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Madden Roster Editor V1

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Old 01-03-2013, 04:30 PM   #1129
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Re: Madden Roster Editor V1

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Originally Posted by SECElit3
Nope, the CCM file is encrypted and cannot be edited.
Makes me wonder how in the heck that one guy managed to edit draft classes, only to bail on the project.
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Old 01-03-2013, 05:43 PM   #1130
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Re: Madden Roster Editor V1

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Originally Posted by SonOfEd
Raven, here's a thought about the 2012 Schedule (haven't tried it yet, but just passing on a thought.) SEC may have exported it from a 32-team franchise file, so when trying to mesh it with a single team franchise may give you a hiccup. I would imagine there's something that flags them as user games.

I was thinking that also, it would certainly explain why all games appear to be user controlled. When I downloaded his file I didn't notice if he'd said he did it with a 32-team franchise. I'd take a look for the flag myself but it's all Greek to me.

@SEC - is there any chance you could export the file from a single team franchise? I wouldn't mind having a go with your coaching philosophy to see what it actually does, so long as the game doesn't get any harder than default All-Pro.

Thanks.
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Old 01-03-2013, 07:32 PM   #1131
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Re: Madden Roster Editor V1

There most likely encrypted cuz of the ccm draft stories and if you added a totally different draft class the stories would probably be glitched.
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Old 01-03-2013, 10:25 PM   #1132
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Re: Madden Roster Editor V1

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Originally Posted by SECElit3
Nope, the CCM file is encrypted and cannot be edited.
Well, guess that explains why you can delete players for rosters but yet, they all show up in CCM as if they were never deleted. UGH. Luckily, I found a way around dealing with players like McNabb, Owens, etc. Tee hee.
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Old 01-04-2013, 01:03 AM   #1133
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Re: Madden Roster Editor V1

Can someone please explain to me what these two options in the editor do -

Under -

Actions > Mass >

1) Reset Depth Chart (Explicit)
2) Reset Depth Chart Injury Table

Any help would be greatly appreciated. Thanks.
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Old 01-04-2013, 02:20 AM   #1134
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Re: Madden Roster Editor V1

Would using the editor to mass change players injury ratings to a lower value cut down on injuries in a franchise as I am getting way too many when I sim cpu controlled teams. I did put every ones rating to 50 and toughness up to 91 but still had too many injuries in preseason for most teams. Any one with views on this? Dont want to turn injuries completely off, just toned down.
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Old 01-04-2013, 04:17 AM   #1135
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Re: Madden Roster Editor V1

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Originally Posted by daniel77733
Well, guess that explains why you can delete players for rosters but yet, they all show up in CCM as if they were never deleted. UGH. Luckily, I found a way around dealing with players like McNabb, Owens, etc. Tee hee.
Do you just edit their ratings extremely low?
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Old 01-04-2013, 08:17 AM   #1136
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Originally Posted by macca2509
Would using the editor to mass change players injury ratings to a lower value cut down on injuries in a franchise as I am getting way too many when I sim cpu controlled teams. I did put every ones rating to 50 and toughness up to 91 but still had too many injuries in preseason for most teams. Any one with views on this? Dont want to turn injuries completely off, just toned down.
The higher the injury rating the better, change them all too 90 or something.

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