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APF2K8 Roster Editor in the works

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Old 12-29-2010, 10:47 PM   #1
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APF2K8 Roster Editor in the works

Thanks to catcatch's hex editing and mapping of the APF2K8 roster file, Valdarez will be writing an APF2K8 Roster Editor. If you have specific requests, follow the threads and post:



http://www.2kfootballstrategy.com/mo...ewtopic&t=3192

Last edited by tjspeaks; 12-31-2010 at 04:11 PM.
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Old 12-29-2010, 11:46 PM   #2
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Re: APF2K8 Roster Editor in the works

This is great news to hear. Thanks for posting tj!
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Old 12-30-2010, 03:09 AM   #3
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Re: APF2K8 Roster Editor in the works

just what ive been waiting for. 2k football is back in 2011
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Old 12-30-2010, 03:39 AM   #4
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Re: APF2K8 Roster Editor in the works

holy sh--


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Old 12-30-2010, 09:38 AM   #5
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Re: APF2K8 Roster Editor in the works

Will this work with the PS3, or is it a 360 thing?
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Old 12-30-2010, 09:39 AM   #6
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Re: APF2K8 Roster Editor in the works

Here is what I posted over there in terms of suggestions. Fellas, lets defiintely do our parts in making sure this editor is everything it needs to be. :thumbsup:

Quote:
One of my concerns would involve the Ability system for all players. While I understand the option to give all CAPs 5 Abilities will be unlocked, I do recall reading over on the OS thread someone stating you can give players more than 5 Abilities? If this is possible, I see this as a big advantage and/or exploit for anyone willing to use this improperly. I think the editor should have it so that 5 Abilities are the absolute MAX that can be given to players. I'm weary as to what this editor is going to do to the game of APF as it is, but it'd be a shame to allow CAPs to be stacked with countless hidden Abilities thus making any semblance of legitimate gamesmanship obsolete.

*As far as the option to give more than 5 Abilities, I understand the option is still there to those willing to manually manipulate the hex codes in that long, complicated process. In this case, the Editor will be dumbed down per say and given to the masses for their own protection, myself included.
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Old 12-30-2010, 11:34 AM   #7
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Re: APF2K8 Roster Editor in the works

Quote:
Originally Posted by tjspeaks
Thanks to catcatch's hex editing and mapping of the APF2K8 roster file, Valdarez will be writing an APF2K8 Roster Editor. If you have specific requests, follow the threads and post:

http://2ksports.com/forums/showthread.php?t=278120
Maybe a dumb question, but what's the difference between what sum have already been doing with Hex Editor & an 'APF 2K8 Roster Editor'?
Quote:
Originally Posted by elgreazy1
Here is what I posted over there in terms of suggestions. Fellas, lets defiintely do our parts in making sure this editor is everything it needs to be. :thumbsup:
I think I gave a WR 6 abilities, but can only see first 5. I'll have to check again. I don't recall seeing it in edit player screen. Also how do you correctly add ability codes that are in the same space. The one post said to add say '04 + 02 = 06'. I tried a few & know at least 2 ended up with wrong ability. Is it done using special Hex math or something. Cause the example given seemed pretty straightforward. Or is it just for certain number amounts. I know one such addition of abilities added up to same spot code for a totally different undesired ability. I know I had to drop off an ability or two due to this. Hope someone has this figured out.
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Old 12-30-2010, 12:11 PM   #8
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Re: APF2K8 Roster Editor in the works

Wow! Very cool! I'll have to talk to Val about this.
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