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| View Poll Results: Which of the following best describes your mindset in a multiplayer league? | |||
| I'm there to simulate football. I don't do unrealistic stuff, and get frustrated when others do. |
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22 | 22.92% |
| I mostly simulate football, but do small things like make my starters inactive for the preseason. |
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57 | 59.38% |
| I'm there to test my skill at Front Office Football against other humans. No holds barred. |
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17 | 17.71% |
| Voters: 96. You may not vote on this poll | |||
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#1 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Multiplayer: Front Office Football, or football?
(CLOSED WHILE POLL IS BEING CREATED. WILL OPEN ONCE POLL IS READY)
I've been thinking a lot about some of the comments lately at this board and elsewhere regarding people's expectations in a multiplayer league, and I wanted to throw a topic out there for a poll and discussion. The more I've thought about it, the more I've come to believe that the tension lies in peoples' expectations. The best way I can think of to frame it is this: Are you trying to beat your opponents at Front Office Football, or are you trying to beat your opponents at football? I fall pretty much 100% in the former category. I am in multiplayer leagues to test my FOF2K4 knowledge and skills against the best opponents available: humans. It's just like when I play, say, Diplomacy multiplayer, for example. I know I'm not really conquering Europe. I'm not interested in trying out every real military strategy known to man. I'm interested in trying out Diplomacy strategies, and very few people would argue against doing "unrealistic" things in Diplomacy multiplayer, such as going back and forth between being friend and foe every year. However, I've noticed that there are those in sports leagues who insist on playing the game "realistically." Now, don't get me wrong--I want the GAME to be as realistic as possible. Y'all know that I've run test after test on various games and given feedback to developers. However, in my mind, once we've decided to play the game, then it is all-out, with the exception of whatever pre-defined things the league defines in the constitution as cheating, such as hacking the game file, simming ahead, etc. Again, I'm not trying to beat the guys in IHOF and the CFL at football; I'm trying to beat the guys in IHOF and CFL at Front Office Football. I'm not writing this to dis anyone who plays differently. I do, however, think it is an important distinction to make, and probably one that should be discussed and clearly defined with members of leagues. If Chubby runs tests and realizes that he can get a LB 28.5 sacks, 35 hurries, and 153 tackles in a season, then more power to him; he found out some information that I should have found out myself if I wanted to be the best at Front Office Football. No one begrudges a great chess player doing all he can to learn about the game of chess, and then putting that information to good use to defeat an opponent. Some people, though, would have a problem with someone blitzing the same player over and over again because it is "unrealistic." Different strokes for different folks. In football, it wouldn't work. In Front Office Football, it was good strategy (at least until a change was made in a patch). Again, I'm not trying to call out anyone, or really harp on any one particular incident. I'd more like to talk about the big-picture issue of expectations that I've come to believe is at the root of some of the discord. Thoughts?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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Most definitely the former as well (except that I don’t do MP). And it’s not just sports sims, but all games as well. I know if I play MP or PBEM or whatever, it would not be any different. I never role play, even in role playing games. It is me against the AI (or Ais) in games like Civ4 or me against myself in games that I have to play with house rules. The reason, for me, is that I read a lot of history and non-fiction (including sports) – that is where I try to imagine what is was like. I don’t need games to do that (which, imo, does not do very well because of the mechanics), that would be silly for me.
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#3 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I like to test my mettle within the confines of the game of football.
Beating the game design or the AI doesn't interest me. It reminds me of playing in multiplayer Strat leagues and going up against guys who purposely draft a guy who had 3 atbats all year against lefties (and just happened to get two hit in those atbats) for use as a pinch hitter. That's not managing real baseball, that's taking advantage of a hole in the system.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#4 | |
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Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
Ditto. Although I will sit my older more talented veterans because I'm not happy with how pre-season playing time is handled in FOF at times. I don't think it is a realistic representation of the NFL. However, I'm looking for an experience that aims for as much realism as possible. |
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#5 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-27-2006 at 05:20 PM. |
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#6 | |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
The assumption, which I think is obvious, is that the AI has to be good enough or at least, you can make the AI good enough by house rules. I think that's a fine line because in some games, playing MP involves different approaches that does not necessarily mean that it would be harder for you to win (take playing H2H in Madden against a stupid person). Specifically on the topic of FOF (or OOTP or FBCB or whatever), it appears that human opponents do offer more of a challenge simply because of roster and transaction management. |
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#7 |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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In my mind, I'm here to "play football" and try to beat my opponents at the game of football against some of the best FOF players in the world.
I don't dissociate FOF from Football as a matter of fact since, in my mind, playing FOF is my own way of playing the game from the perspective that I have always wished to contribute (without, of course, ever having an opportunity to), and that is, as a General Manager. Therefore, building a team, improving it over the years etc...I'm not "playing FOF", in a litteral way, I'm playing "football"...strategic football, and the competitive nature within me most definitely wants that I got out and try to beat the opponents I am facing. Sure, I say to my wife "I'm playing FOF"...or she says "are you FOFing tonight ?"...and, of course, that is the plain truth: I am playing a strategic PC football game called Front Office Football. But there again, deep down in the back of my mind, I really feel like I am being the GM and thus I am playing football against the other guys to win.
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FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. |
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#8 |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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DK, how do you reconcile the parts of the game (as with all other games in the genre) force you to do things very differently than a real GM (simply because of the mechanics of the game)?
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#9 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Come to think of it, another factor for me is that "house rule" issue. I've played so many careers with so many constraints in SP games, so I see MP as a way to finally "take off the shackles" (with apologies to R.J.) and really let loose.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#10 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I'm with Darkiller and I have choosen option 1 (he has chosen 2, duno why as he looks to agree with 1). The fun for me on any sport sim is to simulate the sport not to play a game. I don't do unrealistic stuff and i play them as roll games, if i set house rules is just to try to adjust the game engine to the real football experience as much as i can, but if i need to setup a lot of house rules i get frustrated. I like also to play MP with other players that think like me and want to play on a realistic way, not that try to push the game engine to the limit just to beat other GM's. Nothing against that, but i wouldn't enjoy playing with them.
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Last edited by Icy : 08-27-2006 at 05:41 PM. |
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#11 | |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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Quote:
Bucc, I think the answer is easy for me: I have to admit that I am actually a psycho when it comes to FOF and the way I behave believing I am indeed the San Francisco 49ers or the Paris Musketeers GM: I can have some sorts of inner conversations when I "talk about my team" to the media, of have the QB speak for himself in front of the crowd etc...For instance, sometimes in the morning when I take my shower before going to work --and I know I have a huge IHOF game later on in the day-- I speak (again, inner conversation within me) about the upcoming game, I am being "interviewed" and I give my own preview of "what I expect to see from the offense against that 31st ranked Defense" etc... Basically, all the things that I cannot do in the game, I "do them" orally in my fantasy conversations...(don't know if this is very clear lol) It probably sounds stupid (and foolish) but I guess this is my very own way of feeling totally immersed...off of the game and, to answer your question, join the missing parts of what the real GM job actually is.
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FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. Last edited by Darkiller : 08-27-2006 at 05:40 PM. |
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#12 | |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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I think that if you (as in anyone) try to beat the game more than anything, you miss the point of playing FOF. You jumped onto playing a game that simulates football and gives people a chance to play their self-designed and selg-built football teams head-to-head, but in stead you decide to forget about that and try to twist as much 1's and 0's to make the other 1's and 0's go your desired way. Sure, it makes sense that people search for flaws/exploits/whatever you call it. I know I looked at creative ways to beat the rest of the leagues I'm in. But at the same time, I try to keep a balance between realism and trying to outsmart the other players, realizing that my own 'how to win in FOF' strategy already exceeded the preset plan to 'play football my way'.
In the end, there will need to be some compromis, kinda like the good old single player house rules about what is permitted and what is not. Not every FOF league is the same, but the dozen or so I've seen more than just the name of, I think all take their playing serious and are always in trouble finding a way to get to the compromis between realism and exploiting the fact that FOF in the end is just a game, based on dixed numbers, random numbers and formulas to mix those two, meaning there will always be a way to go into extremes and finds ways to 'beat the remaining flaws'. And it's never easy, because the big mirror to all, the real NFL, does some interestic unrealistic things themselves. Bottom line should be the fun factor, and not just for those who are winning are for yourself. When you join a multiplayer league, you become one of many. Together you fine tune what is and what isn't concidered football-like in the minds of the entire league, to make sure together you can have a fun experience. That has been my major influence in signing up with leagues, in both cases I was presented a list of people to play against and including a lot of people I'd love to play a game with, preferably with me winning. Quote:
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#13 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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For what it's worth, Darkiller, I think it's really cool that your wife asks if you're "FOFing tonight?"
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#14 |
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Pro Starter
Join Date: Jun 2004
Location: Minneapolis
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I play to have fun and take a break from real life, everything else is secondary.
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#15 | |
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College Benchwarmer
Join Date: Oct 2003
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Like Bucc, I don't actually do MP but if I did, like CraigSca, it would be in a "realistic" fashion.
I have been tempted to enter the world of MP FOF2004 but have decided not to do it. The reason is detailed well in the thread about SkyDog's, for lack of a better word, "special" gameplan and that is that different people want different things (that is realism vs what the game engine allows). Quote:
This quote in particular is what ends up keeping me away from MP (and yet almost everytime an opening is posted in this forum I am tempted to respond and give it a try). The thing is I want a "football" game while someone else in the league is running tests to see what advantage they can get. Or someone with computer skills I don't posess is exporting data into access,excel, writing their own program, or whatever and finding things in seconds that would take me days to find. I am not trying to disrepect anyone or the way they play, to each their own. I used to play some war games online, specifically East Front, West Front, and Combat Mission. "Real" vs "Game engine allows" issues were always there too, along with players on each side. That being only one player vs one player was bad enough when you played against someone of the other mind set, but having 30 different minds competing in fof or any MP sports game compounds the issue expotentially. So, for now I'll stay in my happy solo world making all the decisions. Maybe someday I'll take the plunge and give MP a try but when I do I'll go in with my eyes wide open. |
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#16 | |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Quote:
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#17 | |
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Grizzled Veteran
Join Date: Jul 2001
Location: St. Louis
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Heh. I remember having an 1986 APBA baseball draft with friends one year and while they were taking players like Roger Clemens and Wade Boggs in the first rounds my first two picks were Dave Valle and Rob Murphy. Growing older though and playing in multiplayer games it gets old when people exploit loopholes in the game. I am never really clear where the fine line is between playing to win and cheating. Last edited by panerd : 08-27-2006 at 06:12 PM. |
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#18 | |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
I had to think about that one. I think the differences is subtle. What may appear to be playing a GM role to some, may actually be just trying to be a winner in the damn game. But you are probably right in that we play along (like with the whole Rizzo thing) because what else is there that's fun? In the end, one can invest the time to make more out of the game than what's there or one can just go through the motions (or a third way is to try to get into the game engine). |
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#19 | ||
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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My interest in MP for virtually any game ended quite a while back, but a couple of posts here really sum up my approach to the question pretty well.
Quote:
Great example of the sort of game-specific quirks that can arise with a system. Combined with Quote:
Bolded is where I draw the line on reasonable/unreasonable. If I know in advance that there's restrictions on playing the game system versus trying to avoid the various wrinkles in the game system, then I have the choice whether to play in the league & abide by the rules or avoid the league altogether. Absent a restriction on something however, well, then what is not forbidden is permitted ... especially if it helps me to win ![]()
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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#20 |
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Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Good thread idea.
I personally would like it if the game AI and/or rules made FOF mirror pro football 100%. But that's not the case. The best case scenario for me would be a league in which the best strategic choices to maximize your chance to win in the computer game would be exactly the same as the strategic choices that win most often in the real world. But since the game isn't perfect (yet), I will do whatever it takes to win. However, when it makes sense to close an exploit, I'm usually all for making a league rule to close it and focus the league on winning the way the pros win football games in real life. |
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#21 |
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Resident Alien
Join Date: Jun 2001
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Passing deep every play in the preseason takes away from immersion.
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#22 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#23 | |
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Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
I think that's one of SkyDog's points. What does the way he plays pre-season have anything to do with your immersion and the running of your team? Should we then criticize the foolishness that DK and MIJB do in running and writing about their teams? Or perhaps all 32 owners should play the game and be immersed in the same way? |
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#24 | |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Quote:
In contrast, what Kodos describes is the opposite, something that harms the fun factor (not for all, but for some). It's maybe a bit uncalled for to take that particular issue, but the extreme game planning with the idea not to win games, but instead wack up some stats categories without any serious meaning to those stats, that's typically something most FOF players don't like to see in the leagues they play in.
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#25 |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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I'm definately with Darkiller, Icy and the rest who play "football".. I do the same in FM.. rather than always buying the players I KNOW will become stars when I start a new career in the lower leagues, I find new players the "realistic" way by sending out scouts.
I want a GM experience, not a game-mechanics experience.. that's why I was so against it when someone wanted a way to test-sim his games before playing them in a MP-league. That just felt wrong... I picked 2 because I know I don't want to risk injuring Virgil in the IFL-preseason games , but other than that I feel like the IFL is "the real" thing and the Vermont Mountaineers are my team, not a FOF-game... if that made sense.
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#26 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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To those who voted for the first option:
I'm genuinely curious here. Do you play non-sports games in multiplayer? When you play them, do you try to stay within whatever realism is for what the game is simulating? If not, what's the difference for you? Is it that FOF is simulating something more concrete to you than, say, a war game, and therefore you don't have to be realistic in the war game to have fun? For me, I think the key is how complex the system is in FOF. There are so many different things going on, they beg to be tested, deciphered, and explained. Coming up with test plans, gathering the data, figuring out how certain things work, and then developing and implementing strategies based on what I've learned is a fun challenge for me. The fact that I've had the game for nearly three years, have played it extensively, and am still learning new stuff about how players develop, coverages, pass distances, and more is a great thing to me. I'm pretty sure I've said it before: resource management games are ultimately just giant optimization problems. The more I think about it, the more I realize that for me, the stunning number of variables and unknowns in FOF is what really motivates me to test, evalute, decipher, strategize, and then test some more.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#27 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Yes in my case and maybe that explain you better why did i choose option 1. I'll put you an example about my favorite online game, WWII Online. The game is an massive online WWII simulator, you can play as ground soldier, or tank command, or pilot, or warships commander etc. Some guys play it just like any other online shooter, to get tons of kills and lead the stats but most of us play in squads where we role play like a real army. We have ranks and obey the officers orders, we read strategies books and try to use them like they were use in the WWII, we expend hours not even shooting once, just getting into the positions, waiting for the air support etc. Some guys that have joined our squad are frustrated by that and leave it, as they "don't want to obey orders from a guy who pays the same monthly quote than them and they prefer to hide under a tree to just kill everybody close to them in 30 miuntes and then log off". I underestand and respect them, but they can't play in our squad as that would kill our role playing exprience. In fact i'm not subscribed right now to the game as i can't play 2 or 3 straight hours per day right now and don't want to ruin others squad mates experiences. The same applies for every game i play, the FM example put by coder is perfect too. Some guys read guides and the first thing they do when they start a game is to sign the best and cheaper known prospects while i never sign a player i have not scouted first. Also if i'm in a lower league team, i don't scout players outside my country even when i could, as i think it's not realistic for a small team to send scouts as far.
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#28 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Realistic over game engine detective for me. As long as like minds are in each league, it's all good. With that said, I am ok with guys testing for their own advantage as long as it results in realistic stuff. For instance, if SD tests pass coverages and finds out 3-deep is good against the short or long pass, then it's ok to use that that as his coverage in MP (because Jim will not tell us -- there, got my dig in). But not ok to test and find out that if you tap the "z" key 5 times quickly when making your gameplan guarantees a win, and then use that in MP. I just think some strategies get close to the latter sometimes.
I believe SD should quit playing MP, however, and devote his entire time to testing on FOFC's behalf. ![]() |
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#29 | |
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College Starter
Join Date: Feb 2003
Location: Seattle
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You should take the plunge. I felt the same way and it's way better than SP. I don't even play SP anymore. As for potentially being up against a game engine detective, don't worry. The game is so random and is one of percentages that you can still win against anybody. Even Jim can't win all the time and he designed the damn thing. Look at like playing against the house at the casino -- you can still clean up sometimes and walk away a winner. The injury bug is the great equalizer. |
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#30 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Hmm. I'm not really sure on this. I guess in FOF, I'm not really in "gamebuster" mode. I just do what I do, and that's pretty much it. In FOBL, I have tried more to figure out the system so-to-speak, but really haven't found that many angles to play with OOTP5 (worth noting we do all contracts outside of the game).
Can't say I've been really cutthroat in IHOF or FOFL. If anything, I am way on the other side of the spectrum...I don't even negotiate contracts (renegotiations anyway). If I can deal with what the player is asking for, I sign him. If I don't like the numbers, I don't. Haven't really looked for angles with gameplanning either. I don't run the ball 400 times behind the same guy, I don't blitz an uber-player all the time. I may pass downfield often, but I figure that's just risk/reward. In turn-based strategy games, I would likely use every advantage I could get. Like the settler bug in the old version of Civ, for instance. I can't really speak to house rules in FOF or OOTP, as I don't really ever play them single-player.
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#31 | |
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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SkyDog,
I think your premise for this is exactly accurate. The fact that different expectations are what causes the tentions in leagues when someone stretches the limits of games. I personally voted for option 2 because I do sit my starters during the pre-season. However, I don't know that you should have even included that. If in the NFL there was no rust involved, they would sit their starters too. So, I don't know that it is really stretching realism at all. Anyway, I think these poll results should show why your actions have met such animosity in the various leagues that you and I are both in. A mere 15% play the way you do. that's a pretty small minority. I think you play MP for the challenge of human players in order to play football here. If you're playing some numbers game to "beat the game" I just don't understand it. Here is an example of another game for me. I play the game Battlefield 2. It is a First Person Shooter. On some of the maps, there are spots where if you know JUST the right place to go, you can actually get inside the wall of a building. You cannot be shot, but you can shoot others. On a LARGE majority of servers, people are banned for using this tactic. To me it is similar to the gaming the system that you do (although I will admit nothing you do gives you "invincibility" like this does, but it's the first example that came to mind). I think what you run into here is a SMALL minority of people "ruining" the phone for the large majority that really want something that resembles "real" football as closely as possible. Does the game have limitations to doing this? Of course. Good luck to making the PERFECT game. However, when I join a league, much of my reason for joining it is the people in it. Part of that being I like to pick a league where people are not going to "exploit" the game but are going for fun, "real" football. When I was in a Madden league when Madden 2002 had on-line Franchises, I hunted for one that (painfully) called itself "str8". Essentially, they would do their best to play "realistic" football as possible - even though it was not the best way to win a game. To be frank since you brought it up, many of the things that you are doing in MP make me pretty mad. However, I have held it back in both of the leagues that we are in together because the league majority seems to be ok with it. But, for me, it is reducing the enjoyment that I get out of the league when you do it. You seem to not understand how this takes away from others, but how does it not take away when my chance for injury is increased when I play you in pre-season? How can I go for QB record chases if you are piling up ungodly numbers? How can I win the championship if you have a super-gameplan that exploits weaknesses in the engine itself? I know you haven't reached some of these goals, but I can tell you are trying to. And that just pulls away from my enjoyment personally. I join FOF MP leagues to play FOOTBALL. Not to attempt to game a spreadsheet that has 0's and 1's that can be maneuvered to your advantage. I personally don't see any enjoyment and that and am baffled by those who do.
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Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
Last edited by wade moore : 08-28-2006 at 09:30 AM. |
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#32 |
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College Starter
Join Date: Mar 2002
Location: Thunderdome
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I went ahead and put myself in category 1. However, I'll put the caveat in that I don't get frustrated when people do the small things that would qualify somebody to be option 2.
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#33 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
My guess is that many of the people in option 2 are merely inactivating starters for pre-season, which I think everyone in FOF MP but Turftoe does .
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#34 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#35 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Ok...I will admit to keeping a mentor active in FOFL who had a 22 week injury. He didn't do a damned thing for my rookie DT though.
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#36 |
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Resident Alien
Join Date: Jun 2001
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SkyDog -- I just find it strange that you are so gung-ho to have realism in many facets of the game, but then in others you have no interest in it at all. For instance, you are all in favor of realism when it comes to the injury setting (you always vote for raising them to "realistic levels" in IHOF), but when it comes to actual games being played in a way that no team in the history of football has ever played them (throwing deep every single play), that seems to be okay to you. And to do it for such a small reward--it just doesn't make sense. We already have one Chubby in the league. That is more than enough.
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#37 | |
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Resident Alien
Join Date: Jun 2001
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That was the reason I chose option 2. Otherwise it would be option 1. |
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#38 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Maybe, this isn't something I've ever really even been in the position to consider (I do not believe any of my mentors have had "out" injuries oddly enough), so I never really thought about it. That being said, in the real NFL someone on IR could be on the sideline "mentoring", so I don't necessarily consider this action to be unrealistic personally.
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#39 | |
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FOF2 Guy
Join Date: Oct 2000
Location: Paris, France
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FWIW, mentors have been good to others, not to me. I can't recall seing a single Paris mentor player "helping" one of my own in its development...
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FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. |
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#40 |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Even having starters inactive for the pre-season is happening. What stars play in the last pre-season game? Most of them shut it down after the 3rd pre-season game.
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#41 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Well, and as someone else mentioned, you really can't manage PT in the pre-season in FOF like you can in the NFL. In game 1 and 2 in the NFL the offensive starters often play 1, maybe 2 drives. You just can't have that kind of control in FOF. And, to be honest, I think Jim putting a bunch of work into "fixing" the pre-season might not be worth the effort beyond maybe a general "rust" factor that would be applicable after injuries, etc. also and not just the pre-season.
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#42 |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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No argument, I'm just saying that options 1 and 2 in the poll aren't necessarily different. As a Rams fan, I remember several pre-season games where Faulk, Holt, and Bruce were all inactive for the game and they weren't injured.
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#43 | |
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Team Chaplain
Join Date: Jun 2001
Location: Just outside Des Moines, IA
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Dark, Thank you for being bold enough to bring your ego-gratifying, vicarious living, inner fantasy world "out of the closet". I confess, I, too, hold press conferences in my shower. There, I've said it. BTW, I'm definitely into realism in football simming, vs. beating the AI engine. Now, if a player wants to reinvent the run-n-shoot (or, see my Rebel dynasty for the "short-down" offense), I'm all for that. Creative gameplanning is fine so long as it's within the bounds of realism (I know that's subjective), but I would not want to be in a league with someone who, say, never ran the ball, or never threw a screen, etc. Keeping in mind, however, that last year the IRL Broncos chose to blitz the Eagles nearly 100% of the time in the first half, bringing 8+ guys on the rush. Anomolies and playing to beat a certain opponent (no team should ever 3-deep or 4-deep zone against my "short-down" offense) are part of the battle of the minds. But I'd hate to see it become a battle of the programmers.
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Winner of 6 FOFC Scribe Awards, including 3 Gold Scribes Founder of the ZFL, 2004 Golden Scribe Dynasty of the Year Now bringing The Des Moines Dragons back to life, and the joke's on YOU, NFL! I came to the Crossroad. I took it. And that has made all the difference. |
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#44 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I don't have time right now to give you a full response to your long post, but the bottom line is a matter of perspective. When I look at FOF, I see a football game first, but I also see layer upon layer of massive optimization problems that need to be solved. Many of those problems will never be solved by the AI. Playing against other humans affords me the opportunity to test my mettle against human minds. My reaction to Chubby's contracts and the Joe Teeters monster season was, "Dadgummit! I let him outsmart me!" Yours, I guess, would be to get frustrated with Chubby. I completely understand where you're coming from. How can't you see where I'm coming from?
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-28-2006 at 10:10 AM. |
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#45 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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I understand where you're coming from, I just personally don't see how you can possibly think it's fun... I had a hard time thinking of how to explain that in detail earlier, but it just came to me... So, 15% of people are playing the way you do. So, theoretically in any league that means about, oh, 4 people are playing the way you do. Let's even say a league, like IHOF, may have 5 or 6. So, you are really seeing how well you can do this against 4 or 5 other people while the rest are playing for fun. I view it kind of like what's the challenge in beating your 12 year old, 4'10" nephew in basketball? I just don't get how it's fun. If you're in a league where 32 owners are going balls out and trying to exploit every given inch they can, ok, I can see that. But that's not the case here. So, I guess I get the intellectual challenge to an extent, but based on what I said above, I don't see how it's "fun" or really even that big of a challenge in the end. Edit: Oh, and on the mentor thing, my point is that you are exploiting a flaw in the game to create "realism" vs. exploiting a flaw in the game to create something unrealistic.
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Last edited by wade moore : 08-28-2006 at 10:15 AM. |
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#46 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Ditto. I make starters inactive, actually, more because I can't really control how long they play in preseason - ideally, I'd play Reagor, Sutter, et al for a series or two; but without inactivity, there's no real control over it being a series, the whole game, nothing (but special teams!), etc. Honestly, I'd rather see more fine-grained control over playing time in the preseason and no inactive roster at all. Voted 2, specifically for starters inactive in the preseason and injured-reserve low-level players with colds. I /think/ that covers it. |
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#47 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I will fight anyone that tries to say this doesn't happen in the NFL .
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#48 | |
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Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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My problem with this attitude though is that it is impossible to compensate for this mid-stream. If you decide to blitz with 8 guys all game long, IRL I am going to see this and start using some plays that will take advantage of this. That would force your players to back off a bit and take some of the pressure off. In FOF, we don't have this luxury. If you exploit the system, you are not really beating the other players, you've just beat the system. These are two very different things. It is similar to what wade moore described above. Yes, you are winning the game, but you are doing so by exploiting things. That said, if you find an exploit, bring it to everyone's attention and then use it, I don't have a huge problem because everyone is using the same toolkit. Where I have issues is where you find something, exploit it, and don't tell anyone. Heck, we've seen how protective some people are of their info with different threads in the strategy forum. |
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#49 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I think that philosophically they like to think they're not, but practically, they are "playing against the game" more than they realize. They may not run multiple tests to try to determine exactly how switching from 3-deep to 4-deep impacts things, but they do little things. I'll have to think longer to say exactly what those things are.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#50 |
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College Benchwarmer
Join Date: Nov 2003
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Sky Dog - What if you found an "I Win" strategy, a strategy that allowed you to automatically win every game. Would you use it?
After going undefeated and winning the super bowl in every mp you play for 3 or 4 years in a row, how would you feel?
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“The greatest dangers to liberty lurk in insidious encroachment by men of zeal, well-meaning but without understanding.” United States Supreme Court Justice Louis D. Brandeis |
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