07-17-2017, 07:40 AM
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#6
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MVP
OVR: 15
Join Date: Aug 2008
Location: Windsor, ON - Canada
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Re: Can u putt well at Faxon Park?
I find alot of the putting issues are just due to unrealistic greens. I mean that in a couple of ways. One, the fast greens are just... too fast. Second, some of the breaks and elevation changes you see on some of these greens, along with pin placements are just ridiculous, and it gets even worse with user created courses. I've had a 3 foot putt before, where I've had to aim about a foot or more outside the hole to sink it. I mean, with that type of break the question that comes to mind for me is... how the heck is my ball even sitting there? Clearly it should have rolled away.
With putting being naturally difficult in the game, I feel like they've gone overboard with the dramatic differences in green speeds. Play a round on slow (if you can find courses with any that is, good luck) then play a round on fast greens. The difference is just too huge IMO. I like that it's noticeable, no doubt, and I like that it's a different challenge between the two, but it's just too extreme.
As for the green grid. I use it. I don't care what anyone thinks of that either. lol In this game though, it not always useful. The movement of the beads on the grid dont seem to accurately reflect the amount of break, or movement in putts. They're slowly sliding along to make it seem like it's not a huge break, but once you hit that ball, it's taking a massive left/right turn. It's just not accurate enough. I get it, they wanted it to be tough to score in the game, and that's fine I guess, but the tools they give you as aids, don't really help it seems. Especially when on certain course themes, and lighting conditions it's almost impossible to see the hole itself, or even the green grid at times.
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