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Originally Posted by CM Hooe |
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Right, so where's the "Play Game" button?
I'm sure it's described in the long description, but my point is this: a UI which a new user who has never seen it before can't figure out how to use at first glance without a text description is not a well-designed UI. I don't know how to use this UI to manage my one team I control without reading a manual. The things I want to do in a franchise - play a game, manage my roster, improve my players - should be readily evident on the first screen I see and immediately accessible.
Criticize the Things To Do paradigm all you want for its lack of atmosphere, but with that I can at least get to any action item which requires my immediate attention - playing games, spending XP, receiving trade offers, reacting to injuries, negotiating player contracts, etc. - in zero button presses. The items requiring my immediate attention are shoved right in my face the moment I load my franchise. It is nothing if not efficient, and anyone who sees it will immediately understand it.
I recognize the completely valid concern about the lack of atmosphere provided by the UI for single-player franchises, and this proposal definitely does a good job of addressing that concern. However, given how slow Madden's underlying UI tech is (even on PS4 Pro), all this new design does is get in my way.
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Don't get me wrong, I think a "things to do" hub is nice to have.
All I did was turn it into a week long schedule, that could be found under te "schedule" tab.
However, it doesn't have to take up as much space as it does.
The Yellow shows us what week it is 4 times. One of those times it takes up a 1/4 of the screen.
The green shows the waste of space. I don't need a weekly reminder on how scouting works.
The orange is another redundancy, It tells you your coach xp twice.
But my point is, I agree, it is nice to have a play now button for simplicity and for new users.
however we dpn't need it to take up THAT much space.