08-27-2011, 05:22 PM
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#34
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MVP
OVR: 13
Join Date: Apr 2006
Location: Indianapolis, IN
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Re: mkharsh33 Madden 12 Custom Sliders / Slow Speed
CHANGES I MADE FOR THIS GAME
-HUM QB ACC to 12
-Tackling for CPU/HUM to 45
-Catching for CPU/HUM to 45
-CPU Run/Pass Block to 50
Raiders (me): 17
Jets: 10
JETS/RAIDERS
12mins, 103plays
Total Offense: 219-280
Rushing: 62-135
Passing: 157-145
First Downs: 9-11
Turnovers: 0-3
3rd Down Conv: 3-15/5-14
Penalties: 3/35-6/65
Possession: 20-27
Jets
Sanchez: 13-35, 190yds, 37%, 5.4avg, 50long
Tomlinson: 16att, 62yds, 3.8avg, 1td, 1 20+ yarder, 20long
Greene: 3att, 0yds
Raiders
Campbell: 13-20, 173yds, 65%, 2td, 2int, 8.6avg, 37long
McFadden: 26att, 127yds, 4.8avg, 1 20+ yarder, 34long
Bush: 3att, 5yds
Changing WR Catching to 45 didn't seem to do much. No drops at all in this game, even in extremely tight coverage. People like Heyward-Bey were still making tough catches in traffic after getting hit immediately too often. May try 40 for both.
Changing CPU Run Blocking to 50 seemed to nerf it a little bit. Tomlinson was getting hit alot in the backfield. On the flipside, I'm deciding whether or not just to keep it like this, and just turn HUM Tackling to 40 so the CPU RB can just break more tackles. Because that's the thing. In Football, a defense generally knows pretty quickly when a run is coming and can hit the line pretty fast. It's just simply a difference of some of those defenders taking bad angles, and getting their tackles broken. CPU and HUM RBs are only breaking about 1 tackle a game. They should be breaking a ton more, IMO.
I didn't do anything to the HUM Run Blocking, but I performed better here. Sometimes I got stuffed, sometimes I broke free.
CPU Pass Blocking to 50 seemed to confuse and startle the CPU QB. Unless it's just Sanchez being a bad QB in the game, the QB play was worse with Pass Blocking at 50. May change both Run/Pass Block to 55.
I may also turn HUM Run/Pass Block from 35 to 40. Like I said, CPU is still bursting through on my run plays, and I'm getting sacked about 6 times a game. A small boost should tone these down in half I think.
Bumping up the penalties to 55 got a good realistic amount.
New changes to propose:
Holding/Clipping/Facemask/Roughing Passer penalties to 55
HUM Run/Pass Block: 40
CPU Run/Pass Block: 55
CPU/HUM Tackling: 40
CPU/HUM Catching: 40
Also maybe upping the minutes from 12 to 13? Aren't you supposed to get around 120-130 offensive plays a game, right? So far I've been getting only around 100.
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