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EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Old 09-09-2016, 04:56 PM   #25
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by ehh
For those who've been running a cloud CFM, how reliable has it been?

I played a test cloud CFM as soon as the game dropped and I "lost connection" to EA's servers after one game, got booted out to the main menu and my game didn't save. Very frustrating, I have no interest in a cloud CFM if that's a common issue.
I'm already halfway into my second year in my Falcons CFM. I play on 13 minute quarters and have only been disconnected once. I don't look at any replays mostly, maybe one or two if they are good plays and I skip the halftime show.
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Old 09-09-2016, 05:35 PM   #26
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Basically its this when it comes to Cloud vs Offline

Cloud –
*Receive updates quicker and may receive updates that never come to offline, like the XP Sliders being added last year to cloud only.
*Faster sim times (although offline isn’t slow unless you are simming long periods)

Offline-
*Can suspend and resume a game
*Do not have to worry about the server crashing or being down (some have it happen often, some don’t. I had it happen enough in past to not go with it)


For me, I would love to receive the updates quicker, but the game plays pretty good and I can afford to wait for a patch and the chance that I sat there for an hour and 20 minutes only for the game to disconnect on me isn't worth it. The main reason though, is the suspend resume feature. There are plenty of times I can start a game, but won’t be able to finish, so this feature comes in handy for me.

Can’t go wrong with either option.


I may actually do "GM" Play of The Moment cloud CFM with the Browns and work more on playing important games and building the team.

Last edited by Brandwin; 09-09-2016 at 05:38 PM.
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Old 09-09-2016, 05:48 PM   #27
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Sounds like I am going to have to wait for the patch to start my franchise...
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Old 09-09-2016, 05:56 PM   #28
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Does anyone know if there is any way to play a user vs user game in cloud CFM on the same console? Not online? But sitting right next to each other on the couch? We used to be able to do this in an online dynasty in NCAA Football, 3,4,5 years ago? Why is this a feature EA takes out of the game??
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Old 09-09-2016, 06:17 PM   #29
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Have the developers said anything about a timeframe for this to be put into a patch? Also, did the last patch work for current franchises, or did you have to start over? Can't do an online because of CPUs abysmal playcalling.
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Old 09-09-2016, 06:20 PM   #30
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes





Latest from twitter.
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Old 09-09-2016, 06:27 PM   #31
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Quote:
Originally Posted by bkrich83




Latest from twitter.
That's a really good change.
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Old 09-09-2016, 09:46 PM   #32
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Love that they brought CFM rookies in line with the real ones, however in doing this they did not update the scouting section. Most players after fully scouting them are below their projected rounds.
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