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Official Slider Discussion Thread

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Old 06-23-2009, 10:12 PM   #25
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Re: Official Slider Discussion Thread

Quote:
Originally Posted by StonesRunIt
on Champion they counter with the accuracy of a tarrot card reader.
hahah great line.....I'm actually glad this is the case....so it will force the users to be super cautious when playing high difficulties.
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Old 06-23-2009, 10:13 PM   #26
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Re: Official Slider Discussion Thread

Had my first match, Tommy Morrison (myself) vs. Eddie Chambers.

10 Rounds, knocked him down twice, once in the 4th and once in the 9th. Also rocked him in the 9th.

Chambers had ALOT more counters, than I did.

But I managed 70.1 punches per round, he had 53.4, on the default settings.
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Old 06-23-2009, 10:18 PM   #27
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Re: Official Slider Discussion Thread

Anyone else feel like the stamina's not pronounced on 2 min rounds?
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Old 06-23-2009, 10:19 PM   #28
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Re: Official Slider Discussion Thread

Quote:
Originally Posted by CBMerling
Had my first match, Tommy Morrison (myself) vs. Eddie Chambers.

10 Rounds, knocked him down twice, once in the 4th and once in the 9th. Also rocked him in the 9th.

Chambers had ALOT more counters, than I did.

But I managed 70.1 punches per round, he had 53.4, on the default settings.
what level u play on ?
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Old 06-23-2009, 10:45 PM   #29
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Re: Official Slider Discussion Thread

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Originally Posted by phillyfan23
what level u play on ?

Default, started the game and played.


Dunno if it changes at higher levels. But I kept outside and at times would bring it in. Eddie Chambers was not too aggressive.
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Old 06-24-2009, 12:53 AM   #30
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Re: Official Slider Discussion Thread

Might adjust my sliders based on MANY CPU vs. CPU bouts adn the desired difficulty I want to play on.

Just had a match CPU vs. CPU, Arturo Gatti vs. Roberto Duran.

69.1 punches per round by Gatti
85.2 punches per round by Duran

Bout went to decision in 10 rounds.
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Old 06-24-2009, 01:42 AM   #31
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Re: Official Slider Discussion Thread

I just fought Pavlik (me) vs. Mora and it was awesome!

I dropped the punch output to 20, raised speed to 80 and it was like I was playing a different game.

Now the first two fights I played were my first two bouts of my legacy so my guy wasn't that good. I couldn't hold my own against similar rated boxers, it was discouraging to say the least. But it was beneficial because I realized I couldn't compete on G.O.A.T difficulty (my stubborn competitive side allows me to believe I can play every game on the hardest difficulty right away).

I dropped the difficulty to champion and made the slider changes above, and it made for an exciting bout that I was never able to have in FNR3. I was K.O.'d in the 11th but was ahead on points on all but one of the scorecards (he had it at a tie). It was great! I never used to think ahead in FNR3 but in this fight I was just trying to take a round to evade and conserve energy hoping I could capitalize and be fresher in the later rounds. I had to think, and if I wasn't so bad at this game right now I think my gameplan would have worked. I'm not too familiar with boxing so I wasn't quite sure what type of boxer Mora is, but he seemed well balanced mostly picking me apart from medium range while I was trying to keep my distance. Does this seem right for him?

So for the sliders it seemed as if dropping it to 20 paid dividends because the lowest punches he threw in a round were 38 and the highest was 61. It was extremely noticeable since before I couldnt get a punch in on the CPU, he would just be going crazy lol. The speed made a HUGE difference, it didn't feel like the boxers were stuck in mud anymore. Having sliders in this game was a great idea, and should allow us to make the best experience possible.

Sorry for the longwinded explanation, im just stoked!
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Old 06-24-2009, 02:11 AM   #32
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Re: Official Slider Discussion Thread

Interesting results with the punch output. I ought to try that out the next time I play. Will do the same for the speed just to see what it's like.
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