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Madden 25 CFM Realistic Sliders

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Old 02-11-2016, 01:56 PM   #553
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Re: Madden 25 CFM Realistic Sliders

I know this isn't the most current game. I'm still good with Madden25 so I haven't gotten the most recent game yet.

Anyway I'm finding that I disagree with the OP on how a few of the sliders work.

The OP says:
Interceptions - 19 (you see more INTs when lowering this slider)
Pass Covererage - 59 (Higher means worse coverage)

I'm finding that the opposite of what the OP has written is true

Interceptions - as this number increases then the chances of intercepting the pass increases. So increasing it for the "User" will result in "User" defensive players intercepting more passes.

Pass Coverage - as this number increases, the defense improves in pass coverage. Play a game where the CPU pass coverage is at 0. The defenders barely move other than dropping into their assignment and barely react to the offensive players until the ball is caught.

Pass Defense Reaction Time - I don't think the OP made a statement on it, but I have seen in other threads claims that as this number increases, the reaction of defenders improves. I find the opposite to be true. It seems to work as a delay. Thus, defenders react more quickly to the ball the lower the number is.

I've adjusted my sliders from the OP's to the following because it allows for the user to do more stuff like KR and controlling receivers after the catch. (Granted I don't do all the juke moves etc.) Stats are realistic and it is competitive.

League Settings (in Green are where my sliders differ from the OP)

Skill Level: All-Madden
Playcall Style: Gameflow
Quarter Length: 15 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 11 Seconds
Game Speed: Normal
Auto Strafe: On
Heat Seeker: On
Ball Hawk: On
Switch Assist: On

Player Skill

QB Accuracy - 6
Pass Blocking - 15
WR Catching - 27
Run Blocking - 18
Fumbles - 41
PD Reaction Time - 38
Interceptions -19 (you see more INTs when raising this slider)
Pass Covererage - 59 (Higher means better coverage)
Tackling - 38


CPU Skill

QB Accuracy - 27 (
Pass Blocking -66
WR Catching - 50
Run Blocking - 80
Fumbles - 44
PD Reaction Time - 60
Interceptions - 35
Pass Covererage - 85
Tackling - 65

Special Teams

FG Power - 55
FG Accuracy - 37
Punt Power - 52
Punt Accuracy - 75
Kickoff Power - 52

Game Options

Injuries - 49
Fatigue - 64
Min Player Speed Threshold - 12

Penalty

Offside - 75
False Start - 75
Holding - 71
Facemask - 54
Defense PI - 25
Offense PI - 31
Punt Catch Interference - 90
Clipping - 57
Intentional Grounding - 75 (Increase if QB holds on to ball too long)
Roughing the Passer - 54
Roughing the Kicker - 75

With these sliders the CPU defense can rack up INTs against me so it makes me play a bit safer, not make as many high risk throws, thinking twice about throwing to a receiver that's low 80's or lower OVERALL. Even throw the ball away 3-7 times a game.
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