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whosnext00's Madden 17 All-Pro Realism Sliders + Explained

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Old 02-16-2017, 08:55 PM   #145
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Are these playing realistic with 40 qb accuracy and 50 pass block and do wide receivers catch ball more them tight ends
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Old 02-16-2017, 09:30 PM   #146
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Re: whosnext00's Madden 17 All-Pro Realism Sliders

I hope you all realize that these haven't been updated in 4 months.
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Old 02-16-2017, 09:47 PM   #147
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I know is there a set that has been updated and plays good for cpu vs cpu
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Old 02-17-2017, 06:49 PM   #148
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Last week I was playing ootb with all-pro default except fg power at 70 and fg acc at 40. Injuries 48, fatigue 60 and speed parity 100 on slow speed. Also used the penalty adjustments. Had the best games to date. Teams and players played to their ratings. Downloaded the latest patch and plugged everything back exactly the way it is above. Completely different game. I'm back to ootb. If you can reinstall to ootb and plug it in the way I have, it is by far, the best way to go. I wish it wasn't true, but it is. I love the color rush uniforms and the fact that they moved the qb right up behind the center as he should be without the gap, but I will sacrifice those things for the best damn gameplay.

Last edited by audbal; 02-17-2017 at 06:49 PM. Reason: Acc.change
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Old 02-17-2017, 06:55 PM   #149
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Quote:
Originally Posted by audbal
Last week I was playing ootb with all-pro default except fg power at 70 and fg acc at 40. Injuries 48, fatigue 60 and speed parity 100 on slow speed. Also used the penalty adjustments. Had the best games to date. Teams and players played to their ratings. Downloaded the latest patch and plugged everything back exactly the way it is above. Completely different game. I'm back to ootb. If you can reinstall to ootb and plug it in the way I have, it is by far, the best way to go. I wish it wasn't true, but it is. I love the color rush uniforms and the fact that they moved the qb right up behind the center as he should be without the gap, but I will sacrifice those things for the best damn gameplay.
OK their wasnt robo quarterbacks I might have to try it
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Old 04-09-2017, 09:45 PM   #150
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Re: whosnext00's Madden 17 All-Pro Realism Sliders

Please tell me what is wrong with this theory 15 min all pro
For the most balanced gameplay for 15 min why or why not

All pro
15 min quarters
15 second runoff
0 threshold
Penalties at 20
Fatigue and inj at 20
Xp at 40
Now for the math

If the default settings are based around 6 min quarters and we go 15 then the difference is 2.5. So 50 penalties, fatigue, and inj, and 100 xp divided by 2.5 brings me to these numbers based on the difference from base game time.

Please give thoughts and feedback on why these numbers do and do not make sense!!

I've been using sliders from this site for years and based on responses from Clint and John from twitter this is where I have ended up





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Old 08-09-2017, 03:51 AM   #151
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Will this work for offline coach mode?
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Old 09-15-2017, 12:52 AM   #152
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Hi all, I know this is from last year but... as i don't have time to do it myself at the moment. Would anyone be willing to plug these into M18 and see how it goes, then post results/observations?
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