Lauriedriver mentioned something I've noticed too, in a recent thread, namely the body strikes forcing you do duck very conspicuously, whereas in real life fighters often just extend their arms and blast the body from what I've seen, no such ducking is required, at least not always. As a result the strikes are faster and safer too.
Now, I'm not necessarily pushing for a change here. I just like how the body shots look and feel in real life, but it can be argued that if it was like that in the game, it would be very difficult to distinguish between head and body shots which would also make punishing body shots harder. So, what do you guys think, is any change warranted, can it be done without causing more issues or are things good as they are?
Now, I'm not necessarily pushing for a change here. I just like how the body shots look and feel in real life, but it can be argued that if it was like that in the game, it would be very difficult to distinguish between head and body shots which would also make punishing body shots harder. So, what do you guys think, is any change warranted, can it be done without causing more issues or are things good as they are?
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