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Old 10-15-2011, 01:22 PM   #51
RedKingGold
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Join Date: Oct 2002
Would definitely love a spot in the new league you're cooking up using this. It sounds like FOF Nirvana or pretty close to it.

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Old 10-15-2011, 02:01 PM   #52
QuikSand
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One thought on rolling this out a bit. Maybe a good next step might be to use a game set up this way as a new "one and done" challenge? Set up a league, maybe even narrow things down to run right from the start of the draft (with a full complement of picks already pre-compressed into that draft) -- and you download the fils and play from there -- building your entire team forever completely out of one QB-WR-nerfed draft. See how you can do against a league without such restrictions.

I am liking this idea a lot.

Last edited by QuikSand : 10-15-2011 at 02:01 PM.
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Old 10-15-2011, 02:13 PM   #53
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Ditto QS's thought, if possible. I find myself ready to jump into this where I had all but quit SP because I didn't have the patience to deal with the "house rules". This will equalize the playing field.

Last edited by NawlinsFan : 10-15-2011 at 02:13 PM.
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Old 10-15-2011, 03:04 PM   #54
ozias
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If there was a way to create a full complement of players to start a new league this way that would be a nice option as well.

I guess I'm thinking along the same line as QuikSand, instead of a OPU file or using FOF players to start a league, create 2,000+ players to start a brand new league with instead, then have a complete draft of these nerfed QB/WR players.

EDIT

I'm thinking along the same lines as you are Ben with regards to the RB's. Maybe there should be a few more, due to the QB/WR nerf. All in all, the stats they are putting up are in the normal range and if teams need to focus on the RB a little more, then 20+ won't give all 32 teams a good to great RB. If you're going to have 2 of them, then even less teams will end up with a good to great RB.

Last edited by ozias : 10-15-2011 at 03:13 PM.
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Old 10-15-2011, 03:12 PM   #55
QuikSand
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Just to be clear, while I'm excited about the prospect of possibly playing in a MP league where every team is nerfed this way, here is what I am referencing:

The "One and Done Challenge" - Front Office Football Central

A single player game, anyone who wants to play gets to grab the files and start from the same point, but all our players would come from one draft that has been nerfed as described in this thread.

Full original details here, but check out the thread to see where this went a few years ago when a couple dozen people played it out:

Quote:
Originally Posted by QuikSand View Post
The “One and Done” Challenge

Okay, it has been a long, long time since there was a single-player “competition” here at FOFC. Some of you might recall that back with FOF 2001, I believe, a whole series of players played a career with teams from Richmond, Virginia that all had the same starting point, and reported back on their long term success. Regrettably, the game was not flexible enough to really make the year-to-year experience perfectly parallel for each player – the x-factor even for imported draft files renders this a variable, no matter what. That inflexibility remains today, so it’s just not easy to come up with a “challenge” that really puts everyone in the same boat.

This is an attempt to do so.

The concept is simple. We can’t control what comes into the league in future draft classes… so, for our team, there won’t be any future draft classes. Just this one. Load up, build an entire team just from this rookie class, who come through your training camp, and play out the entire career with those players.

It should, I think, have several interesting advantages:
-One long offseason, but then it should move quickly if you want it to
-Long-term look at many players who might otherwise get replaced/released/traded
-Long-term look at cohesion, as yours will likely move from worst to best in the league


Here is the setup:

YOU GET:
An empty roster (well, one angry guy who won’t re-sign, but he will be gone soon)
Three years worth of draft picks, including the 1(1) this season

YOU MUST:
Build your team **entirely** from this year’s rookie pool, with players acquired before this year's training camp
Set your global options to: cap increase from 60 to 99, injuries set to 100

YOU MAY:
Make any trades you can involving all three years’ worth of picks to acquire picks for you to use in this year's draft
Draft as many or as few players as you like, and then

YOU MAY NOT:
Sign, trade for, or otherwise acquire any new player to your team after the first year’s final cutdowns*
(*one exception – worst FA K/P, but only if needed to keep the career alive)

edit: To be as clear as I can here, after your 2008 training camp, you may *never* trade for, draft, sign, or otherwise acquire any new player for your team, with the exception of a kicker/punter absolutely necessitated by injury, and in such a case only the worst-rated free agent. I hope that is completely clear - that really is the essence of the whole challenge. Miss that, and you're simply not playing the same game the rest of us are.

YOU START:
By getting the files I have uploaded here: OneNDone Zip Files
(warning: it looks like the frfoot.fgr file includes a custom color setting - at the very least, back up your file with that name... you may not even need this one)

YOU CONTINUE:
By doing your rookie interviews, making whatever trades you like, and drafting
Fill in the rest of your team with undrafted rookies, and head to camp
From there on, play an entire “dynasty” career with that lot of players

YOU KEEP SCORE:
Over the long haul, here’s how you can give yourself a “score” for your efforts:
(for simplicity's sake, just use the in-game summary - don't subtract out the 0-16 start that you were handed for the first year)

Your score is the sum of:
100 x Cumulative (career-long) winning percentage, rounded down
Your total number of games won + ½ your number of ties, rounded down
2 points for each time your team won its conference
2 points for each time your team won the championship


edit: A few notes, in case these things are not obvious as you get started. Keeping a legal roster will determine how long you can keep your career going - remember, you can't add any new players. At some point, guys will retire, or guys might leave via free agency. You will need to field a legal roster with whatever you have left. This likely means making permanent position changes, even if they completely emasculate the usefulness of the player (like switching a RB to CB, or a DT to OT). So it goes. But keep this in mind, both as you build your initial roster and as you go forward -- staying flexible, and keeping your players happy about playing time (so they will re-sign with you) are essential parts of what you may need to do down the line. Also, recall that no non-QB can ever switch to QB, so carrying fewer than four guys there is likely asking for trouble. (There's a waiver on the P/K position, to keep that from needlessly occupying three roster slots) Hope these tips are helpful if you're getting started with a One and Done Career.

One-and-Done Dynasty Threads, from 2007

Last edited by QuikSand : 10-15-2011 at 03:14 PM.
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Old 10-15-2011, 03:15 PM   #56
Ben E Lou
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Quote:
Originally Posted by ozias View Post
If there was a way to create a full complement of players to start a new league this way that would be a nice option as well.

I guess I'm thinking along the same line as QuikSand, instead of a OPU file or using FOF players to start a league, create 2,000+ players to start a brand new league with instead, then have a complete draft of these nerfed QB/WR players.
There is a way. That's on the agenda. It shouldn't be too tough. There are a few more fields to create, but the process is the same.

Quote:
Originally Posted by QuikSand View Post
Just to be clear, while I'm excited about the prospect of possibly playing in a MP league where every team is nerfed this way, here is what I am referencing:

The "One and Done Challenge" - Front Office Football Central

A single player game, anyone who wants to play gets to grab the files and start from the same point, but all our players would come from one draft that has been nerfed as described in this thread.
Yup. To do this, we'd want a league that has "normal" FOF players, but we GMs could only use players from the one nerfed draft class.

Let me get through one more round of testing. The boogie is asleep, SWMBO just went to see "Footloose," and the Dawgs don't play until 7pm. Hopefully I can blow through 15-20 seasons with the latest tweaks and then set up a One and Done before Carter wakes up.
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Old 10-15-2011, 03:55 PM   #57
Nemesis
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Quote:
Originally Posted by Ben E Lou View Post
Fixes above implemented. I'm going to run one more round of tests, but overall I'd say these are ready to use for SP, and should be MP-ready fairly soon.
I didn't do quite as many seasons as ozias, but I'm going to post what I have along side ozias's as a comparison with the updated fixes per teh quoted post.

ozias's data
Code:
Rush Pass
Year Avg Avg/G Yd/C Y/Att Avg/G Comp% PPG
2026 4.25 109.00 9.85 5.82 213.20 59.1 17.8
2027 4.26 107.80 9.87 5.96 219.10 60.3 18.6
2028 4.16 106.00 9.61 5.63 208.40 58.6 17.4
2029 4.14 104.50 9.80 5.78 212.60 58.9 17.8
2030 4.14 105.30 9.92 5.90 218.80 59.5 18.0
2031 4.17 107.40 9.88 5.99 218.10 60.6 18.2

My data after the fixes:
Code:
Rush Pass
Year Avg Avg/G Yd/C Y/Att Avg/G Comp% PPG
2026 4.17 109.70 9.91 5.81 209.30 58.6 17.8
2027 4.27 111.50 9.86 5.80 209.90 58.8 18.3
2028 4.18 110.90 9.72 5.75 204.70 59.1 17.4
2029 4.13 108.10 9.84 5.73 207.50 58.2 17.2
2030 4.17 110.30 9.79 5.77 208.50 58.9 17.2
2031 4.11 107.80 9.79 5.68 207.20 58.0 17.1

Player ratings to follow...
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Old 10-15-2011, 04:10 PM   #58
Nemesis
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Quote:
Originally Posted by ozias View Post

Here is the current list of the top 25 at each position.

QB 56 - 45 <--2 players with 59 future here
RB 70 - 47
FB 69 - 41
TE 75 - 43
WR 61 - 42
C 74 - 41
G 72 - 44
T 71 - 46
P 77 - 37
K 71 - 37
DE 79 - 44
DT 73 - 46
IL 79 - 46
OL 70 - 45
CB 74 - 49
S 62 - 46 <--there is a 75 future here



Code:
Top 25 High Low QB 74 42 RB 83 48 FB 65 39 TE 93 48 WR 64 41 C 75 45 G 94 52 T 79 54 DE 82 56 DT 75 48 ILB 76 50 OLB 93 48 CB 78 54 S 83 56

Last edited by Nemesis : 10-15-2011 at 04:11 PM.
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Old 10-15-2011, 04:26 PM   #59
Nemesis
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Not very many high rated megastuds, but there are a few.

Code:
QB Count 90+ 0 80+ 0 70+ 1 60+ 0 50+ 5 RB Count 90+ 0 80+ 1 70+ 0 60+ 3 50+ 16 FB Count 90+ 0 80+ 0 70+ 0 60+ 4 50+ 5 TE Count 90+ 1 80+ 0 70+ 5 60+ 6 50+ 10 WR Count 90+ 0 80+ 0 70+ 0 60+ 2 50+ 1 C Count 90+ 0 80+ 0 70+ 2 60+ 5 50+ 9 G Count 90+ 1 80+ 1 70+ 3 60+ 7 50+ 13+ T Count 90+ 0 80+ 0 70+ 7 60+ 9 50+ 9+ P Count 90+ 1 80+ 1 70+ 3 60+ 5 50+ 6 K Count 90+ 0 80+ 1 70+ 3 60+ 8 50+ 5 DE Count 90+ 0 80+ 2 70+ 5 60+ 7 50+ 11+ DT Count 90+ 0 80+ 0 70+ 1 60+ 6 50+ 15 ILB Count 90+ 0 80+ 0 70+ 3 60+ 13 50+ 9 OLB Count 90+ 1 80+ 1 70+ 3 60+ 5 50+ 12 CB Count 90+ 0 80+ 0 70+ 7 60+ 9 50+ 9+ S Count 90+ 0 80+ 1 70+ 7 60+ 10 50+ 7+

And when I give a count of "xx+", that just means there were more than "xx" since the list only held 25 players.

Last edited by Nemesis : 10-15-2011 at 04:27 PM.
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Old 10-15-2011, 04:42 PM   #60
chinaski
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Im just about done with 30 years worth. Went a little slower than I wanted as I cant seem to fast sim through thru the seasons, I end up playing SP like I normally would. I'll post my results when I get done. They seem to be very close to what Ozias and Nemesis have posted.

Last edited by chinaski : 10-15-2011 at 04:56 PM.
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Old 10-15-2011, 05:00 PM   #61
ozias
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Going by what Ben mentioned earlier, I wouldn't be surprised if all of us have results that are close to one another. That's a good thing as it shows the adjustments Ben has made worked, especially since the four of us had similar results.

Granted Nemisis has some players with higher currents than I did, but I think that comes from the randomness of FOF. It also would depend on where some of the players develop.

Nemesis' stud count looks similar to what I had as well, 12 players rated 80 or above in the season. I like the fact he had only 1 QB rated over 70, and the one in my league is 69, so it looks like those guys would be the "rare" QB superstars, which is nice to see. He also had just 3 WR's rated 50+, and I had 4, so even this is spot on.

Nemesis, did any of your WR's have an extremely high BPR, or did you have someone in the 60's range as the highest BPR?

Last edited by ozias : 10-15-2011 at 05:00 PM.
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Old 10-15-2011, 05:27 PM   #62
Julio Riddols
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Lets get this one and done kicking.. It would be fun to dig in and see what happens.
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Old 10-15-2011, 05:44 PM   #63
Nemesis
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Quote:
Originally Posted by ozias View Post
Going by what Ben mentioned earlier, I wouldn't be surprised if all of us have results that are close to one another. That's a good thing as it shows the adjustments Ben has made worked, especially since the four of us had similar results.

Granted Nemisis has some players with higher currents than I did, but I think that comes from the randomness of FOF. It also would depend on where some of the players develop.

Nemesis' stud count looks similar to what I had as well, 12 players rated 80 or above in the season. I like the fact he had only 1 QB rated over 70, and the one in my league is 69, so it looks like those guys would be the "rare" QB superstars, which is nice to see. He also had just 3 WR's rated 50+, and I had 4, so even this is spot on.

Nemesis, did any of your WR's have an extremely high BPR, or did you have someone in the 60's range as the highest BPR?

Code:
WR BPR 90+ 0 80+ 1 70+ 0 60+ 2 50+ 5

BPR is really held down. It's likely that the lone 80+ BPR player (who happens to be rated 64/64 overall) was just a VSOL.
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Old 10-15-2011, 06:38 PM   #64
Ben E Lou
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To be perfectly clear, I was far more concerned/interested in the talent of the other 14 position groups than the QBs and WRs. There is an absolute hard ceiling on those two positions, and an additional hard ceiling on BPR. The code is very precise with that. The much greater concern was getting the other talent correct. I feel pretty good about that piece now. I just updated the talent probability table for one (I hope) final time. I'm going to test that. Assuming it works how I think it will, I'll set up a One N Done Challenge, probably tomorrow morning.
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Old 10-16-2011, 01:21 PM   #65
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One and Done Challenge posted.

The "One And Done Challenge" Redux, with a QB/WR nerfed draft file. - Front Office Football Central
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Old 10-16-2011, 05:31 PM   #66
merhaba
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Quote:
Originally Posted by Ben E Lou View Post
Fixes above implemented. I'm going to run one more round of tests, but overall I'd say these are ready to use for SP, and should be MP-ready fairly soon.

just to be perfectly clear, have the yearly draft csv files you previously posted been updated with the most current versions of the formulas you've developed (ie adjustments made after this post, etc)? In other words, is there any reason to hold off on starting a SP career with the intention of using the posted draft files?

Thanks, great project.
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Old 10-16-2011, 05:48 PM   #67
Ben E Lou
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Quote:
Originally Posted by merhaba View Post
just to be perfectly clear, have the yearly draft csv files you previously posted been updated with the most current versions of the formulas you've developed (ie adjustments made after this post, etc)? In other words, is there any reason to hold off on starting a SP career with the intention of using the posted draft files?

Thanks, great project.
When you say "posted," correct me if I'm wrong, but I don't *think* I've posted any in this thread, because I knew the code would be evolving. If you're just asking if the code has been updated, then the answer is "yes." If you browse to the link, it'll generate a new draft csv, based on the latest tweaks.
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Old 10-16-2011, 06:20 PM   #68
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Quote:
Originally Posted by Ben E Lou View Post
When you say "posted," correct me if I'm wrong, but I don't *think* I've posted any in this thread, because I knew the code would be evolving. If you're just asking if the code has been updated, then the answer is "yes." If you browse to the link, it'll generate a new draft csv, based on the latest tweaks.

I'm probably mixing up terminology, but what I was referring to was the link below that was in your initial post. If I download files from that link, am I getting your latest and greatest. It sounds like the answer is yes, but I want to be sure. Thanks for your patience in clearing this up for me.


Quote:
Originally Posted by Ben E Lou View Post
1. Browse to http://www.younglifenorthdekalb.com/....php?year=2011 to generate a draft file csv. (TO GET A DIFFERENT DRAFT CLASS YEAR, CHANGE THE YEAR IN THE TITLE TO THE YEAR OF THE CLASS YOU WANT.
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Old 10-16-2011, 06:24 PM   #69
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Ah, ok. this is the disconnect/misunderstanding: the php page actually creates a new csv every time someone browses to it, with a unique name, based on the latest code that I've uploaded. If you refresh the same page with the same year 50 times, you'll get 50 different draft files for the same year. Think of the php page as like a .exe file on the internet. Any time I say "the code is updated," I'm saying that if you browse to that link, it'll build you a csv file based on my latest code tweaks.
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Old 10-16-2011, 06:29 PM   #70
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(Working on the version that will create an entire league csv now. Don't know if I'll finish it tonight before I head to bed, but I wouldn't be shocked.
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Old 10-16-2011, 06:32 PM   #71
JetsIn06
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This is absolutely awesome stuff.
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Old 10-16-2011, 08:41 PM   #72
Ben E Lou
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(Working on the version that will create an entire league csv now. Don't know if I'll finish it tonight before I head to bed, but I wouldn't be shocked.
This is going to take longer than expected, not because of the ratings. That part is easy. It's the stuff like needing to get experience right in the league that's taking extra time.
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Old 10-17-2011, 08:46 AM   #73
Ben E Lou
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I finished League File Generator shortly before heading to bed last night and did a successful import. Need to tweak a few things (% developed, too many players with good KR/PR ratings, maybe one or two others), then it'll be ready for release.
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Old 10-17-2011, 02:00 PM   #74
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Ben, if you need any more testing done, just let me know, I'll be more than happy to run thru another 30 years for you.
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Old 10-17-2011, 03:08 PM   #75
Ben E Lou
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You can try out the League File Generator, which is now live. Link in first post.
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Old 10-17-2011, 03:18 PM   #76
ozias
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Tried that, but keep getting this error.


Code:
Not Found The requested URL /ccfl/ben/belco_fullleague_1318882625.csv was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Apache/2.2.19 (Unix) mod_ssl/2.2.19 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at www.younglifenorthdekalb.com Port 80

The draft class is still working though.

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Old 10-17-2011, 03:20 PM   #77
Ben E Lou
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Try again. I moved these into a new directory and didn't move everything that needed to go with them. You should get full files now.
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Old 10-17-2011, 03:27 PM   #78
ozias
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It's working now. Thanks!

Looking forward to a full draft class of players, followed by the draft classes each season thereafter.
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Old 10-17-2011, 03:30 PM   #79
Ben E Lou
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The league file may still need some tweaking, mainly for PR/KR ratings and for amount of development of players in the league. Let me know if you see anything.
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Old 10-17-2011, 03:32 PM   #80
Ben E Lou
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Quote:
Originally Posted by ozias View Post
Dola

Getting this error when trying to convert the csv to faf file.

Error:Line 1, Column C, value of 0 is not in field range of 1 to 16.

This is for the full draft class.
I think you may be using the wrong converter. For the full league file, use the FOF2K7 Player File Generator.
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Old 10-17-2011, 03:34 PM   #81
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Oh, and don't use the X-Factor when you start the league. FOF will override my nerfs if you do that.
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Old 10-17-2011, 03:37 PM   #82
ozias
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Originally Posted by Ben E Lou View Post
I think you may be using the wrong converter. For the full league file, use the FOF2K7 Player File Generator.

Yeah I just noticed that as well. DOH!!

Got it working now.
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Old 10-17-2011, 08:25 PM   #83
Ben E Lou
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Oh, and don't use the X-Factor when you start the league. FOF will override my nerfs if you do that.
Can't stress this one enough. With X-Factor on, FOF will produce QBs and WRs rated in the 80s.
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Old 10-17-2011, 09:08 PM   #84
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Ben, extremely appreciative of the work you have done and looking forward to using your utility. One question. Is it feasible to add an option with your code to be able to input a starting year for your draft/league file generators and have it create the appropriate birth years?

Again, thanks for your tremendous dedication to the game, the community and it's members.




Belay my last. It's all in the game already. Thanks.

Last edited by NawlinsFan : 10-17-2011 at 09:25 PM.
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Old 10-17-2011, 10:18 PM   #85
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Old 10-26-2011, 08:24 PM   #86
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For those who have created files recently, I've been doing some tweaking of this over the last few days, and just did what I suspect might be the final tweak. (Overall talent had gotten a little high due to some recent tweaks. I think I've brought it back down to where it should be now.)
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Old 10-27-2011, 07:27 AM   #87
Erik Holland
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Is there a MP league starting somewhere using these Generators? I would be interested.
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Old 10-27-2011, 07:40 AM   #88
Ben E Lou
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Originally Posted by Erik Holland View Post
Is there a MP league starting somewhere using these Generators? I would be interested.
It's not all put together yet (mainly because I want to test this a bit more) but it is very likely to happen in the near future.
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Old 10-28-2011, 01:55 AM   #89
Erik Holland
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I was running a MP league test until Fof crashed. ( don't think that had much to do with the files). I was wondering what overall stats you use to decided the talent %.

ig:
87-100 Rare Superstar - 0.3%
80-86 Superstar - 1.4%
73-79 Near Superstar - 1.8%
66-72 Elite Starter - 1.7%
59-65 Excellent Starter - 3.5%
52-58 Very Good-Plus Starter - 4.3%
45-51 Very Good Starter - 6.0%
38-44 Good Starter - 16.2%
31-37 Decent backup - 27.2%
0-30 Roster Filler - 37.6%

I might run another sim later.

Last edited by Erik Holland : 10-28-2011 at 01:55 AM.
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Old 10-28-2011, 04:30 AM   #90
Ben E Lou
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Quote:
Originally Posted by Erik Holland View Post
I was running a MP league test until Fof crashed. ( don't think that had much to do with the files). I was wondering what overall stats you use to decided the talent %.

ig:
87-100 Rare Superstar - 0.3%
80-86 Superstar - 1.4%
73-79 Near Superstar - 1.8%
66-72 Elite Starter - 1.7%
59-65 Excellent Starter - 3.5%
52-58 Very Good-Plus Starter - 4.3%
45-51 Very Good Starter - 6.0%
38-44 Good Starter - 16.2%
31-37 Decent backup - 27.2%
0-30 Roster Filler - 37.6%

I might run another sim later.
If you're the one who downloaded 1961-1975 draft files recently, then the percentages above are the exact ones being used, other than dropping QB/WR down.
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Old 10-28-2011, 04:34 AM   #91
Ben E Lou
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Dola:

I simply roll 1d1000000 and reference this table:

ID LOW HIGH DESCRIPTION PROBABILITY
9 600 625 Rare Superstar 3000
8 575 599 Superstar 17000
7 550 574 Near Superstar 35000
6 525 549 Elite Starter 52000
5 500 524 Excellent Starter 87000
4 475 499 Very Good-Plus Starter 130000
3 450 474 Very Good Starter 190000
2 425 449 Good Starter 352000
1 400 424 Replacement-Level Starter 624000
0 375 399 Roster Filler 1000000
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Old 10-28-2011, 04:39 AM   #92
Ben E Lou
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Double Dola:

I realize that the ratings don't match the "Descriptions." That's where I'm about 99.5% certain that the documentation is wrong. When I use the above table to generate the players, the non QB-WR talent ends up matching up pretty much perfectly with leagues using FOF-generated draft classes. Therefore my assumption is that somewhere along the way, the "Descriptions" became outdated, and he just started going linear with the 0-9 stuff.
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Old 10-28-2011, 05:00 AM   #93
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Originally Posted by Ben E Lou View Post
It's not all put together yet (mainly because I want to test this a bit more) but it is very likely to happen in the near future.

Ping Ben about the (probably) new league ... - Front Office Football Central
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Old 10-29-2011, 12:31 AM   #94
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Originally Posted by Ben E Lou View Post
It's not all put together yet (mainly because I want to test this a bit more) but it is very likely to happen in the near future.

I would be interested in such a league. This thread has been very interesting to me. I just need to take some time to play some SP using the files. I hope you'll keep me in mind in a future league Ben.

thanks
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Old 11-01-2011, 03:59 AM   #95
Erik Holland
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Okay Ben,
After i ran 11 seasons (time running this is costly) i extracted the player data and used excel to check on talent. I've uploaded a report here:

Welcome to Google Docs

Couple of pointers.
- I'm checking the talent % against total numbers on rosters. That is not including free-agents. I should run a career-sim using ingame draft files to check if your % are on the monney. (looking at the way you create the files it should work.)
- WR's tend to fall to late 1st round in the draft. This would make your life in SP mode easy as you have more chance to pick a top receiver.
-I've seen a 35/35 qb winning the supper bowl. having next to no bars in passing. that always makes me frown a bit.


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Old 11-01-2011, 06:11 AM   #96
RedKingGold
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I've seen a 35/35 qb winning the supper bowl. having next to no bars in passing. that always makes me frown a bit.

Well, this is a QB NERF draft file.
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Old 11-01-2011, 07:29 AM   #97
Erik Holland
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thanks mate
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Old 11-05-2011, 09:27 AM   #98
scorp
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Hoping to get time to play around with this, but I am interesting in a league using these draft settings.
For me thats how it should be, not so much chuck it and score.

the interesting thisng is what impact the very few QB's and WR's that are really good have in MP.
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Old 11-11-2011, 09:10 PM   #99
Ben E Lou
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Sign up for the Balanced Football League (the nerfed one) now.

NEW LEAGUE: The Balanced Football League (QB-WR Nerf League) - Front Office Football Central
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Old 11-15-2011, 07:43 AM   #100
Erik Holland
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To be perfectly clear, I was far more concerned/interested in the talent of the other 14 position groups than the QBs and WRs. There is an absolute hard ceiling on those two positions, and an additional hard ceiling on BPR. The code is very precise with that. The much greater concern was getting the other talent correct. I feel pretty good about that piece now. I just updated the talent probability table for one (I hope) final time. I'm going to test that. Assuming it works how I think it will, I'll set up a One N Done Challenge, probably tomorrow morning.


I know i'm a bit late on this as you are ready to start the new league, but just so you know, the tallent pool is a lot lower than if you would run a league generated draft each year. I have simed a 25 year MP league with in-game drafts. I did a current rating count and then averaged the percentages over the years. This is what that looks like:

Current Skil Nerf League Fof League
87 100
Rare Superstar
0.3% 1.0%
80 86 Superstar

0.4% 1.3%
73 79 Near Superstar
1.0% 2.5%
66 72 Elite Starter
2.3% 3.8%
59 65 Excellent Starter
3.6% 5.1%
52 58 Very Good-Plus
5.9% 8.3%
45 51 Very Good Starter
10.1% 13.3%
38 44 Good Starter
14.3% 18.4%
31 37 Decent backup
21.8% 16.7%
0 30 Roster Filler
40.8% 29.6%

Not that i care,(most MP leagues using historic files are low on talent) but just so you know.






















































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