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QB Vision Cone - Bring it back (with a caveat)

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Old 09-04-2009, 12:13 PM   #9
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Re: QB Vision Cone - Bring it back (with a caveat)

And since we don't have a "sim" way to get into there head and see how that process works, an arcade flashlight was a welcome addition to simulate that process.
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Old 09-04-2009, 12:13 PM   #10
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Re: QB Vision Cone - Bring it back (with a caveat)

Quote:
Originally Posted by da ThRONe
QB vision isnt sim! It isnt a QB ability to see better it his ability to process info quickly the seperate them from good and bad.
So then you make the cone swap receivers faster on better QB's than others.

Again, simple solution. Options are always better.
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Old 09-04-2009, 12:13 PM   #11
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Re: QB Vision Cone - Bring it back (with a caveat)

Quote:
Originally Posted by Pared
I loved the cone as well. Heck give it options:

-Make the cone semi transparent as an option. The "flashlight" excuse is just that: an excuse
-Should be off by default
-Let users turn it on as they'd like; Make this an option in a custom, private game online

Heck, I'd even like it to get a little more difficult and not allow you to see your receivers icon unless you're looking at him.
Very interesting - although QB's do tend to know where there WR's are for the most part.
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Old 09-04-2009, 12:14 PM   #12
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Re: QB Vision Cone - Bring it back (with a caveat)

You asked, so I answered. I personally can't move the right stick, look all over the field for my receivers while looking at my line, then setting and throwing for the entire game. If they would fix the way you directed the ball, and if they would actually make ratings work, then there would be none of this.

I'm already looking at the receiver, so why should I have to add an extra motion for something that's as easy to fix as making the rating work. The cone took away from presentation, it took away from accessibility, and it sucked the fun out of the game. There's a reason why Ian made that April Fool's Day joke with QB Vision 3.0.
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Old 09-04-2009, 12:17 PM   #13
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Re: QB Vision Cone - Bring it back (with a caveat)

You're right articula, but the thing is a QB doesn't throw at a guy without looking at him. The cone, IMO, always simulated this. (Head movement)

Zero,

I never used the analog stick. That method was clumsy, IMO. You could also Hold LT (L2) and you'd have to double tap the receiver icon to make the throw. Once to look at a guy, another to throw the ball.
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Old 09-04-2009, 12:19 PM   #14
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Re: QB Vision Cone - Bring it back (with a caveat)

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Originally Posted by Pared
You're right articula, but the thing is a QB doesn't throw at a guy without looking at him. The cone, IMO, always simulated this.
Wasn't that supposed to be fixed with that first thing Ian put out about the QB following the ball?
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Old 09-04-2009, 12:20 PM   #15
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Re: QB Vision Cone - Bring it back (with a caveat)

Remember, you have a birds-eye view of the field. That's completely unrealistic. If you're looking strong side, you shouldn't know where the guys are on the weak side.

That was the purpose of the vision cone.

It can certainly be reimplemented in more realistic fashion. But it wasn't entirely out of the question... at least the idea.

Zero,

Not sure what you mean.
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Old 09-04-2009, 12:23 PM   #16
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Re: QB Vision Cone - Bring it back (with a caveat)

I mean with the video that Ian showed early this year where when he moved the mouse, the QB would follow it with his head. It was supposed to be implemented in all of EA's Sports titles this year.
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