CPU vs. CPU Franchises

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  • USof Revolution
    Rookie
    • Sep 2010
    • 22

    #1

    CPU vs. CPU Franchises

    For those users out there that do CPU vs. CPU franchises, what sliders are you using for 2012 or any other information that you can give to improve CPU vs. CPU? Just got the game and want to get a good franchise going.

    Thanks!
    RAIDER NATION!

    USof Revolution's Franchise Blog: Coming Soon

    Coaching Scheme Google Document for Drafted 32 Team Franchise
  • shadia147
    Pro
    • Aug 2011
    • 558

    #2
    Re: CPU vs. CPU Franchises

    I think I just found the perfect CPU vs CPU sliders;
    Gameflow :on
    Fatigue:60
    Pro Settings
    Very Slow
    Speed threshold at 50

    Penalties;
    Offside 100
    False Start 75
    Holding 62
    Face Mask 52
    Def PI 100
    Off PI 100
    KR/PR Interference 100
    Clipping 55
    Int Grounding 100
    Roughing Passer 25
    Roughing Kicker 100

    I have Player Skill and CPU EXACTLY the SAme, nevertheless I'm doing CPU vs CPU;
    Pass Acc 50
    Pass Block 55
    WR catch 45

    Broken Tackles 50
    Run Blocking 55
    Fumbles 45

    Pass Reaction 25
    Interceptions 0
    Pass Rush 50

    Rush React 60
    Block Shedding 25
    Tackiling 25

    Special Teams;

    FG power 60
    FG Accuracy 45
    Punt power 40
    Punt Accuracy 60
    Kickoff 50

    My Auto-subs are at DEFAULT (I'm compensating by increasing my fatigue to 60)

    VERY VERY IMPORTANT!!!
    You must start game with controller on one of the teams, then switch to neutral on kickoff when ball is in the air.
    THIS IS CRUCIAL!!
    I'm playing 15 minute QTRs in FRanchise mode.

    BTW, I am considering lowering pass rush to 40.

    These are the sliders you want. I've tried everybodys and for three months couldnt find any on this board that works. Try these!
    And my thanks goes to Jboogie's original set which I altered only slightly.
    Oh yeah, I almost forgot; You want to download the patch.
    Last edited by shadia147; 11-13-2011, 10:26 PM.

    Comment

    • K22
      Rookie
      • Mar 2004
      • 232

      #3
      Re: CPU vs. CPU Franchises

      ....cool....but shouldn't this be in with the sliders posts?

      Comment

      • USof Revolution
        Rookie
        • Sep 2010
        • 22

        #4
        Re: CPU vs. CPU Franchises

        shadia147,

        Thanks for the sliders information, going to try them out and see if I need to tweak them to suit my preference one way or the other.

        K22,

        My original post probably should be in the sliders section but I was curious to see if CPU vs. CPU players changed anything else outside of the sliders/coaching to make their play more enjoyable.
        RAIDER NATION!

        USof Revolution's Franchise Blog: Coming Soon

        Coaching Scheme Google Document for Drafted 32 Team Franchise

        Comment

        • shadia147
          Pro
          • Aug 2011
          • 558

          #5
          Re: CPU vs. CPU Franchises

          I thought about that after i HAD ALREADY REPLIED. i FIGURED WHAT THE HECK.
          I have to tell you that I CPU each and every game for all 32 teams. I have all the GM logic set to Auto or CPU. So that means I have no idea how they SIM out, or whether they work in "Play Now".
          And I remind you that you MUST start each game with the controller on one team or the other. Then switch to neutral on kickoff while the ball is in the air.
          Feel free to tinker. But seriously, I fought this game for two months, 5 or 6 hours a night, every night, trying to get sliders that worked. Nothing on the board worked! And I tried them all. But then JBoogie posted his original set, so I tried them. Whattayaknow, It was almost perfect. I say almost because his penalties were too low, and his original Auto-subs meant a rotation of all of his RBs rather than split time between his best two.

          One thing I was seeing using Jboogie's set was that running backs were getting two thirds of the plays. And therefore racking up huge total numbers because they were carrying the ball 35-40 times a game.
          So I amped up the Holding Penalties and False Start. This created more situations with second and long, forcing the offense to pass their way out rather than running on second and short. This seemed to work. It also meant that teams are getting 5-10 penalties a game. Which, if you look at box scores is more realistic than the one or none I was getting from the previous set.
          The other thing was that Jboogie had his pass awareness set at 100. I was seeing three dBs covering every receiver.. triple coverage on every pass.
          By lowering that setting, I am now seeing more zone and one-on-one coverage. WRs are getting open now. In fact, about once a game you see entirely broken coverage altogether. I didnt think this was possible. So I'm extremely happy with those two aspects now.
          Looking at my set, I'm still not thrilled with the number of sacks. I might lower the pass rush, or raise the pass protect. I'm hesitant to do either since it seems like the slightest tweek begats an entire rethinking of other things that are indirectly influenced.

          Anyway, enjoy these. I don't know why they work, but they do.

          Comment

          • shadia147
            Pro
            • Aug 2011
            • 558

            #6
            Re: CPU vs. CPU Franchises

            BTW, be sure to set your "Player" sliders to match your CPU.

            Comment

            • USof Revolution
              Rookie
              • Sep 2010
              • 22

              #7
              Re: CPU vs. CPU Franchises

              shadia147 or anyone else that has input,

              Why do you suggest changing the controller to spectate during the kickoff and not before the game? Have you noticed a big difference in game play by doing that?
              <O</O
              Also, I tried to use the sliders that I used last year originally and the first game I played after 3 1/2 quarters, the opposing team had turned the ball over 8 times between Stafford (4 ints, 2 fumbles) and Hillis 2 fumbles, a bit much for my liking.<O></O>
              RAIDER NATION!

              USof Revolution's Franchise Blog: Coming Soon

              Coaching Scheme Google Document for Drafted 32 Team Franchise

              Comment

              • shadia147
                Pro
                • Aug 2011
                • 558

                #8
                Re: CPU vs. CPU Franchises

                Yes, there is a huge difference in play.
                Using my set, if you start the game in spectate, no RB will get past the line of scrimmage. You get like 0.2 YPC.
                Someone said that it's a programming glitch. Apparently the CPU doesnt recognize the sliders.
                Test this out for yourself.. Start a game in spectate (Franchise Mode), make note of how the game is playing. Then pause the game, set controller to one team, let a play begin, pause again, then reset controller back to neutral. It will astound you.
                Thats what happened to me. I had given up hope. Then as an act of desperation, I tried it. And you can now count me as a happy Madden watcher".

                Comment

                • shadia147
                  Pro
                  • Aug 2011
                  • 558

                  #9
                  Re: CPU vs. CPU Franchises

                  Originally posted by USof Revolution
                  shadia147 or anyone else that has input,

                  Why do you suggest changing the controller to spectate during the kickoff and not before the game? Have you noticed a big difference in game play by doing that?
                  <O</O
                  Also, I tried to use the sliders that I used last year originally and the first game I played after 3 1/2 quarters, the opposing team had turned the ball over 8 times between Stafford (4 ints, 2 fumbles) and Hillis 2 fumbles, a bit much for my liking.<O></O>
                  I've never understood why a game's settings shouldnt carry over from one year to the next.

                  Comment

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