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Gameplay Items Being Looked At For First Update

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Old 08-21-2017, 08:10 AM   #25
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Re: Gameplay Items Being Looked At For First Update

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Originally Posted by SwaggerCoach
The biggest issue with zones this year is:

WR deep crossing routes + LB's covering the middle of the field (especially in cover 2)

Most deep crosses are WIDE OPEN due to the LB's not properly dropping back far enough in coverage. If the LB's were tweaked to pay a bit more attention and drop back deep enough, this should be handled.
What level is everyone playing on because the people I scrimmage against are not having this issue. I'm throwing INT's on those routes because the linebacker is there. We scrimmage on All Madden Competitive.
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Old 08-21-2017, 08:34 AM   #26
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Re: Gameplay Items Being Looked At For First Update

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Originally Posted by capa
QB CPU play is a top 3 item.

Millenium - do you think the day1 patch will address this and, if not, do you have any insight at all on why they seem to not fix this and/or put it on the back burner?

I estimate that more than 25-30% of posts regarding issues people have seen so far mention the CPU QB statue thing, not scrambling and taking off over LOS, etc.

Do you have any insight on their stance on this?

C
Because, as I have stated numerous times, people with the full version of the game are not seeing this issue as of yet.
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Old 08-21-2017, 08:45 AM   #27
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Re: Gameplay Items Being Looked At For First Update

Any chance defensive play calling for the cpu is on their radar?
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Old 08-21-2017, 08:46 AM   #28
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Re: Gameplay Items Being Looked At For First Update

I've been doing a ton of fantasy drafts to get ready for my Madden league so I've been trying a ton of different players and no matter who I get on the D-line, nobody does anything. I've tried building a super elite D-line and still nothing. The very first game I played with the Eagles and Fletcher Cox was doing work, but I played a few other games with him and he never did a thing. I have used 8.5 of my 10 hours and I don't recall any CPU sacks on my team outside of that first game with the Eagles D-line. Would really appreciate this being notched up a bit and glad to see they are thinking about it.
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Old 08-21-2017, 08:49 AM   #29
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Re: Gameplay Items Being Looked At For First Update

As far as zone play,
I've noticed that cover 2 is garbage for anything down field. Every time I choose it the CPU attacks it deep (which is cool that they do that), but my safeties sit super far apart and don't react to the play. They just sit in their deep zones and if there's a short route on the right and a tight end flies down the middle, the safety on that side just sits out near the numbers on that side of the field and doesn't cover the Tight End (the short man is properly covered by the corner). The safeties just don't react at all in cover 2.

In a 3-4 scheme I've tried this out of Nickel and Dime and seen this result.
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Old 08-21-2017, 09:25 AM   #30
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Re: Gameplay Items Being Looked At For First Update

I wonder if people are not using the coach adjustments... Also hope EA doesn't patch where Zone play is perfect.. Coverages get blown all the the NFL

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Old 08-21-2017, 09:33 AM   #31
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Re: Gameplay Items Being Looked At For First Update

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Originally Posted by Millennium
Because, as I have stated numerous times, people with the full version of the game are not seeing this issue as of yet.
Oh...I did not see that in this thread...sorry.
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Old 08-21-2017, 09:37 AM   #32
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Re: Gameplay Items Being Looked At For First Update

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Originally Posted by mvb34
I wonder if people are not using the coach adjustments... Also hope EA doesn't patch where Zone play is perfect.. Coverages get blown all the the NFL

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Zone play isn't perfect. It's not blown coverages that have been the issue, it's reaction time to the ball in the air.
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