having all screens a click away, instead of having to mouse roll through different categories to find what I want. Oh well, I'll get used to it. For the Grey Sheet, when it says "Stage" it is unclear what that means. Vets will know it means "Stage desired to sign in" or whatever, but that is in no way intuitive or communicated to the new player. From the "Free Agency" screens, there is no easy way to get to the Roster page / Free Agent list. What's up with that? My impression is that it's way too easy "Begin Training Camp" and forget to set your Playbook. Since this is such a crucial moment of the game, there should be more of a warning if you didn't change your playbook from the last year. Simmed 20 years, took about an hour and 20 minutes, stats look pretty solid as far as records go. |
11-24-2016, 12:10 AM | #133 | |
H.S. Freshman Team
Join Date: Sep 2011
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Quote:
Yeah, I like the stats for the records too.
__________________
"REDICULOUS PLAYER HOMETOWN ERROR" - ich22 "REDICULOUS :D" - MalcPow "To diculous again." - larrymcg421 |
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11-24-2016, 12:24 AM | #134 |
High School Varsity
Join Date: Oct 2000
Location: Manitowoc, Wisconsin
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I know my post complained about the interface a lot... but one example is that you can't see "Championship Rings" on the main player card. I like to do quick searches for "Best QB without a Ring", etc., and now that info is one annoying more click away (times however many players I want to analyze for TD passes compared to Rings)
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11-24-2016, 12:29 AM | #135 |
High School Varsity
Join Date: Oct 2000
Location: Manitowoc, Wisconsin
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Dola:
It seems like offseason renegotiation is going to take longer. Before, the keyboard shortcuts for Negotiate, Submit, Next were the fastest way to get through your 1 year remaining / UFA guys. Now there is a whole lot of clicking going on to get through that process. |
11-24-2016, 12:40 AM | #136 | |
High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
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Quote:
I'd guess because of the athletic ability these days, they are dropping into coverage more.
__________________
Championships Won CCFL 2040 PFL 2015 2022 2026 2046 FFL 2013 2014 2015 RNFL 2014 2029 GMFL 2009 HFL 1983 1987 1990 TFL 1983 vNFL 2024 GML 2011 WOOF 2018 |
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11-24-2016, 02:22 AM | #137 |
College Prospect
Join Date: Nov 2014
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tom brady runs a 4.7 pls fix
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11-24-2016, 02:52 AM | #138 |
n00b
Join Date: Jun 2015
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Corey Linsley is still on the Packers in real life
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11-24-2016, 03:02 AM | #139 |
n00b
Join Date: Jun 2015
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I dont think UDFA would sign a 2 year deal last year, but they sign 2 year mins now WOO
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11-24-2016, 04:10 AM | #140 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
1-10-WAS12 (4Q: 01:03) Harrison Iacuessa pass completed to WR Chris Hillhouse for 12 yards and a TOUCHDOWN! Hillhouse gained 2 yards after the catch. The quarterback threw away from the double coverage. Washington 13, Dallas 13
So for the game-winning TD above, we know that Montgomery and Banks share responsibility. Being mad at fake football players is gonna go to a WHOLE new level, gentlemen!
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-24-2016 at 04:11 AM. |
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11-24-2016, 04:23 AM | #141 | |
High School Varsity
Join Date: Apr 2005
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Quote:
Yes, I noticed this as well....didn't save until I actually hit the SAVE button but the name got taken anyway. You can manually correct that by delete the directories in the following folder. C:\Users\your user name\AppData\Local\Solecismic Software\Front Office Football Eight\universe |
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11-24-2016, 04:28 AM | #142 |
High School Varsity
Join Date: Apr 2005
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Sorry for the repeat question, but struggling a little bit with the depth chart aspects of the new version. Couple of things.
1) Doesn't appear you can assign backup roles yourself anymore. For example, if I have (3) QBs on my roster, doesn't appear I can designate who the actual backup is. Same with other positions. Does that mean the computer decides for you now? Little disappointed if that is the case because limits my personal choices who I might be grooming for a bigger role on the team. 2) Realistic preseason usage. In the older version you had options to control how players played in the preseason which I can no longer find. Is this another thing now where the computer decides for you? I wouldn't be against that but I haven't been impressed on how my team gets managed. I have starting QBs playing the full game (along with other player positions), playing into the 4th QTR, and not getting enough of the backups opportunities. This cost me in my last game where in a meaningless 2nd pre season, my starting running back (Bell) got injured when playing late into the game. I hope I am just missing something which some of the more experienced players have figured out. Thanks. |
11-24-2016, 04:30 AM | #143 |
n00b
Join Date: Nov 2006
Location: New Zealand
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I like it overall, similar gripes to others but this is what I'm concerned about:
The main screen to get to windows is too complex, rolling the mouse over the screens just to get to options/screens that were available in 1 click from the previous version. I will get used to it, I just preferred having all my main windows open (i.e. Roster, Depth, Sim, Email, Record book) and then going to the options I want from the enormous list. The fact I have to find gameplanning by rolling over 2 areas and hoping I can click on the one I want before I "accidentally" roll over another screen will be frustrating for a while. Player cards seems to have gone backwards - having to click options within a player card to see "RED card", injuries, etc, is 1 too many clicks. Then again it's something I'll get used to. Am I missing where I can see the full details of a player's contract, how many years left, etc? I do however love the fact that the "REX" now generates random gameplans on each click. I just generate some until it gives me the run% I'm after, then I tweak it a bit and test it in SP. If it doesn't give me what I want, I REX some more. I've found a couple already that give me similar run/pass plays and output as the main one I use in FOF7 and I've saved it in preperation for MP when the online leagues convert. BUT... ...while removing plays from your playbook is easy enough...adding plays is weird as heck. You have to select the play from the left then click on the "heading" of the situation/scenario you want that play to be added. Would be great to have a drag and drop feature but probably a limitation of the game interface and it might require using java or similar to do. Other suggestion is to allow the play diagram to change when scrolling down the plays using the arrows on the keyboard. You can scroll down no worries, but the play diagram remains the same and only changes when clicking with mouse.
__________________
----------------------------------------------------- ...you had one job... Last edited by Sef0r : 11-24-2016 at 04:44 AM. |
11-24-2016, 04:43 AM | #144 | |
College Prospect
Join Date: Sep 2005
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Quote:
+1. The gap between rex and human play calling design, or even lack thereof, is going to be huge. This strikes me as a risky release from a MP standpoint. Is this going to lead to massive stat analysis in the way the draft has? Could potentially be a problem. We will see. |
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11-24-2016, 04:44 AM | #145 |
High School Varsity
Join Date: Apr 2005
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11-24-2016, 04:46 AM | #146 |
High School Varsity
Join Date: Apr 2005
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11-24-2016, 04:53 AM | #147 | |
n00b
Join Date: Jan 2006
Location: Cumberland, England
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Quote:
I fell foul of this as well. On the email it says you can set the offensive playbook and sign free agents. On the main screen it says to sets your schedule (which I don't think is there anymore) and send players for weight training. Think like some one has already mentioned, the schedule setting text needs to go |
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11-24-2016, 05:03 AM | #148 | |
n00b
Join Date: Nov 2006
Location: New Zealand
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Quote:
lol I was just about to come on here and apologies for missing the only other button called "Contract View" in the player card....
__________________
----------------------------------------------------- ...you had one job... |
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11-24-2016, 05:08 AM | #149 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
QB: 3 (but in FOF8, I'll only need one, so the choice will be made for the AI) RB: 2 FB: 1 TE: 2 WR: Carrying 5, and they can all be designated in the FOF8 charts C: 1 G: 1 T: 1 DE: 2 DT: 1 ILB: 1 OLB: 1 CB: Carrying 5, and they can all be designated in the FOF8 charts) S: 1 So out of 14 position groups that can't be specifically designated, only 3 of mine will even require a choice to be made by the AI. Of those three, the choices are: RB: 41/41 vs. 28/31 TE: 37/37 vs. 21/26 DE: 48/48 vs. 47/47 So maybe I'm not happy with the backup DE choice the AI makes, maybe I am. Either way, I suspect that it's not worth the trouble to many players to have to fill in all of those boxes for what is very likely to be a very minimal gain. In short, I suspect people complaining about this don't realize how infrequently it will even be a question. In places where it is, it seems that the simple solution is to keep just one backup active for that position group.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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11-24-2016, 05:10 AM | #150 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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We don't know that yet. It's quite possible to code it in such a way that Rex is a solid B+ and that humans can't gain a big advantage over that. (There are some signs already that on offense at least, that could well be the case.)
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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