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Playmakers Madden 17 Pro level sliders

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Old 08-31-2016, 12:23 PM   #73
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Re: Playmakers Madden 17 Pro level sliders

Quote:
Originally Posted by jmik58
I tried Version 1.0 last night with Chiefs (me) vs Steelers. The running game was horrendous. I literally couldn't get through the line of scrimmage no matter the formation or type of run. I mean literally, every time I ran a dive or lead, the D-lineman and LB in that exact spot would shed their blocks and destroy me 1-yard behind the line. This was at least 6 times before the 1st half. I realize that KC's OG's are pretty bad and that Charles isn't a tackle-to-tackle bruiser, but the run-game sliders might need some tweaking for the HUM offense and CPU defense. This set may be good to keep a powerful running attack in check, but it feels like it does so to an extreme that negatively impacts teams that aren't power running teams. Other than that, I think the game played well, but I'd recommend evaluating the running game again.

Agree, it's the only thing I don't like so far on offense. Blocking doesn't get the chance to set up. When you watch the replay it's like the D warps off of the Oline blocker.
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Old 08-31-2016, 02:30 PM   #74
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Re: Playmakers Madden 17 Pro level sliders

Quote:
Originally Posted by ballgameronny
Anyone else having a rough time running the ball? I am the Cowboys and I get hit at the line of scrimmage


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Remember fellas the quote I left on the FRONT PAGE in regards to run blocking

You aren't restricted to using 0 Run Block if you feel like your OL isn't holding up.....

You can set it anywhere between 0-10 based on your production...

You can also reduce the CPU tackle slider down and it will reduce their pursuit to the ball but remember the CPU tackle slider is only at 55 which isn't too high IMO on Pro Level
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Old 08-31-2016, 02:44 PM   #75
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Re: Playmakers Madden 17 Pro level sliders

Quote:
Originally Posted by D Rey
Love playing on Pro... I have 2 questions
1) Does the CPU seem to try and lose the game in the 4th quarter? Seemed like last year they would play great until the 4th and then tried to do everything they could to lose the game.
2) Do you adjust these sliders in both main menu and CFM?
You can adjust the sliders from the main menu. When you are in CFM there is an option within the sliders section to import saved sliders. No need to manually do it again.
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Old 08-31-2016, 02:54 PM   #76
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by Grandview2015
I had to bump up RBK to 100 to get any decent running game. I will admit V1 works better. I am torn because I like 100.
so strange bro - we all know miami's not the greatest run team or oline and I figured well cleveland ok they stink, but cincy at home ajayi had 97yards 2td on 12 carries one he did break for a big run - and they do stop me at times, but by the end of the game I know damn well I shouldn't have 180yds rushing between the 3RB LOL -

my tip on running is try not to R2 behind the line of scrimmage it neglects any type of cut and pay attention to the button cues, they come fast and leave faster, but when it pops up mash it dont press it once - and use your stiff arms L1 or R1 really work this year use them
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Old 08-31-2016, 02:56 PM   #77
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by Playmakers
I would make the Following changes

Human
Fumbles-25
Reaction Time-0

CPU
WR Catch-50
Reaction Time-100
Tackle-75
I'm going to try that tonight - I was thinking of something but couldn't put a finger on a formula! good looking i'll report back
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Old 08-31-2016, 03:02 PM   #78
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Re: Playmakers Madden 17 Pro level sliders

V 2.0
Control QB and RB on Offense, DT on Defense, no switching.
Do kick & punt returns.
OPI & KCI off.
QBA Human to 5 QBA CPU to 65.

5th game beat the Browns 41-34

1st Quarter
75 yd TD Fitzpatrick to Coleman. 10:40 0-7
25 yd Blount rush TD. 7:33 7-7
74 yd Johnson jr rush TD. 7:17 7-14
54 yd TD Fitzpatrick to Coleman. 4:30 7-21

2nd Quarter
58 yd FG Gostkowski. 8:19 10-21
21 yd TD pass Brady to Lewis. 1:48 17-21
45 yd FG Suisham. 0:41. 17-24
Browns INT Kruger. 0:08

3rd Quarter
34 yd FG Gostkowski. 8:35 20-24
Fumble Fitzpatrick, NE recovers. 8:26
10 yd TD Brady to Gronk. 7:45 27-24
Fumble Brady 4 yd line CLE recovers. 4:22
20 yd FG Suisham. 2:43 27-27
15 TD pass Brady to Amendola. 0:18 34-27

4th Quarter
17 yd White rush TD. 6:57 41-27
72 yd TD Fitzpatrick to Gordon. 6:14 41-34
Fumble CLE 23 yd line, NE recovers. 4:46
Missed FG. 3:58
Fumble CLE, CLE recovers. 3:37

NE
Rush yards 195, pass yards 342, 26 1st downs, 38 PR yards, 124 KR yards, 2 turnovers, 3-25 penalties, TOP 30:47, 1 sack.
Brady 31-44 352 yds 70% 3 TD 1 INT
White 15 rush 89 yds 1 TD
Lewis 9 rush 53 yds
Blount 4 rush 40 yds 1 TD (injured)

CLE
Rush yards 83, pass yards 325, 6 1st downs, 15 PR yards, 115 KR yards, 2 turnovers, 5-40 penalties, TOP 17:13, 3 sacks.
Fitzpatrick 16-24 331 yds 66% 3 TD
Johnson Jr. 18 rush 89 yds 1 TD

Closer game this time and had to be a bit more precise with throwing, still high scoring though.
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Old 08-31-2016, 03:08 PM   #79
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Re: Playmakers Madden 17 Pro level sliders

Quote:
Originally Posted by Playmakers
Remember fellas the quote I left on the FRONT PAGE in regards to run blocking



You aren't restricted to using 0 Run Block if you feel like your OL isn't holding up.....



You can set it anywhere between 0-10 based on your production...



You can also reduce the CPU tackle slider down and it will reduce their pursuit to the ball but remember the CPU tackle slider is only at 55 which isn't too high IMO on Pro Level


I will try 10 I thought that 100 would be too intense


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Old 08-31-2016, 03:08 PM   #80
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Re: Playmakers Madden 17 Pro level sliders

Quote:
Originally Posted by jmik58
You can adjust the sliders from the main menu. When you are in CFM there is an option within the sliders section to import saved sliders. No need to manually do it again.


Do most of you alter from main menu or within the CFM?


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