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Player Body Types need to be far more varied for Madden '18

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Old 06-18-2017, 11:08 AM   #9
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Re: Player Body Types need to be far more varied for Madden '18

The problem I see with madden player models from a anatomical standpoint is the hinge joints where the bicep meets the elbow and the hamstring meets the poplateal region behind the patella( knee cap). These areas are way to narrow causing a very unnatural looking body that is even more prevalent when the players are moving. These areas should be thicker and the transition should be slightly gradual from one Anatomical region to the next.
If madden corrected these two areas then that alone would enhance the look of the players.
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Old 06-18-2017, 11:23 AM   #10
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Player Body Types need to be far more varied for Madden '18

Take a look at Greg Olsen in one of the leaked videos. He has a somewhat unique 'tall, slender, muscular' body type. They nailed it in 18. I haven't looked at him lately in 17 to see if it's truly that different, but the clips I saw of him in 18 look spot on, and I see that body type as not quite being well 'shaped' in madden before. Madden seems to get the fat people just fine. Lol. The overweight linemen have looked great for 20 years!!! . But, again, it's the slender muscular types they've missed.

So yeah, I think I'm seeing a nice variety of body types in 18 that helps differentiate players. And, that's probably partially (if not all) helped out by frostbite. I've been saying this b4 about FIFA 17. Player models and faces look amazing in that game. So, I expect similar in madden, now.


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Old 06-18-2017, 12:23 PM   #11
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Re: Player Body Types need to be far more varied for Madden '18

The body types seem to look a lot better this year.

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Old 06-18-2017, 12:43 PM   #12
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Re: Player Body Types need to be far more varied for Madden '18

Quote:
Originally Posted by Brooke2011
The problem I see with madden player models from a anatomical standpoint is the hinge joints where the bicep meets the elbow and the hamstring meets the poplateal region behind the patella( knee cap). These areas are way to narrow causing a very unnatural looking body that is even more prevalent when the players are moving. These areas should be thicker and the transition should be slightly gradual from one Anatomical region to the next.
If madden corrected these two areas then that alone would enhance the look of the players.
That bent knee poster is somebody brought up that is bothersome. I wonder tweaking or redoing the "skeletal" structure of models would require a bunch of adjustments elsewhere with player interaction, collision detetction, physic etc. Perhaps that why they haven't re-done it yet
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