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Originally Posted by Manning2Harrison |
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Should not have to be this way, but unless and until it's fixed, you could use a work around for re-signing that's as simple or as complex as you want it to be. It can be done with re-sign players set to either CPU or USER, the difference being that on the CPU setting, the CPU may go back and re-sign someone you didn't do manually.
If it's worth an hour (or less) of your time each offseason to see teams retain veteran players that the CPU would otherwise release, then read on. If not, have fun with things as they are.
My way takes as long as it does because I use a random number generator and I negotiate with players who decline the initial offer. A more streamlined method that dispenses with both of those facets could be used. I use this same method with my own players instead of re-signing everybody I want to keep or having house rules of so many in a certain ratings range.
My method:
Go to random.org and set the random number generator to give you a number between 0 and 100.
Going alphabetically, you would start with the Bears. Generate a number for each player you think the team should try to keep. I use 34-100, player re-signs, 0-33 means he wants to test free agency. I usually do 4 numbers at a time and keep the yes/no results in my head, so if the first four numbers result in yes/yes/no/yes, then the first, second and fourth players re-sign and the third goes FA. It's up to you how far down the list to go. Once the FA losses are determined, you can tag one of those if you think he's tag-worthy. This method not only leaves less roster-filling to be done after FA and the draft, it generates better FA pools at the upper end of the ratings (which was my initial reason for going this route).
Sounds worse than it really is but once you get the hang of it, it goes pretty smoothly.
Don't want to bother with all that random number stuff? I chose the numerical re-sign/FA cutoff so that on average teams would re-sign 2/3 of the players they should want to keep. You can get that same average just by going into the list and sign two, skip one, sing two, skip one. Whether to negotiate or skip one of the "sign two" guys who declines the first offer would be up to you. If you think a team should lose half of its potential FA's, then only re-sign every other player or use 0-50/51-100 with the random numbers.
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Man...this is why I love OS. First off Buckeye....we are straight. Second you have brought out a major flaw with franchise mode. The community should be very happy this thread is going and I hope EA reads this thread (as I am sure someone from EA has already) and can address this AI flaw via patch.
In the meantime Manning you have given me a great method to control all 32 teams as that is exactly what I will be doing with Madden 12. I usually play 5 full seasons of franchise before I start it all over again either with a fantasty draft or playing as another team. Keeps things fresh for me.
So I just need some clarification on a couple of things.
1) I will make all the cuts in the pre-season for every team to make sure they are not overloaded with UDFA starting year one or is this a problem starting in year 2?
2) If it starts in year 2 then in my first offseason (and during the regular season) I will resign a lot of key back-ups and some starters for every team via random number method (which I like that system you have and I will employ as well). This will make sure all the cpu teams have their back ups in-tact for the most part and limit the amount of UDFA clutter that is plauging franchise mode already!
3) The NFL Draft. I will not be using NCAA imported draft classes. I have read everywhere that if you use the generated Madden classes that the AI logic is much better (no kickers or punters in the first round) etc. So If I want to draft for the CPU for let's say the first 3 rounds how do you handle that? I will only be scouting for my team (Dolphins) if I set scouting to cpu for all 31 other teams I will have access to this information on draft day right? Also I do I make sure I can draft for the CPU for 3 rounds but then let them draft but still maintain control of my one team for the rest of the draft.
4) I want to be able to do the FA auctions. So I can set FA to cpu before this starts and use my team. And it should be good because I have been handling the 31 other teams rosters and depth charts etc.
Thanks for the reply Manning.