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FIFA 17 Simulation Sliders

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View Poll Results: Playing CPU vs CPU default, what looks the most realistic?
Legendary 31 20.95%
World Class 51 34.46%
Professional 61 41.22%
All look the same 9 6.08%
Multiple Choice Poll. Voters: 148. You may not vote on this poll

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Old 06-10-2017, 10:19 AM   #585
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Re: FIFA 17 Simulation Sliders

Quote:
Originally Posted by unctarheel19
Sliders I used:

Time- 15 mins
Difficulty- Professional
Game Speed- Normal


CPU sliders:


Sprint Speed- 45
Acceleration- 42
Shot Error- 55
Pass Error- 62
Shot Speed- 50
Pass Speed- 69
Injury freq- 50
Injury Severity- 10
GK ability- 21
Marking- 48
Run Freq- 2
Line Height- 65
Line length- 50
Line Width- 50
Fullback positioning- 0
FT control Error- 76
Can you try a lower pass speed? 50, as it is, already is fast. Don't you think 69 is too fast? I believe that's why you are getting those pass accuracies in the 70s.
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Old 06-10-2017, 10:49 AM   #586
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Re: FIFA 17 Simulation Sliders

The pass speed is what creates some pass errors.. the lower the number the less Error there is. As it is now, it's not at a overly high speed. You can maybe drop it a little but then you will have the same issue of every team pass % being in the mid to upper 80'sbregardless of rating. The way I have it set it I get a good variety... for example I just did Huddersfield vs Wolves... Huddersfield pass % was at 86. Wolves was 74%.
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Old 06-10-2017, 11:22 AM   #587
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Re: FIFA 17 Simulation Sliders

Tried something different- pass errors at 74 pass speed at 57... this seems to be working better
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Old 06-10-2017, 11:46 AM   #588
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Re: FIFA 17 Simulation Sliders

Ran Ipswich Town vs Preston Northend with the adjusted sliders... here's the stats:

Teams: Ipswich - Preston
Score: 3 - 1
Shots: 15 - 5
SOT: 8 - 2
Poss%: 49% - 51%
Tackles: 23 - 19
Fouls: 2 - 3
Corners: 7 - 8
Pass acc: 82% - 80%

All in all not a bad game. Preston actually jumped up 1-0... but was all Ipswich after that.
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Old 06-10-2017, 01:41 PM   #589
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Re: FIFA 17 Simulation Sliders

Here's an interesting result to prove you can get some variety in results against the run of play:


Teams: Wigan - QPR
Score: 0 - 1
Shots: 11 - 4
SOT: 4 - 1
Poss%: 54% - 46%
Tackles: 16 - 22
Fouls: 2 - 2
Corners: 2 - 4
Pass acc: 86% - 79%


Very interesting result given that QPR were pretty out classed in this one.
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Old 06-10-2017, 05:38 PM   #590
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Re: FIFA 17 Simulation Sliders

Quote:
Originally Posted by unctarheel19
The pass speed is what creates some pass errors.. the lower the number the less Error there is. As it is now, it's not at a overly high speed. You can maybe drop it a little but then you will have the same issue of every team pass % being in the mid to upper 80'sbregardless of rating. The way I have it set it I get a good variety... for example I just did Huddersfield vs Wolves... Huddersfield pass % was at 86. Wolves was 74%.
I am aware of this issue (direct relation between pass speed and pass accuracy) for a long time. I have settle for pass speed 50 because it's somewhere in the middle between realistic gameplay and realistic stats. As I see it, it's impossible to get both. If you move sliders towards realistic gameplay you will end with unrealistic stats and vice-versa.

Today I played Man Utd vs Cambridge Utd for hours long, changing shot error, Gk ability and FT control looking for a realistic goals/shots ratio. Got nothing... I wish we could have separated sliders for both teams playing CPU vs CPU like we can on User vs CPU. It would make this much more easier...

I will be travelling for a month. So, no more FIFA 17 for a while. But, I will be releasing new videos of my Wolves CM for those who are interested.

Keep the good work! I will be around helping, if I can.

Cheers!
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Old 06-10-2017, 07:12 PM   #591
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Re: FIFA 17 Simulation Sliders

Idk if it was a fluke-- or if I somehow stumbled onto something but I just had a CPU v CPU game with 13 total fouls....
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Old 06-11-2017, 01:48 AM   #592
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Re: FIFA 17 Simulation Sliders

Quote:
Originally Posted by unctarheel19
Idk if it was a fluke-- or if I somehow stumbled onto something but I just had a CPU v CPU game with 13 total fouls....
It happens once in a while (rarely). It depends mostly on the referee. Not sure if the rain also helps.

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