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FistofRage's Madden 17 ALL-MADDEN SLIDERS

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Old 10-14-2016, 08:37 PM   #57
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Just finished a game w those tweaks and it played pretty well.

Chiefs (me) 34-chargers 24

Pretty defensive game despite the score. I had a ko return and fumble return for td. They also had a last second hail mary td

A. Smith 14-18 125 1-2
Rivers 25-35 377 3-1

Charles 20-101
Woodhead 14-34
Ware 5-15
Oliver 3-23

6 sacks 5 by me 1 chargers

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Old 10-15-2016, 01:35 AM   #58
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Just played Denver(me) @ sd and lost 16-13 fumbled twice and threw 2 picks. Sloppy game. Time ran out when Thomas couldn't get ob on the sd 30 as time expired. Sd chewed nearly the last 6 minutes off the clock before they kicked the game winning field goal from the 10 with 30 seconds left.

Definitely felt like an NFL game. The better team just didn't make enough plays.
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Old 10-16-2016, 07:53 PM   #59
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Getting great games but I'm going to beef up the running game a bit. Updated on page 1.
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Old 10-16-2016, 09:48 PM   #60
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Been using these sliders the last 5 games or so in my CFM and these are probably the best I've used post patch. Good stuff.

I was extremely close to putting this game down because of how frustrated I was with the gameplay post patch. All-Pro sets were way too easy and All Madden sets I used were giving the CPU super powers.
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Old 10-17-2016, 01:19 AM   #61
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

What are you guys seeing from the ai rushing attack? I may bump run block somewhere between 51-55
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Old 10-17-2016, 10:41 AM   #62
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

I'm going to bump AI run block to 55 for a few games and test it out. I want the AI to have a bit of a better running game. Right now pass defenses are still pretty effective against the run, however, that may be because I control the DT.

So depending on which defender you use, You may need to adjust the run block.
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Old 10-17-2016, 01:07 PM   #63
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

I definitely have better luck defending the run or rushing the passer if I'm controlling a DLineman. But if not, then RBs can usually get to the second level on me. I'll have to play another game or two to get a good feel, but with the tackling low and CPU RBs propensity to break tackles, I'm just scared that once they get to the 2nd level, they'll make one man miss and be gone.

I've had issues on other slider sets where I pretty routinely give up a 40+ yard run every tame because of that.

CPU run game has been pretty good for me so far. Maybe a small bump necessary.
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Old 10-17-2016, 01:58 PM   #64
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Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

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Originally Posted by Hassan Darkside
I definitely have better luck defending the run or rushing the passer if I'm controlling a DLineman. But if not, then RBs can usually get to the second level on me. I'll have to play another game or two to get a good feel, but with the tackling low and CPU RBs propensity to break tackles, I'm just scared that once they get to the 2nd level, they'll make one man miss and be gone.

I've had issues on other slider sets where I pretty routinely give up a 40+ yard run every tame because of that.

CPU run game has been pretty good for me so far. Maybe a small bump necessary.
Yeah, they will break some long runs if they get into the third level. I just feel with it below 50, pass defenses are still to good at stopping the run and the AI was averaging just over 2.5 ypc against me.

But if a big bruiser gets past the lbers, I don't mind if he steamrolls a CB. I really feel like everything else in this set is spot on. Speed isn't the only attribute that matters. The bigger RBs are harder to bring down so are TEs and the big receivers. Catching ability makes a huge difference. The great receivers are able to make circus catches while mediocre receivers drop passes in traffic.

Thanks for the feedback. Let me know what AI run block you settle on. I only have time to play a game or so per night so hard to get a huge sample size.
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