How do I make the run game challenging?

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  • KSUowls
    All Star
    • Jul 2009
    • 5894

    #1

    How do I make the run game challenging?

    I don't know if it was a patch that changed or that I just didn't put enough time into the game early on, but the ease of which the run game plays is unbearable (just started playing again since early September)

    Does anyone else notice this or have any solutions?

    I'm running a Falcons rebuild, traded away Bijan and just using Algier as my main back. I've tried multiple sliders on all-madden (Run Block at 0, very high CPU tackle, both low and high speed parity ratings), and I can't find a way to prevent myself from averaging 7ypc on a bad game. I've used 3 different playbooks (Falcons, Eagles, Bengals).

    I think that part of the problem is the angles which the AI defenders take to the ball carrier. I notice this on my own defense as well, where defenders will just run straight into a blocker rather than try to maintain any kind of contain. But also it's basically a case where if you make it through the gap at the line of scrimmage then there is an easy 8-12 yards before anyone even gets near you.

    Any tips on how to make this more challenging?
  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10901

    #2
    Re: How do I make the run game challenging?

    What difficulty level are you on?

    I think this can affect things.

    I play on AM and use a version of Matt10’s sliders, and I’ll say that Bijan did very well in YR1, but he was in the low 5s for YPC, which is high but not stupid high, and lesser backs for me tend to have issues getting through the LOS, making guys miss, or getting yards after contact, so it feels to me like the overall makeup and ratings of the backs can matter.

    I do think running out of the gun is easier this year than in years past, perhaps. I built a whole playbook around the HB base play out of the gun, and it’s incredibly effective if you have good pulling guards and get the timing down.

    Inside zone from the gun is also a pretty reliable play vs. most fronts you’ll face.

    So some of it could be level, sliders, talent, and how the CPU overall calls games.

    Comment

    • KSUowls
      All Star
      • Jul 2009
      • 5894

      #3
      Re: How do I make the run game challenging?

      Originally posted by RogueHominid
      What difficulty level are you on?

      I think this can affect things.

      I play on AM and use a version of Matt10’s sliders, and I’ll say that Bijan did very well in YR1, but he was in the low 5s for YPC, which is high but not stupid high, and lesser backs for me tend to have issues getting through the LOS, making guys miss, or getting yards after contact, so it feels to me like the overall makeup and ratings of the backs can matter.

      I do think running out of the gun is easier this year than in years past, perhaps. I built a whole playbook around the HB base play out of the gun, and it’s incredibly effective if you have good pulling guards and get the timing down.

      Inside zone from the gun is also a pretty reliable play vs. most fronts you’ll face.

      So some of it could be level, sliders, talent, and how the CPU overall calls games.
      Playing on All Madden. Used different combinations of AM sliders that I have seen, the main ones being:
      Run Block at 0
      AI tackling at 90 (not breaking a lot of tackles, not really a stick skills expert, the holes are just wide open all the time).
      Speed parity tested at 0, 50, 75, 95


      I've been playing with defensive pass reaction time to see if that could somehow improve run defense reaction, but I haven't noticed any major changes there.

      All of my backs are over 5 ypc, my better ones are over 7, all of this is with me intentionally ending some of my big plays. I do run out of the gun a lot, which I do notice has the biggest holes (which would suck if I have to just run a 1 back playbook on everything just to have an offense that isn't unstoppable due to a dominant run game with an average RB and mediocre o-line).

      My most common run play is the inside zone. I'll mix in some pulling guards to change things up and the occasional stretch. Well, the stretch I have almost completely abandoned due to bad AI pursuit angles making it a high percentage big play.

      Will try Matt10's sliders

      Comment

      • tdogg097
        Pro
        • Jun 2012
        • 853

        #4
        Re: How do I make the run game challenging?

        Just throwing this out there because I have been experimenting with different slider combos. Try dropping holding, block in the back, and facemask to 5. At those levels I've noticed run blocking isn't as good and tackling is improved. DL and LBs make most of the run tackles where before I did those edits it was DBs making all the tackles.

        Comment

        • gman2774
          MVP
          • Mar 2004
          • 1071

          #5
          Re: How do I make the run game challenging?

          Originally posted by tdogg097
          Just throwing this out there because I have been experimenting with different slider combos. Try dropping holding, block in the back, and facemask to 5. At those levels I've noticed run blocking isn't as good and tackling is improved. DL and LBs make most of the run tackles where before I did those edits it was DBs making all the tackles.


          Wouldn’t this impact CPU’s run game production as well? My challenge is my run game is too easy and the CPU’s run game is too easy to stop. Ideally I’d love to make the CPU run game stronger and my run game weaker. Wouldn’t adjusting penalties to make user run game weaker also make the CPU run game weaker?

          Comment

          • tdogg097
            Pro
            • Jun 2012
            • 853

            #6
            Re: How do I make the run game challenging?

            Originally posted by gman2774
            Wouldn’t this impact CPU’s run game production as well? My challenge is my run game is too easy and the CPU’s run game is too easy to stop. Ideally I’d love to make the CPU run game stronger and my run game weaker. Wouldn’t adjusting penalties to make user run game weaker also make the CPU run game weaker?
            You didn't mention the ease at stopping the run in your OP. I'd be curious to see how you are stopping the run so easily if you are also running it easily. What is the AI yards per attempt against you? My guess is you are good at stopping the run because the AI passes over 75% of the time.

            Comment

            • Dsabol715
              Rookie
              • Nov 2017
              • 303

              #7
              Re: How do I make the run game challenging?

              things I've done: run different plays. zone plays can be an easy 10+ YPC so if that's an issue, don't call those plays. do more pitches which can easily be blown up by a defensive end. call more screens; this current CFM I have, breece is my leading receiver (I lost Garret Wilson in quarter 1 week 1 for half the year). let the cpu take control of your half back.

              I nothing is perfect but I have had a few games where I didn't even crack 80 yards a game due to the game script.
              Currently playing:
              Madden 26
              MLB The Show 25
              Super Mario Wonder
              Pokemon Unbound

              Teams:
              New York Mets
              New York Jets
              Philadelphia Flyers

              Comment

              • Detroit Tigers
                MVP
                • Mar 2018
                • 1376

                #8
                Re: How do I make the run game challenging?

                Originally posted by tdogg097
                You didn't mention the ease at stopping the run in your OP.
                He’s not the OP.

                On-topic: the two things I did was 1) let the AI run for me and then 2) I started running all my run plays from broadcast cam. Both are effective.
                Just one man’s opinion.
                I don’t actually care about any of this.

                Comment

                • KSUowls
                  All Star
                  • Jul 2009
                  • 5894

                  #9
                  Re: How do I make the run game challenging?

                  Originally posted by gman2774
                  Wouldn’t this impact CPU’s run game production as well? My challenge is my run game is too easy and the CPU’s run game is too easy to stop. Ideally I’d love to make the CPU run game stronger and my run game weaker. Wouldn’t adjusting penalties to make user run game weaker also make the CPU run game weaker?
                  I'll say that Matt10's sliders (turning the User run blocking down further) helped some. Algier has gone from 8ypc down to close to 5. However, my speedy backs are pretty unstoppable as they are still able to exploit the broken nature of the running game in M24. Overall the sliders make the cpu running game...not non-existent? Part of this is probably due to having a weak defense, but the AI runs pretty well against me most of the time, and they break off some ridiculous runs at times. This is all relative to what I usually get from CPU run games though. Basically it's like a 60 yard home run and a bunch of 2-5 yard gains the rest of the way.

                  Originally posted by Dsabol715
                  things I've done: run different plays. zone plays can be an easy 10+ YPC so if that's an issue, don't call those plays. do more pitches which can easily be blown up by a defensive end. call more screens; this current CFM I have, breece is my leading receiver (I lost Garret Wilson in quarter 1 week 1 for half the year). let the cpu take control of your half back.

                  I nothing is perfect but I have had a few games where I didn't even crack 80 yards a game due to the game script.

                  Thanks for this. I'll try letting the cpu take control of my back. I really hope that I don't have to use a different playbook as I like to mainly play from the Gun, but like you said those zone runs are handled extremely poorly by the AI defense. As for the screens, I actually have to limit myself on using them. They are absurdly powerful with a speedy back.

                  Comment

                  • Kevin McKoy
                    Rookie
                    • Jun 2009
                    • 223

                    #10
                    Re: How do I make the run game challenging?

                    To me, and again, I could be the odd man out here, but after the patch yesterday I noticed running was a little bit more challenging.

                    One reason is that defenders aren't consistently getting stuck in blocking animations like they were (this was in the patch notes). And this was on default all pro. I can hear it now, "Default all pro?! Booo, this guy must not be very good, etc"

                    But for clarification, I always do this after every patch because I want to see what was fixes, what's broken etc and it's kinda hard to do when you're using sliders.

                    But, I think the other issue is the fatigue slider. You haven't mentioned what level you have it at, at default it's going to be pretty easy to run because nobody gets tired.

                    I used to play running back, after about 4 or 5 runs you're not just running down the field like you're playing tag football, as if you haven't gotten hit. So let us know what you're doing with that.

                    Also, you didn't mention whether progressive fatigue is on or not. I'm testing it now to see if they've fixed, but as it stands, towards the end of the season, the cpu is more fatigued than you, I let the cpu manage my practice reps, and even after controlling 32 teams , the cpu is still more fatigued. Can see this by controlling the team you're about to play. Around week 14 or so, their icons will be burnt orange and yours might be like blue.

                    Lastly, sorry this thing is so long, cut down on some of the gun running, at least out of trips. Why? Because often times it makes the cpu defense come out in a ridiculous formation.

                    You come out in 3×1 with on first down and they come out in dime. Well ya it's going to be pretty easy to run against that. So you have to notice the cpus limitations and work around that.

                    Comment

                    • KSUowls
                      All Star
                      • Jul 2009
                      • 5894

                      #11
                      Re: How do I make the run game challenging?

                      Originally posted by Kevin McKoy
                      To me, and again, I could be the odd man out here, but after the patch yesterday I noticed running was a little bit more challenging.

                      One reason is that defenders aren't consistently getting stuck in blocking animations like they were (this was in the patch notes). And this was on default all pro. I can hear it now, "Default all pro?! Booo, this guy must not be very good, etc"

                      But for clarification, I always do this after every patch because I want to see what was fixes, what's broken etc and it's kinda hard to do when you're using sliders.

                      But, I think the other issue is the fatigue slider. You haven't mentioned what level you have it at, at default it's going to be pretty easy to run because nobody gets tired.

                      I used to play running back, after about 4 or 5 runs you're not just running down the field like you're playing tag football, as if you haven't gotten hit. So let us know what you're doing with that.

                      Also, you didn't mention whether progressive fatigue is on or not. I'm testing it now to see if they've fixed, but as it stands, towards the end of the season, the cpu is more fatigued than you, I let the cpu manage my practice reps, and even after controlling 32 teams , the cpu is still more fatigued. Can see this by controlling the team you're about to play. Around week 14 or so, their icons will be burnt orange and yours might be like blue.

                      Lastly, sorry this thing is so long, cut down on some of the gun running, at least out of trips. Why? Because often times it makes the cpu defense come out in a ridiculous formation.

                      You come out in 3×1 with on first down and they come out in dime. Well ya it's going to be pretty easy to run against that. So you have to notice the cpus limitations and work around that.
                      I have fatigue set at 75 currently (85 when I made the post). Currently have progressive fatigue turned off (was on originally). The unstoppable runs happen at all stages of the game for me (though I think the AI is a little less explosive in the 2nd half), and also in the first weeks of the season before progressive fatigue would set in.

                      I have not played under the new patch yet. Hopefully that slows things down a bit. I wish that there was a run reaction slider like the old NCAA games had.

                      Comment

                      • Kevin McKoy
                        Rookie
                        • Jun 2009
                        • 223

                        #12
                        Re: How do I make the run game challenging?

                        Fatigue is one of those sliders thar can make or break things. I set mine at 66, but I'll explain the method to my madness, that seems to be the slider people tend to skimp on the details.

                        Realistically, there should be a contrast between a offensive linemans stamina and a wide receivers stamina, right? So, I set up an experiment. I lined up a offensive lineman at wr, and had he and the other receivers run go routes down the field, about 70 to 75 yards and then waited for them to turn back to me and throw the ball away.

                        I pick prevent defense and send all of the defensive linemen into hook zones, so I'm not getting rushed. And I just roll out of the pocket and throw it away. I huddle up, I use 15 sec accel clock, so unless the cpu Audibles, the latest they snap it is 9 seconds, so after I have hot routed my 4 version on streaks, so they just go straight, I wait until 9 seconds and rinse and repeat. Now, a 300lb lineman is going to struggle to do this twice, I run the streaks 3 times, by the time I line up for the third time, the offensive lineman should be om the sidelines. If he isn't, I bump up fatigue by a point. And it happened at 66.

                        Sorry for the novel. Cornerbacks don't really sub out unless they're hurt, at 75, 85, I'm seeing safeties sub out, corners, and I'm like "that doesn't really happen. The problem exacerbates when you don't give the opposing team auto subs, now their lineman are gassed, they can't sub out, oftentimes the linebackers get gassed and it's open season.

                        If you're playing franchise, play offline. Online doesn't allow you to control other teams, and you won't be able to set auto subs for them.

                        Comment

                        • warren_playa
                          Rookie
                          • Nov 2019
                          • 94

                          #13
                          Re: How do I make the run game challenging?

                          Play someone that knows what they are doing, that’s how you stop the run sir

                          Comment

                          • KSUowls
                            All Star
                            • Jul 2009
                            • 5894

                            #14
                            Re: How do I make the run game challenging?

                            Originally posted by warren_playa
                            Play someone that knows what they are doing, that’s how you stop the run sir
                            What does that mean?

                            Sent from my SM-S916U1 using Tapatalk

                            Comment

                            • cch99
                              MVP
                              • May 2003
                              • 1551

                              #15
                              How do I make the run game challenging?

                              I’ve just decided to limit my runs. Especially with the CPU passing so much. I’m trying to even it up. Basically I try to only run once every set of downs unless it’s bleed clock at end of game. If I go for it on fourth down I can run a second time.

                              Unfortunately it’s tougher on all madden but I just get annihilated so I don’t think there is a way on console to really make it hard. Team matters too. I play as the Eagles. I can run all day. I struggle a little bit more in my all 32 franchise with bad teams


                              Sent from my iPhone using Operation Sports

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