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Madden 18 Gameplay: What's Working and What Isn't

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Old 08-20-2017, 08:38 PM   #1
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Madden 18 Gameplay: What's Working and What Isn't



With the transition to the Frostbite Engine, Madden 18 welcomes a new era of gameplay to the franchise....

Written By: Ben Vollmer

Click here to view the article.
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Old 08-20-2017, 09:07 PM   #2
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Re: Madden 18 Gameplay: What's Working and What Isn't

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The CPU quarterbacks move around in the pocket and will take off when there is green in front of them. This really adds a new dynamic to the pass rush, as over-committing doesn't necessarily result in a sack or a hurried throw.
I was shocked to see this article lead off with something positive about the CPU QB AI. I've watched several gameplay videos and read over 100 impressions and I have not seen what you are describing. In fact, the main complaint about the game seems to be QBs standing still and not running. And I've seen many times when they do actually take off and run, they make an ill advised throw as they approach the line of scrimmage instead of running for easy yards. Basically the opposite of what you said. I don't have the game yet so I can't speak about my own experiences but the contrast between your statement about the QB AI and everything else I've read is alarming. I hope the gameplay and impressions I've seen surrounding the QB gameplay aren't as damning as they sound. I hope you're right.

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Old 08-21-2017, 12:12 AM   #3
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Old 08-21-2017, 12:14 AM   #4
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Can anyone report on these reach tackles? I've always felt EA shrugs off defensive mechanics in favour for offense and reach tackles are a big addition even though it should of been in for years (APF 2K8 had great reach tackles).
I gave up on 17 because block shedding seemed so pre-determined and you would get stuck on lineman far to easy. has this been tuned to factor in ratings and momentum/weight? The addition of reach tackles would certainly help the case for people like me who play this game more so for user controlled defence.
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Old 08-21-2017, 12:14 AM   #5
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Can anyone report on these reach tackles? I've always felt EA shrugs off defensive mechanics in favour for offense and reach tackles are a big addition even though it should of been in for years (APF 2K8 had great reach tackles).
I gave up on 17 because block shedding seemed so pre-determined and you would get stuck on lineman far to easy. has this been tuned to factor in ratings and momentum/weight? The addition of reach tackles would certainly help the case for people like me who play this game more so for user controlled defence.
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Old 08-21-2017, 05:10 AM   #6
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Re: Madden 18 Gameplay: What's Working and What Isn't

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Originally Posted by BleedGreen710
I was shocked to see this article lead off with something positive about the CPU QB AI. I've watched several gameplay videos and read over 100 impressions and I have not seen what you are describing. In fact, the main complaint about the game seems to be QBs standing still and not running. And I've seen many times when they do actually take off and run, they make an ill advised throw as they approach the line of scrimmage instead of running for easy yards. Basically the opposite of what you said. I don't have the game yet so I can't speak about my own experiences but the contrast between your statement about the QB AI and everything else I've read is alarming. I hope the gameplay and impressions I've seen surrounding the QB gameplay aren't as damning as they sound. I hope you're right.
I agree with this 1,000%...

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Old 08-21-2017, 07:31 AM   #7
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Re: Madden 18 Gameplay: What's Working and What Isn't

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Originally Posted by mykelmosinee
I agree with this 1,000%...

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+1...I have seen just the opposite regarding CPU QB play.
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Old 08-21-2017, 08:31 AM   #8
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Going to state this again:

Writer using code with patch.

Most with impressions using unpatched EA Access version.
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