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Weight and strength factor

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  • #1
    foolish813
    Banned
    • Sep 2008
    • 294

    Weight and strength factor


    I think all of the problems in this game stem from strength and weight not being implied enough. O-linemen are usually heavier than D-lineman. If weight was more of a factor they wouldn't get man handled so much. Then the CPU's passing and run game would work better. There would also be fewer people looking lite as paper in the wind.
    I have seen players in real life drag defenders for a few yards but not 15 - 20 yards.
    This would limit QB's from bouncing around on top of linemens heads after a jumping throw.
    As far as strength goes, I believe if the muscle tensile strength in each players individual muscles were strengthened (tuned a little higher), there would be fewer weird and uncalled for falls and not as many legs and arms bending to look like sure injuries for me and you.
    From a behavior standpoint (this may not be able to be touched 'til BB2), I think the players should always avoid falling on their backs as much as possible. Most people would twist, bend, whatever to avoid that defeat if possible. And if they do get knocked on their backs they should be damn quick about getting off it.
    I think most problems can be tracked back to the strength and weight deal. Am I missing anything?
  • #2
    mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19554

    Re: Weight and strength factor


    Re: Weight and strength factor

    I'd argue that weight is not a factor at all, as demonstrated in videos of players dragging ragdolls that have erroneously attached themselves to the person w/ the ball not slowing the ball carrier down at all.

    I think the entire engine is predicated on strength and momentum and the players are weightless for the most part, and how it applies strength masks this shortcoming for the most part.

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    • #3
      foolish813
      Banned
      • Sep 2008
      • 294

      Re: Weight and strength factor


      Re: Weight and strength factor

      Originally posted by mestevo
      I'd argue that weight is not a factor at all, as demonstrated in videos of players dragging ragdolls that have erroneously attached themselves to the person w/ the ball not slowing the ball carrier down at all.

      I think the entire engine is predicated on strength and momentum and the players are weightless for the most part, and how it applies strength masks this shortcoming for the most part.
      I've seen this happen too, it seems to make them struggle at first, but then they still excellerate to top speed again. weightless?... I should have recorded it, but I had this running back float up, off of the pile and continue to fly out of the stadium. I guess it was an abduction, but he was back for the next play.
      But yeah, no weight at all... you could be right. I never thought it that way.

      Comment

      • #4
        TheCreep
        Banned
        • Nov 2008
        • 1792

        Re: Weight and strength factor


        Re: Weight and strength factor

        Yea I metioned this previously. The momentum is present but the players have no weight at all. It has a major effect on the gameplay. It damn near makes the whole "physics" engine that the game is based on mean nothing.

        What I'm thinking will probably happen is this. The base engine is good, but it needs to be spliced with a traditional animation engine somehow to get rid of the marionette/puppet effect that the game has.

        Dont know how they would make that work, but it'll have to be done. As it stands now the players are too.... "loose" should I say.

        Comment

        • #5
          foolish813
          Banned
          • Sep 2008
          • 294

          Re: Weight and strength factor


          Re: Weight and strength factor

          Originally posted by TheCreep
          Yea I metioned this previously. The momentum is present but the players have no weight at all. It has a major effect on the gameplay. It damn near makes the whole "physics" engine that the game is based on mean nothing.

          What I'm thinking will probably happen is this. The base engine is good, but it needs to be spliced with a traditional animation engine somehow to get rid of the marionette/puppet effect that the game has.

          Dont know how they would make that work, but it'll have to be done. As it stands now the players are too.... "loose" should I say.
          Exactly, loose. The engine is made if smaller engines. One for the skeleton, and one for the muscles and nervous system. The later is what must be tweaked to be tighter, stronger, and faster as I said in the OP. Using any type of animation engine would ruin what is already a potentially industry changing and great system.

          Comment

          • #6
            ChampN252
            Rookie
            • Mar 2009
            • 440

            Re: Weight and strength factor


            Re: Weight and strength factor

            I can vouch that players are weightless. I don't understand why everyone is basically the same size either? I posted this up at the BB forum: http://forum.backbreakergame.com/showthread.php?t=7776
            I played with the freeware version of this software and there are different sized people. They have guys that look like MJD all the way to guys the size of Calvin Johnson with a gut. They could really can be a match for Madden if they'd put more effort in the game.

            Comment

            • #7
              sleepyeagle
              Rookie
              • Nov 2009
              • 213

              Re: Weight and strength factor


              Re: Weight and strength factor

              The more I play the more I notice that there really isn't much difference between players. Stats-wise, yes, but not physically. It's still a fun game to play, and it has truck-loads of potential. I just wish some things were a little tighter. I also wish my RB wouldn't have rubbery legs behind his own O-Line. That stupid little fall really pisses me off, lol.

              Comment

              • #8
                foolish813
                Banned
                • Sep 2008
                • 294

                Re: Weight and strength factor


                Re: Weight and strength factor

                Originally posted by sleepyeagle
                The more I play the more I notice that there really isn't much difference between players. Stats-wise, yes, but not physically. It's still a fun game to play, and it has truck-loads of potential. I just wish some things were a little tighter. I also wish my RB wouldn't have rubbery legs behind his own O-Line. That stupid little fall really pisses me off, lol.
                Maybe they modeled the legs of Curtis Enis aka "The baddest RB there will ever be"

                Comment

                • #9
                  sois
                  Banned
                  • Nov 2007
                  • 1900

                  Re: Weight and strength factor


                  Re: Weight and strength factor

                  Originally posted by ChampN252
                  I can vouch that players are weightless. I don't understand why everyone is basically the same size either? I posted this up at the BB forum: http://forum.backbreakergame.com/showthread.php?t=7776
                  I played with the freeware version of this software and there are different sized people. They have guys that look like MJD all the way to guys the size of Calvin Johnson with a gut. They could really can be a match for Madden if they'd put more effort in the game.
                  I bet the game was very imbalanced with different player weights. That would be the only reason to make them all the same size. That stuff can be fixed with testing, testing and more testing.

                  Comment

                  • #10
                    foolish813
                    Banned
                    • Sep 2008
                    • 294

                    Re: Weight and strength factor


                    Re: Weight and strength factor

                    Originally posted by sois
                    I bet the game was very imbalanced with different player weights. That would be the only reason to make them all the same size. That stuff can be fixed with testing, testing and more testing.
                    Maybe this is why release took years. And that even seemed hesitant. I guess they've tapped into the free tester market now.

                    Comment

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