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Player Progression In Franchise Mode.
This is a discussion on Player Progression In Franchise Mode. within the Madden NFL Old Gen forums.
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08-23-2010, 12:41 PM | #121 | ||||||||||||||||||||||||
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Re: Player Progression In Franchise Mode.
but i do agree with some of your points. |
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08-23-2010, 12:44 PM | #122 | ||||||||||||||||||||||||
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Re: Player Progression In Franchise Mode.
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08-23-2010, 01:29 PM | #123 |
Banned
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Re: Player Progression In Franchise Mode.
If you can run for that many yards or pass for 5,000+ in a year with any overall quarterback, why do you even need a higher overall rating?
Sorry if someone said this already I didn't read through the whole thing. |
08-23-2010, 01:40 PM | #124 |
MVP
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Re: Player Progression In Franchise Mode.
@British Bronco
Great posts, well thought out, and right on the money. Also, a valiant effort to try and reason with dirtysouth, but in the end you cannot reason with... what ever you call that. @dirtysouth After reading your responses, it's clear you just do not get it. On top of that, you do not even want to have a civil, thought out discussion. I think you may enjoy this link. |
08-23-2010, 01:51 PM | #125 | ||||||||||||||||||||||||
Rookie
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Re: Player Progression In Franchise Mode.
I found this on the EA site and it sounds pretty good:
Here are a few suggestions that have been rambling through my head ever since Madden went next-gen (so some of my ideas might be a bit dated). Potential rating: Dump the Potential Rating: I don't like having a desk jockey at EA tell me how good one of my players will get, regardless of how good they play. Ex: I have a "D" rated player that is a perennial Pro-Bowl player who will always be rated poorly. Pre-PS3 I used to like to bench or trade my starters, so I could build up a team of scrubs. I understand about how you don't want a bunch of 99's. That is why Progression/Regression needs to be a more dynamic, stat based system (that should occur every week, or every play). What I am trying to say is if a QB has a record breaking year (no matter how old he is, what is so bad about making him a high 80's-low 90's rated QB), If he has another record breaking year the following year he should be a 99. But it should also work in the reverse, say a QB (even Manning) has a terrible year, he should be in the 60's, If he has another stinker of a year he should be in the 50's. -- I have never been a fan of the potential rating, so I think that they should ashcan the whole idea, or at least make it more dynamic like this: --There should be a re-eval of Potential by the coaching staff at the begining of the season, then every 4 weeks, then a final eval. at the end of each season. --The quality of coaching staff should have an impact on bringing out the potential of some of your lower rated players. Ex.: Hiring a great O-line coach could automatically increase the players potential rating by X-points, or hiring a cruddy coach could produce an inverse result. --And the players performances, during mini-camps, training camps, pre-season games, and weekly practices could be a good tool for evaluating some of the raw talent that doesn't see the field on Sundays. --And with my system anyone can have a good game or a bad game, and their ratings would react accordingly. Which could produce hot/cold streaks. Ex.: If Brady or Manning threw 5 Int's, and 0 TD's in a game, then the next game their confidence wouldn't be at 100%. It could be broken down to: If your QB threw 8/10 of his int's on passes 40+yds. then it could affect his long passing accuracy rating. And if his comp.% is higher on passes less than 40 yds. then his confidence rating would be boosted for shorter passes. And this would produce player tendencies, so that it would seem like you are playing a different team each week. Progression/Regression: --I think that progression/regression should be primarily based on player performance in playable practices leading up to the game, and game time performance. -Practices should be responsible for about 25-30% of progression, so you can develop your 8 man practice squad (9 with an international player), and lower rated players. And so you can see if any of them are good enough to bring up to your active roster. Have practices mean something. Have the 3rd string players and practice squad players go against the starters (and have them play in the style that they will play against in the next game). This could be a way to increase the ratings of your scrubs instead of the way it is done now. -Game time play should be responsible for 70-75% of progression/regression. Because the best way to show what you can/can't do is on Sunday. --Progression/regression should (at least) happen each week, and should be performance based only. It also needs to be more dramatic so that the players can have hot/cold streaks. Say for instance; if your QB throws 4 int's and no TD's, then his ratings should take a dive, then during practices the next week you can build him back up 25-30% of what he lost. That wouldn't bring him back to 100%, but he could try to improve his ratings, by good game-time performance the following Sunday. I think it that would make it more realistic if one of your (or opposing) players is having a good/poor game, that it would carry on to the next game. Regression needs to occour just as naturally, and shouldn't be based solely on age (look at Kurt Warner), or any other factor. And it shouldn't follow a predestined path like in Madden '10 in which: There are three periods during a player's career, Incline, Plateau, and Decline. During the Incline period, a player can gain 10 points per season and cannot decline except due to major injury. During the Plateau period, he can increase or decrease 2 points per season. During the decline, he can decline up to 10 points per season and cannot go up. --I think that the perfect system would be to have progression/regression to happen play by play. This would create team winning/loosing or player hot/cold streaks. Perhaps they should add a confidence rating that affects some of the other ratings on a temporary basis (depending on performance). Say a QB throws an INT the first passing attempt of a game. Then after that, he completes 5+ of his next passes. That would nullify any negative affect on his confidence rating. EX: INT=-10 Consecutive competions=+2 per completion TD=+10 |
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08-23-2010, 02:10 PM | #126 |
Pro
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Re: Player Progression In Franchise Mode.
I remember in the ps2 franchise I used to love desperately trying not to throw ints with my young qb and trying to get him some easy TD's. The Qb I had succeess or failure in the Nfl was on me not predetermined by the CPU. Everybody saying progression should not be based on stats at all please tell the way it should be. Personally as I said a couple of pages ago I think progression should be based on; Age, years pro, downs played, coaches, team, players on the team, players in the same position, work ethic, contract, morale, potential and stats.
The example of the 70 overall rb running for 2,000 yards and then improves so he runs for 2,500 yards the next season then 3,000 the next so that's why you can't base progression off stats at all is wrong to me. If someone plays the game on a level to do stuff like this then they should and are going to get unrealistic progression. If someone plays it on a realistic level then this isn't a problem. Football manager is a great game and I love the percieved rating but in that game progression is affected the most by performance. |
08-23-2010, 06:10 PM | #127 | ||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Player Progression In Franchise Mode.
While you are somewhat correct about QBs not falling off much, basically every other position does since you need to be fast/strong and physically ready to play. And still, a lot of QBs fall of due to age although some of the best don't (I really don't think Matt Hasselbeck is one of them though like he seems to be in Madden). Basically I just want a little more extreme regression, so the best players in the league now won't be the best players in the league in 2015, unless they were young in 2010.
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08-23-2010, 06:32 PM | #128 | ||||||||||||||||||||||||
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Re: Player Progression In Franchise Mode.
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