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Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Old 06-12-2017, 09:54 AM   #9
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by Toupal
A summary of what I hear.... "Story Mode killed franchise mode this year."
I'm not a fan of story mode in sports games but the thing is that the Madden team absolutely had to include this mode. All other sports game are incorporating these type's of modes so Madden were pretty much forced to include Longshot.
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Old 06-12-2017, 09:59 AM   #10
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

My big takeaways:

Play Now Live- Start a season wherever the NFL season currently is? This is HUGE! Why has this not been a bigger deal?

Pick your team, and pick a starting point in the season.

NBA Live and Madden- Features for career/ franchise modes are potentially interchangeable going into the future. SO if NBA live has it, Madden should have it as well.

So features that NBA Live put in this year, will potentially be in Madden next year.
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Old 06-12-2017, 10:00 AM   #11
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

No major upgrades to CFM
No dynamic weather
Able to chuck the tight end now!!

The gameplay sounds like its gonna be great, been hearing player movement is better too! Im ok with lack of attention to cfm, Im happy that Play Now got some attention since that's the mode I play most.

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Old 06-12-2017, 10:01 AM   #12
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by Toupal
NBA Live and Madden- Features for career/ franchise modes are potentially interchangeable going into the future. SO if NBA live has it, Madden should have it as well.

So features that NBA Live put in this year, will potentially be in Madden next year.
What they have essentially done is double their development team for CFM by leveraging their assets across platforms. It is a smart move on their part to increase devs without increasing cost.
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Old 06-12-2017, 10:08 AM   #13
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

there should be an option to start cfm as of that week/rosters like play now or start of season with cut down rosters/injuries so you dont have to play preseason and the cpu has made dumb cuts of your 3rd round pick and at the same time accurate draft picks as of that point.
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Old 06-12-2017, 10:15 AM   #14
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

I believe the physics engine of Frostbite will be a big improvement...The whole Frostbite is amazing...

I also like that we can chuck TE's... I know there hasn't been much "CFM" specific content, but at the same time, the overall improvements to game play, IMO, will transfer into a much better CFM experience..
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Old 06-12-2017, 10:18 AM   #15
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by T4VERTS
What they have essentially done is double their development team for CFM by leveraging their assets across platforms. It is a smart move on their part to increase devs without increasing cost.


I don't disagree with this..my concerns are..one, NBA Live hasn't been a good title in the past..and two, they said this before with the last engine..that everyone one the same engine will allow them to share ideas and Technology..so I'm extremely skeptical..overall though..I excited with off the ball injuries, draft board, coach adjustment, and the huge list of gameplay improvements and fixing Legacy issues..the live contact being pushed to CFM is a question mark for me..only cause I'm not exactly sure how this will work..


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Old 06-12-2017, 10:27 AM   #16
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

Quote:
Originally Posted by Toupal
A summary of what I hear.... "Story Mode killed franchise mode this year."
First thing that popped into my head when I read your post was... Story mode killed the franchise star

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