Weapons system changed nothing, same exact players and ratings, just little icons under them to point them out. Its not about wanting to see a difference in players, its about gameplay changes.
The whole numerical ratings system is off. First off, one person doing it doesn't exactly scream parody. Some NFL players had and have a skill set not found in 1-100 ratings, sorry.
Perfect example is Barry Sanders. How do you rate the guy in a 1-100 attribute wise. He simply did things that no other back could, does that mean he becomes the standard in elusive backs? What he had was more than just a set of numbers, it was a skill set only he has.
Still if you tried to rate him do you give him 100 in Accel / Agility / Vision / Awareness and then hold ever back to a lesser standard? What if you thought Gale Sayers was a better back, what now?
APF made you give players specific abilities that separated them from each other, it was alot more than just numbers swapping around. Take a quick run with Natrone Means and then switch to Eric Bieniemy, two bronze guys with totally different feels. Neither are garbage, but both require different running styles from the player.
Run some pass plays with Jerry Rice and compare him to Steve Tasker. Rice will play better but not just because he is faster, he is quicker in and out of cuts runs cleaner routes and makes adjustments on the ball. You wont see him making the special teams plays that many say should get Steve Tasker in the HOF though.
Want some modern day examples of "clutch" (which is found in APF) that you never seen in Madden. Ray Lewis blows up an inside run to seal a game last week. Brett Favre makes a last ditch Hail Mary look like a play he drew up with no way of failing. Those two guys have been doing it for years, but not in every single game.
In APF your forced to hand pick your team, not have one handed to you. You choose guys that make a difference in your game and then go out and use them accordingly.