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Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Old 06-12-2017, 11:35 AM   #25
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by BleedGreen710
But I cringed several times during the interview, it was almost hard to get through.

Everytime I hear about how many resources went into the longshot mode I cringe.

And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.



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All of what you said here times ten. I dont want to wait a year to play in an NFL game, in an NFL game.
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Old 06-12-2017, 11:45 AM   #26
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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I'm optimistic for madden 18, having loved 17. A few of the small additions like off ball injuries, draft board, and improved player regression along with the new power of the frostbite engine is enough to please me. But I cringed several times during the interview, it was almost hard to get through.

Everytime I hear about how many resources went into the longshot mode I cringe. I feel like they should be putting all resources into getting the on field and off the field stuff nailed down before starting a whole new mode which Rex even admits is a risk.

Furthermore, I cringed when he said how other games like 2K and MLB have a my player career mode so they felt like they had to have their own, but they wanted longshot to be something different. Im sure many people would welcome a mode like my player, where you can customize a character. Instead we are stuck with pre-made player, and don't even get to play in the NFL. These are very popular and successful modes in other games, why change it up? Sometimes you don't need to reinvent the wheel.

And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.

Madden 18 has a lot of nice additions like I said, and if you line them up it looks great. I'll be pre-ordering as always. But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys. Each new exciting bit of information from these interviews seems to always find itself sandwiched inbetween 2 things that either leave you confused or wondering what could have been.

I love where their product is at right now and where its headed, and I trust them, to an extent. But I'm often unable to understand where the devs are coming from with some of the choices and comments they make, which is something I've not experienced before on the same level with other gaming companies I follow. Sometimes things just don't seem to make any sense at all. Just when you think you're on to same page as them they come up with something like longshot. This is my favorite madden dev team but it's definitely frustrating to say the least. It's been bittersweet.



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I agree with a lot of this, but there are a few things:

1) Aren't WR/DB matchups in 18? That was a feature that was presented during EA Play.

2) I think a lot of things the Developers would love to get to are put on the back burner with the suits and marketing and I don't think that has changed in the last decade or so.
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Old 06-12-2017, 11:49 AM   #27
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by BleedGreen710

And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.

Madden 18 has a lot of nice additions like I said, and if you line them up it looks great. I'll be pre-ordering as always. But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys. Each new exciting bit of information from these interviews seems to always find itself sandwiched inbetween 2 things that either leave you confused or wondering what could have been.


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It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS. I don't know what sim community you refer to, but Rex and his team have done a great job meeting the needs of this specific community.

Funny when they finally put it in the game, no one seems to care.

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Old 06-12-2017, 11:50 AM   #28
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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I agree with a lot of this, but there are a few things:

1) Aren't WR/DB matchups in 18? That was a feature that was presented during EA Play.
From what I've heard and seen screenshots of, Yes, but you cant pick a defender and assign him to a receiver. you instead have to choose to matchup based on speed, height, overall rating, etc. Its an improvement but it restricts what you can do.
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Old 06-12-2017, 11:51 AM   #29
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by johnnyg713
It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS.

Funny when they finally put it in the game, no one seems to care.
Yep, we were always told in the past the players/grass graphics on the field would suffer.
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Old 06-12-2017, 11:53 AM   #30
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by johnnyg713
It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS.

Funny when they finally put it in the game, no one seems to care.
If you want to look at my comment 'But instead we get sideline interactions' without the context of the many other paragraphs I typed, I can see why you would have that response. But look at all that I said I even praised the game and the devs multiple times. I do care that they added it. As I said though, Rex saying it was about time to add it to the game cause it was in 2k 10 years ago made me cringe because there are a lot of things from 2k 10 years ago that people have asked for much more then sideline interactions (highlight shows, etc).
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Old 06-12-2017, 11:54 AM   #31
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Originally Posted by roadman
Yep, we were always told in the past the players/grass graphics on the field would suffer.
It seems that everyone is caught up in the, "what they didn't do" , instead of the, "Holy hell, they actually did stuff we wanted"

I don't care about Longshot, I will never touch it. I do however think it's insane you don't even play in the NFL, but that's been said time and time again, already.

What I AM impressed by is the things the Frostbite engine is already doing for this game. The on the field product is looking more and more solid by the day. My number 1 gameplay complaint last year (QB inaccuracies) has been pretty much taken care of.

With all the legacy issues the dev team has taken care of, along with the tuning of their already solid gameplay foundation last year, this looks to be a REALLY good season for an on the field product.

For being such a sim community, hardly any of us seem to give a damn about the substantial gameplay strides they're continuing to make.

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Old 06-12-2017, 11:58 AM   #32
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Re: Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

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Funny when they finally put it in the game, no one seems to care.
It was already advertised as a feature they tried to pump for Madden 25, and it was terrible. The problem is even when they implement stuff people want alot of the time, it still isn't very good or doesn't function as it should. I hope this isn't the case this year....
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