When the cpu is down by one TD or less in the 4th, they play as if they are down by 2 scores or more, even at the very start of the 4th quarter.
Just played rams vs titans in my franchise, and tannehill was out injured, and I held 24-20 lead going into the 4th quarter.
The whole game , derrick henry abused me on the ground , 24 attempts for 173 yards, and barkley had less than 170 yrds going into the 4th but they had 27 mins of posession time to my 18. They played a beautiful ball control game considering starter qb was out.
Then the 4th started, and barkley was passing basically every down. Made no sense in the context of the game and score.
The game is coded for the cpu to abandon their offensive gameplan if down by any score in the 4th.
What should have happened in this game was the titans to still use henry to try to move the ball. If they were down by 2 scores or more it would then make more sense to pass every down for the cpu regardless of running success, although a run here or there should also happen.
So to test this, I supersimmed a game in play now to have a close game in the beginning of the 4th. Same thing occured, cpu abandoned the run when down by 7 pts or less. So i switched the controller select to the team that was losing ( it was dal vs nyg with giants winning by 3) and the coach playcalls for Dal were all passes and the ONLY run play available was the draw. I would assume the cpu also run their plays from the coach plays as their strategy.
Switched back to the giants, and again the cowboys passed exclusively except for a qb scramble ( a called pass play) and one draw. Tested with a few more teams, and played out the same exact way where cpu went to pass every down when down by a TD or less.
This definitely should be looked at by the devs and probably not a hard fix.
Sent from my iPhone using Operation Sports


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