04-27-2011, 06:50 AM
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#257
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Rookie
OVR: 10
Join Date: Jul 2008
Location: ATL
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Re: Player Progression In Franchise Mode.
IMO i think being able to see the Potential Rating and the OVR creates some of these arguments that I have read in the thread. If you or the cpu for that matter didn't know POT or OVR you would base personel decisions on position specific attributes and actual stat performance. What this does is keep you from shying away from players just because they have low potential or low OVR; but posses certain skills that you like or had good on field stats. B/C the only reason people want their player to progress after they have monster seasons is b/c they want a high OVR for the player, as a reward so to speak. By removing OVR, you eliminate this, plus you would start players based on skill set and not just an arbitrary OVR number. That way players can still progress based on potential, which I feel is a good system and people are not worried about what the player OVR is. If a player skills doesn't progress much it can be viewed as if the player just didn't work hard in the offseason to get better. Which happens all the time in NFL. It would add a new dynamic. EA would really have to focus on more Rating based animations for this to work smooth. Which currently I don't feel they do a good job of.
Also to add depth to player progression they need to bring back the training camp feature where you could personally develop players of your choice which would be completely independent of off season player progression. So I could have a player that doesn't progress well but is strong certain area but I could shape and mold him into a complete player over the years.
This would certainly make drafting much more fun instead of just looking for people with high POT. It would also make all other personel decisions better b/c you wouldn't just go for high OVR people but rather look for people with certain skills that fit your system or style of play and people that perform on the field.
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