|
Quote: |
|
|
|
|
Originally Posted by extremeskins04 |
|
|
|
|
|
|
|
|
While I can appreciate some people's enthusiasm of laterally running offensive linemen, let's get the blocking perfected as best as possible on the LOS first and also in screens and pitch out plays.
I would much rather have that right now then wondering why a 345 pound fat guy is trying to run with a mobile QB that is sprinting laterally across the field instead of running forward.
|
|
|
|
|
|
That's just it. If u want good screen blocking, u need Olinemen that run laterally and simply know how to 'block,' in general. If they programmed the players to just overall, 'block better,' or maybe, 'always find someone to block,' or as someone put it 'seek and destroy,' the scrambling QB blocking would be better and the screen blocking would be better. Ultimately, what seems to be missing is 'dynamic' blocking. And, I'm not saying it's an easy thing, either. I mean, who knows unless you're under the hood? But, again, it just appears to be 'blockers can only do x, y, and z,' and if u need them to be more dynamic on any given play and do 'a, b, and c,' they just aren't programmed to do it.
This is also why u don't see more dynamic blocking from FBs sometimes. I just played a game yesterday. Ran a simple I-formation stretch play. The FB is always a little slow. The DE gets a huge burst and the OL gets a 'side block' on him. While this DE gets side blocked, he runs INTO the FB. At this point, I want to see the FB hold his ground and block this individual. It means he gives up his downfield assignment, but this is what's necessary for dynamic blocking.
They need to create a system where linemen constantly 'seek and destroy' in relation to where the QB is. They should have some sense of if the QB rolled out, or is dodging Defenders, and constantly try to get in between the QB and defenders. And, including the FB for sure, they should have an instant 'collision detection system' (CDS) that instantly changes they're blocking situation or philosophy to instantly engage the collision.
In the most simplistic terms, it really just needs to be more dynamic.
Sent from my iPhone using Tapatalk